g-force platinum foreground sprite
Moderators: BTT, andy55, b.dwall, juxtiphi
g-force platinum foreground sprite
hi there.
does anybody nows, how i can create a sprite being foreground in g-force platinum?
i used g-force gold before and there was a special foreground and a backround folder. but i can´t find it in the platinum version.
sorry for my bad english - hope you can understand.
thanks paddy
does anybody nows, how i can create a sprite being foreground in g-force platinum?
i used g-force gold before and there was a special foreground and a backround folder. but i can´t find it in the platinum version.
sorry for my bad english - hope you can understand.
thanks paddy
We were talking about that recently in this post
http://forums.soundspectrum.com/viewtopic.php?t=950
I think if you (1) make a "foreground" folder under "sprites" and (2) copy the file (default).txt into it and (3) edit that file to add "Pen = 1" then (4) save it, it would create a foreground folder.
I haven't tried it but I will later (if I remember).
http://forums.soundspectrum.com/viewtopic.php?t=950
I think if you (1) make a "foreground" folder under "sprites" and (2) copy the file (default).txt into it and (3) edit that file to add "Pen = 1" then (4) save it, it would create a foreground folder.
I haven't tried it but I will later (if I remember).
Well, Shibber me timbers! I just tried what chkman said and it doesn't work!
Now if you add Pen =1 and also alter Flag=7 to Flag=4 and change X="0" and Y="0" to X="XPOS" and Y="YPOS" in the original (default).txt file in the Sprites folder, ALL the sprites will be foreground. But leaving the orginal one alone and making changes to a copy in \Sprites\Foreground, you guessed it, doesn't work.
Bring back, the Boston Rag, tell all your buddies that it ain't no drag!
You can make the above changes to a copy of the file and name it the same as each sprite that you want to be foreground i.e. 123.jpg -> 123.txt, abc.jpg -> abc.txt. So for 100 foreground pics you need 100 text files named the same except for the extension. I wish Andy would bring back the foreground folder!

Now if you add Pen =1 and also alter Flag=7 to Flag=4 and change X="0" and Y="0" to X="XPOS" and Y="YPOS" in the original (default).txt file in the Sprites folder, ALL the sprites will be foreground. But leaving the orginal one alone and making changes to a copy in \Sprites\Foreground, you guessed it, doesn't work.




Bring back, the Boston Rag, tell all your buddies that it ain't no drag!
You can make the above changes to a copy of the file and name it the same as each sprite that you want to be foreground i.e. 123.jpg -> 123.txt, abc.jpg -> abc.txt. So for 100 foreground pics you need 100 text files named the same except for the extension. I wish Andy would bring back the foreground folder!
Re: g-force platinum foreground sprite
radoppio wrote:hi there.
does anybody nows, how i can create a sprite being foreground in g-force platinum?
i used g-force gold before and there was a special foreground and a backround folder. but i can´t find it in the platinum version.
sorry for my bad english - hope you can understand.
thanks paddy
Technically, the was no removal of functionality. What was removed was the special folder layout that that allowed for easy specification of foreground sprites (previously, one could drop an image file into the "auto foreground" sprites folder and it'd appear as a foreground sprite). Ultimately, I removed the old folder layout scheme in order to make using sprites more user-friendly (think about the learning curve of the previous versions where there were each of the three folders had special behavior). A related factor to my decision was that in my estimation only the smallest percent of users were using the foreground sprites folder. And to any users who were using it, I can only offer my apologies.kenh wrote:Whatever happened to Auto and Foreground sprites ?
In any case, to make a sprite a "foreground" particle, 'Pen' needs to be defined. Once it is, G-Force will draw with the intensity specified with 'Pen' (and will erase it with an intensity of 'EPen').
In other words, suppose you have an image named "boat.jpg", and you want to make it appear as a foreground particle. Create a new text file, "boat.txt" and in it, put the following:
Code: Select all
X="0"
Y="0"
EPen="FADER * dt ^ 1.5"
Pen="FADER"
// flags--See (Default).txt for a list
Flag="1 + 4 + 8 + 4096"
// The duration (in seconds) of the sprite
PDur="20 + rnd( 50 )"
Vers=310
Again, in a perfect world, I would have liked to keep the auto foreground sprites folder scheme, but it was just too much for basic users to deal with.
Andy
Last edited by andy55 on Sat Feb 04, 2006 7:56 pm, edited 2 times in total.
So in your opinion it's easier for a beginner to create 100 separate text files with names matching each and every desired foreground JPG than it is just to drag and drop a group of files into the obviously named foreground folder?Ultimately, I removed the old folder layout scheme in order to make using sprites more user-friendly (think about the learning curve of the previous versions where there were each of the three folders had special behavior.
I disagree. It's much easier for a beginner or an old hack to drag and drop files than it is to go into a text editor one hundred times making filenames for text files match the filenames of pictures.
You have, in fact, made it harder to use or there wouldn't be three concurrent topics running about the difficulty that you have recently created.
And at the same time you've made it impossible for an experienced user to recreate the auto-forground folder. It's a lose/lose situation, just as you have hopelessly camouflaged the particles by mixing them in with the waveshapes.
Next thing you know, we'll have to write our configs in binary machine language.
No, you're right. However, I should have also emphasized that my decision was also based on the fact that only a small small percentage of G-Force users used the foreground sprites folder. So since you were in that group, I can only say I'm sorry and I'd have kept it in a perfect world!chkman wrote:So in your opinion it's easier for a beginner to create 100 separate text files with names matching each and every desired foreground JPG than it is just to drag and drop a group of files into the obviously named foreground folder?Ultimately, I removed the old folder layout scheme in order to make using sprites more user-friendly (think about the learning curve of the previous versions where there were each of the three folders had special behavior.
I disagree. It's much easier for a beginner or an old hack to drag and drop files than it is to go into a text editor one hundred times making filenames for text files match the filenames of pictures.
You have, in fact, made it harder to use or there wouldn't be three concurrent topics running about the difficulty that you have recently created.
And at the same time you've made it impossible for an experienced user to recreate the auto-forground folder. It's a lose/lose situation, just as you have hopelessly camouflaged the particles by mixing them in with the waveshapes.
Next thing you know, we'll have to write our configs in binary machine language.
andy
Thanks, Andy. But why won't putting a copy of (default).txt in a 'foreground' folder (sub folder to sprites) allow me to recreate the auto-foreground effect? It seems G-Force only looks to the root folder for (default).txt.
While experimenting, it was interesting making all of the sprites foreground by altering the one in the root but it wasn't good coz it hid the wave etc.
And again, what about those seclusive particle files? If they were in ...\waveshapes\particles a person's humble script generator could find them easily, much easier than that person looking at the particle list in the toolbar and manually copying each one into a particles folder.
To change the subject, how's that extras page coming? Using folder names in the zip files would make it much easier on beginners and those in the small small percentage of G-Forcers as well.
While experimenting, it was interesting making all of the sprites foreground by altering the one in the root but it wasn't good coz it hid the wave etc.
And again, what about those seclusive particle files? If they were in ...\waveshapes\particles a person's humble script generator could find them easily, much easier than that person looking at the particle list in the toolbar and manually copying each one into a particles folder.
To change the subject, how's that extras page coming? Using folder names in the zip files would make it much easier on beginners and those in the small small percentage of G-Forcers as well.
It would be so nice if the script command StartSprite would allow you to specify foreground or background or better yet, what .txt file to use with the image.
I find it hard to believe that I'm the only person who used the auto-foreground folder. Come on, 10,000 people add a post saying 'bring back the auto-foreground folder"! Yeah! Just do it!!!!!
Everybody now......
I find it hard to believe that I'm the only person who used the auto-foreground folder. Come on, 10,000 people add a post saying 'bring back the auto-foreground folder"! Yeah! Just do it!!!!!
Everybody now......
Let offer another way to regard this issue... Would you rather have me spending my time putting in and maintaining foreground sprites or would you rather have me focus on our new features and upcoming products?chkman wrote:It would be so nice if the script command StartSprite would allow you to specify foreground or background or better yet, what .txt file to use with the image.
I find it hard to believe that I'm the only person who used the auto-foreground folder. Come on, 10,000 people add a post saying 'bring back the auto-foreground folder"! Yeah! Just do it!!!!!
Everybody now......
Andy