ID and NUM parameters

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bpatek
Posts: 1
Joined: Wed May 10, 2006 10:50 am

ID and NUM parameters

Post by bpatek »

Hi, I am interested in understanding and using the ID and NUM parameters. I noticed some older scripts that use them as a way of manipulating parameters for individual objects that are drawn, or al least it seems like that is what is being done.

But when I run these scripts in the current version of Gforce, I don't seem to see that these have any affect on the objects being drawn.
I am specifically interested in being able to have a different line width and pen color for each object that is drawn. Is this possible?
If it is, what parameters do I need to use?
Bpatek

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andy55
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Re: ID and NUM parameters

Post by andy55 »

bpatek wrote:Hi, I am interested in understanding and using the ID and NUM parameters. I noticed some older scripts that use them as a way of manipulating parameters for individual objects that are drawn, or al least it seems like that is what is being done.

But when I run these scripts in the current version of Gforce, I don't seem to see that these have any affect on the objects being drawn.
I am specifically interested in being able to have a different line width and pen color for each object that is drawn. Is this possible?
If it is, what parameters do I need to use?
Bpatek
You should definitely only look at configs for the latest version (3.5.x). NUM specifies how many instances of the particle you want made, and ID is how a particle reacts to being a certain instance. Please see the info in G-Force/Particles/Spinners.txt for more info.

Thanks,
Andy

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