Scripts Executing in iTunes but not standalone
Moderators: BTT, andy55, b.dwall, juxtiphi
Scripts Executing in iTunes but not standalone
I'm making scripts to change the waveform, flowfield, and colormap using the "CTRL X" format, ideally in standalone mode. They are executing correctly in iTunes, incorporating the dynamic changes I make to the txt files, but not in the standalone mode.
Any ideas why?
Any ideas why?
Hello jcharney
You may find some of the info in this thread useful.
http://www.soundspectrum-forums.com/vie ... c&start=15
Regards BTT
You may find some of the info in this thread useful.
http://www.soundspectrum-forums.com/vie ... c&start=15
Regards BTT
Yes, that was helpful and I tried that.
However, I'm still finding the same behavior. Renaming the scripts to
"CTRL A" or even "Key A" and executing them by pressing Shift-R and
then the correct key doesn't do anything. Behavior is updating
correctly in the iTunes visualizer, however.
What's interesting is that SOME instance of the script is executing: I
do get error messages if there's no script in the folder with the name
I executed, and there's a little jump in the visuals like a new script
started over, just nothing in the rendering changes.
By way of example, the first script set to "CTRL A" is:
SetFlowField("(Empty)");
SetWaveShape("Grapefruit");
SetColorMap("The Haight");
It opens correctly in both standalone and iTunes when I press it. I
have "CTRL B" make the following change:
SetFlowField("Bits Between Bits - Vertical");
and triggering it works in iTunes but in the standalone, nothing
happens. It just jumps a little like it's retriggering an instance of
CTRL A.
Is there something wrong with my syntax? I tend to think not since it
works in iTunes and i'm getting no error messages in the console at
the top of the window.
Thanks for your help.
jason
However, I'm still finding the same behavior. Renaming the scripts to
"CTRL A" or even "Key A" and executing them by pressing Shift-R and
then the correct key doesn't do anything. Behavior is updating
correctly in the iTunes visualizer, however.
What's interesting is that SOME instance of the script is executing: I
do get error messages if there's no script in the folder with the name
I executed, and there's a little jump in the visuals like a new script
started over, just nothing in the rendering changes.
By way of example, the first script set to "CTRL A" is:
SetFlowField("(Empty)");
SetWaveShape("Grapefruit");
SetColorMap("The Haight");
It opens correctly in both standalone and iTunes when I press it. I
have "CTRL B" make the following change:
SetFlowField("Bits Between Bits - Vertical");
and triggering it works in iTunes but in the standalone, nothing
happens. It just jumps a little like it's retriggering an instance of
CTRL A.
Is there something wrong with my syntax? I tend to think not since it
works in iTunes and i'm getting no error messages in the console at
the top of the window.
Thanks for your help.
jason
Hello jcharney
Think your going to have to contact SoundSpectrum support for help.
http://www.soundspectrum.com/support/contact.html
Regards BTT
Think your going to have to contact SoundSpectrum support for help.
http://www.soundspectrum.com/support/contact.html
Regards BTT
Sorry - NEXT time, make SURE you provide as much relevant info concerning your situation as possible. That said, I doubt that things sometimes work, and some times don't [given the exact same order of events/procedures]. I am much more inclined to believe some order of what you did, or didn't do, is the key.
There STILL may be a problem that needs to be addressed, but you might be able to save yourself some aggravation if you carefully scrutinize the YOUR actions PRIOR to when you find things just seem to so happen to work.

Good Luck... sorry no help


Good Luck... sorry no help
Thanks for the pedantry, jerohm.
Though I'm new to this software, I've tried many things, including isolating different variables and sequence of actions, and still can't figure it out. I'm SURE it's something I've overlooked or don't quite understand, which is why I ask for your help. I appreciate your and everyone else's expertise and don't mean to be cluttering the forum, but this problem does have me stumped!!

nice vocabularyjcharney wrote:Thanks for the pedantry, jerohm.Though I'm new to this software, I've tried many things, including isolating different variables and sequence of actions, and still can't figure it out. I'm SURE it's something I've overlooked or don't quite understand, which is why I ask for your help. I appreciate your and everyone else's expertise and don't mean to be cluttering the forum, but this problem does have me stumped!!

Hello jcharney
Have been looking at G-Force documentation, this is the nearest to helping you I could find.
Documented Configs
Below is a list of configs included with G-Force that contain important documentation. In other words, some configs contain information that will teach you about the different config types. Try looking at them in order listed, and be aware that many other configs contain documentation and comments added by the authors who created them. If you see a config in G-Force you really like, don't be afraid to open and study it.
G-Force/ColorMaps/ColorWheel.txt
G-Force/ColorMaps/Clear Blue Water.txt
G-Force/FlowFields/Linear Spread.txt
G-Force/WaveShapes/Rotating Corridor.txt
G-Force/Particles/Spinners.txt
G-Force/Particles (Non-Auto)/Default Sprite.txt
G-Force/FlowField Unions/Birth Cone.txt
Regards BTT
Have been looking at G-Force documentation, this is the nearest to helping you I could find.
Documented Configs
Below is a list of configs included with G-Force that contain important documentation. In other words, some configs contain information that will teach you about the different config types. Try looking at them in order listed, and be aware that many other configs contain documentation and comments added by the authors who created them. If you see a config in G-Force you really like, don't be afraid to open and study it.
G-Force/ColorMaps/ColorWheel.txt
G-Force/ColorMaps/Clear Blue Water.txt
G-Force/FlowFields/Linear Spread.txt
G-Force/WaveShapes/Rotating Corridor.txt
G-Force/Particles/Spinners.txt
G-Force/Particles (Non-Auto)/Default Sprite.txt
G-Force/FlowField Unions/Birth Cone.txt
Regards BTT
It might help to turn on FULL Debug, "Shift D Shift D", and see if you can detect any additional info/differences between the two. Post your EXACT scripts and what works and what doesn't, on which version. I live on a PC so if this is OS related, I may be of limited help.
luck
Try: Rename distributed 'CTRL 1.txt' to 'CTRL J.txt'
Copy 'CTRL J.txt' to 'Key J.txt'
Turn on FULL Debug, "Shift D Shift D"
You should be able to execute using either:
'CTRL J' or 'Shift R J'
in Standalone... report results.
luck
Try: Rename distributed 'CTRL 1.txt' to 'CTRL J.txt'
Copy 'CTRL J.txt' to 'Key J.txt'
Code: Select all
SetFlowField( "Directrix Expand - Y" );
SetWaveShape( "Simple Horizontal", 0 );
SetColorMap( "DT - Metal", 0 );
You should be able to execute using either:
'CTRL J' or 'Shift R J'
in Standalone... report results.