How Do I Tweak This?...

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JayPro
Posts: 738
Joined: Sat May 01, 2004 10:51 pm
Location: Huntington Station, Long Island, New York

How Do I Tweak This?...

Post by JayPro »

SInt="4 * 60 * ( rnd(1) + rnd(1) + rnd(1) ) / 3 + 180"
How do I do so in such a way that my photo sprites go through slide show mode at twice the speed of the default rate shown above?
Do I simply decrease all the values by one-half?
What time interval does this indicate, anyway? A minute?
Thanks for any assistance.
JwP
"God is syntax."

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Orbstah
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Location: Leven, Fife, Scotland

Post by Orbstah »

jay m8 can i get that in english pmsl :)
I'll come to bed once i've seen everything in G-Force.

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JayPro
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Location: Huntington Station, Long Island, New York

Post by JayPro »

My fault on that. I was in a tad of a hurry and the question just occured to me as I was testing a new battery of loaded photo sprites.

The *Totally* arcane formula shown above is IIRC supposed to create a sprite interval (SInt) of IIRC three minutes (that's how long it seemingly took for each new sprite instance in the cycle-through to crop up...if that makes any sense.

In the meantime, I ratcheted down the non-random values (except the 3 adjacent the plus sign by half (better, but still not "slide-show-like" enough), then by half again. That seems to work. It now seems to cycle through roughly every 45 seconds to a minute. Mind you I wasn't keeping time.

I just was wondering if someone could help me make sense of the S_Int equation. Any better Ideas than mine will most certainly help. Like for instance, can I simply do something like an equation for W_Int (for waveshapes), P_Int ("Particles") or C_Int (colormaps)?
i.e. "10+rnd(30)"

While I'm thinking of that, why *is* S_Int so radicaully different in structure?
"God is syntax."

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