I seem to be having a problem with G-Force and scripting a sprite call. I modified my CTRL 1.txt file to read thus:
SetSlideShow( CONFIG_WAVESHAPE | CONFIG_COLORMAP | CONFIG_FLOWFIELD | CONFIG_SPRITE | CONFIG_PARTICLE, false );
SetFlowField( "Directrix Expand - Y", 0 );
SetWaveShape( "Dot Grid", 0 );
SetColorMap( "DT - Metal", 0 );
StartSprite( "Gabby" );
where "Gabby" is a jpg file placed in the non-auto sprites file because I don't want it to be part of the auto backgrounds.
What is frustrating me is that when I test the jpg in the autobackgrounds/autoforegrounds folders using SHIFT + Y, it shows up fine. When I have it in the non-auto folder (both with and without a Gabby.txt file to set Pen="1" and PDur="100"), it doesn't display no matter how many times I SHIFT + U or restart the program (using Foobar2000)
Most frustrating of all... this same script works fine with a smaller size (dimensions, not file size) jpg of a different name with the StartSprite call changed to the appropriate name of course. Is there a size/dimension limit to the jpgs used in the non-auto folder?
Also noted: Waveshape calls seem not to respond intermittently. For example, using Dot Grid as the call works if there is no Sprite call, but if there is a sprite call that functions, it doesn't display.
This is shaping up to be a nice vis plugin... what would really, really help is a helpfile with all the commands listed for all defaults (rather than relying on hunting through all the "demo" scripts), with detailed information as to each of their limitations, dependencies, and so forth.
Cheers!
Ozzie.
Erratic Sprite Calling/Scripts
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