G-Force 5.1b1 is now available

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BTT
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G-Force 5.1b1 is now available

Post by BTT »

Hello All

For all Platinum users on the beta list: G-Force 5.1b1 is now available.

All-new track text animation, where track info is now drawn and animated by the 'TrackAnimaton' python config layer, opening the door for future exciting animations!

On OS X, now using the new flat package format, meaning that a minimum of OS 10.5 is required for installation.

On OS X, the install package is now signed so that OS 10.8 gives security warnings.

Fixed issue where SHIFT+K failed to kill all running scripts.



Regards BTT

DireWolf
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Post by DireWolf »

Seems as though they sneaked in some new scenes as well, Or maybe I am having flashbacks again, Either way good stuff :P

Love the new track animations which I assume will make their way into AEON and Whitecap as well.

I am a total fan,will subscribe as long as you continue to push these visualizers forward.

Tested the beta for a few hours in J.River and it performs flawlessly.

Keep up the amazing work.

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BTT
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Post by BTT »

Hello All
DireWolf wrote:Seems as though they sneaked in some new scenes as well......

Love the new track animations.....
Would like to know which new scenes your talking about cos I have not seen any.
The new animated track information is a good idea, although some tranisitions need some work as they are a little rogh around the edges.


Regards BTT

DireWolf
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Post by DireWolf »

Could be they were already present in the last official release and I had simply not seen them yet. I did not go trudging through the scene selector nor would I be able to tell by name alone anyway.. Been running mostly white cap since the last version. I usually run whatever latest version of AEON,Whitecap,G-Force is out until a new one comes out and then I switch to that until the next and so on :)

jerohm
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Post by jerohm »

DireWolf wrote:...
having flashbacks again, Either way good stuff :P

Love the new track animations which I assume will make their way into AEON and Whitecap as well.
:( [Win7/64 WinAmp] - all I get is "global ArcadeSceneInstance' is not defined" and a traceback stack dump. :(

:!: Careful! [Some] Script Command have changed names/syntax :!:

Reasonable facsimile of (missing) 'u' command

"CTRL U.txt" :

Code: Select all

stdout( "\n\nReload(" );

KillRunningScripts();
KillRunningParticles();
PurgeFileCache();											

if ( SlideshowEnabled( "WaveShape" ) )
{
    SetSlideshowEnabled( "WaveShape", false );
    StartConfig( "WaveShape", GetCurConfigName( "WaveShape" ) );
    SetSlideshowEnabled( "WaveShape", true );
    stdout( " WaveShape" );
}

if ( SlideshowEnabled( "ColorMap" ) )
{
    SetSlideshowEnabled( "ColorMap", false );
    StartConfig( "ColorMap", GetCurConfigName( "ColorMap" ) );
    SetSlideshowEnabled( "ColorMap", true );
    stdout( " ColorMap" );
}

if ( SlideshowEnabled( "FlowField" ) )
{
    SetSlideshowEnabled( "FlowField", false );
    StartConfig( "FlowField", GetCurConfigName( "FlowField" ) );
    SetSlideshowEnabled( "FlowField", true );
    stdout( " FlowField" );
}
stdout( " )...\n" );

if ( SlideshowEnabled( "Particle" ) )
{
    StartRandomParticle();
}


DireWolf
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Post by DireWolf »

@jerohm

Perhaps obvious but did you remove the old one first before reinstalling the new one?

jerohm
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Post by jerohm »

yeah, that is pretty much my Modus operandi ... but since I don't want to lose my "C:\Users\Jerohm\AppData\Roaming\SoundSpectrum\G-Force\*" files, I have been recycling that whole file structure. I did get an unfamiliar error the first time, but subsequently uninstalled/reinstalled. I don't think this is MY problem... unless you TOO are running Win7/64/WinAmp and things are working for YOU.

thanks anywho

:?

P.S. I have never gotten GF/64 to play nice with the toolbar either, although some poster claims he has... but I think he is on Win8... and it ain't worth that much to me... WinAmp plugin is just fine ...

FrankN
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Post by FrankN »

Hi Jerohm,

Do you mean that you're not getting G-Force to run on Winamp at all? Or is this just an error with the new track animations? I'm running it very well on Win8, but when I get home I'll see if I can reproduce this error on my Win7/64 machine there.

While I'm not very familiar with all the scripting commands, have you tried debugging your script? Do you encounter the same errors before you stick your old preference files in, or only after? Does it occur with all scripts, or just the one you're using here? Let me know, and feel free to use the ticketed support when you have issues like these.

jerohm
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Joined: Fri Jan 09, 2009 5:19 pm

Post by jerohm »

B) just an error with the new track animations.

Go to the Menu->Settings->"Track Text Animation" and click on any of the options. It generates a dozen or so lines of a stack trace back dump, that focuses around "ArcadeSceneInstance" Undefined. I sent a PNG of the errors to AOM on Sunday.

When I first installed 51b1, I tried to use the 5.0 preferences files/structure as is (was?). It didn't like THAT at all... I uninstalled/reinstalled and fixed my preferences settings manually. Things basically work with the GF WinAmp visualization, with a few notable exceptions.

thanks...

FrankN
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Joined: Thu Mar 07, 2013 11:19 pm

Post by FrankN »

Hi Jerohm,

After spending a spending probably too much time getting Winamp to work, I found that all of the Track Text Animations work with Win7/64. However, I was using 5.1b2. Are you still having the same issues?

jerohm
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Post by jerohm »

Text DOES seem to work on 51b2 ...

You aren't having any other issues with 51b2 WinAmp during startup or shutdown???

:shock:

(51b3 seems to clear things up :D )
Last edited by jerohm on Thu Aug 08, 2013 8:37 am, edited 1 time in total.

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BTT
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Post by BTT »

FrankN wrote:Hi Jerohm,

After spending a spending probably too much time getting Winamp to work, I found that all of the Track Text Animations work with Win7/64. However, I was using 5.1b2. Are you still having the same issues?
So, how did you manage to get GF5.1.b2 to work with Winamp when no one else can?. We would all appreciate knowing the method you used !!!


Regards BTT

FrankN
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Joined: Thu Mar 07, 2013 11:19 pm

Post by FrankN »

I definitely am! And Andy is sitting right next to me, working on fixing them. I appreciate all the effort you guys are putting into beta testing this!

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