(First off I was trying to get my sprites (then overlay) similar to Milkdrop's track title text (with AA, drop shadow and particle trails). BTW, if anyone knows how to do that I'd be very grateful to hear it

Anyhoo, the (Deafult).txt in Sprites\Non-Auto\ states:
"G-Force provides access to two variables called XPOS and YPOS that already mimic something like a rubber ball bouncing around in the window frame, bouncing off the window walls. This allows you to easily make the sprite float and bounce around the window."
Now, in my Track Text i want to have it bouncing around the screen before disappearing, so changing every frame. with a particle trail. (wouldn't mind it being white either. but dont worry about it.)
Here is my track text.txt config:
Code: Select all
Text="#ARTIST# - #TITLE#"
Fit=1
Sped="15"
A0="rnd(1.6) - .8" // RND X
A1="rnd(1.5) - .5" // RND Y
A2="4" // Accelleration const
A3=".6 + rnd( .7 )" // Percent into the particles lifetime until freefall occurs
X="YPOS"
Y="XPOS"
Just="C"
Font="Verdana"
TSze=24
//Pen="sin(dt*PI)"
Pen=1
EPen=0.5
//PDur="12"
Thanks for your help guys.