We can import Aeon's colormaps to G-Force...

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DanPin
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Location: Los Angeles County, California

We can import Aeon's colormaps to G-Force...

Post by DanPin »

What if we expanded G-Force using colormaps from Aeon? That's possible, because I call them extras.

Yup, that's right. Many colormaps from Aeon (e.g. History Lesson, Lane, Prism Chamber, Blue Machine, etc.) can be migrated to G-Force. Just copy the colormaps from Aeon.ColorMap.Package and paste them in G-Force.ColorMap.Package, then you're done! I've been doing that prior to installing the Aeon trial.

Hey, what if they were included in the next version of G-Force? That would be awesome! Share your thoughts about this, and maybe we'll talk about including the Aeon colormaps in the next version of G-Force. Thanks!

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BTT
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Post by BTT »

Hello DanPin

Many thanks for that, actually we already knew that plus you can use any PNG format ColorMaps contained in G-Force in Aeon.
.
Regards BTT

ColorMap Creator for G-Force and Aeon --- SoundSpectrum Forum Administrator.

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DanPin
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Post by DanPin »

BTT wrote:Many thanks for that, actually we already knew that plus you can use any PNG format ColorMaps contained in G-Force in Aeon.
Yes, also in .txt format. Now it's bidirectional; migrating black-background colormaps from G-Force (e.g. Metal, Neon II, Rainbow Bridge, etc.) to Aeon then migrating colormaps from Aeon (e.g. Prism Banner, Old Fashioned, etc.) to G-Force is always possible. (Due to the colormap's bright white edge, the incoming waveshape should display just fine.) Any user with both G-Force and Aeon should try this out, but if anyone likes to share their thoughts about this, I'll be pretty about that.

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BTT
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Post by BTT »

Hello DanPin

As already mentioned the community know about this, it's nothing new so no need to make a big deal about it.
.
Regards BTT

ColorMap Creator for G-Force and Aeon --- SoundSpectrum Forum Administrator.

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