Chkman's humble submission

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chkman
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Post by chkman »

Jay,

Just incredable!!! :D Amazing how different they look. :D

I still like a few of mine but you have "souped 'em up". Number 2 takes awhile to load but works okay. Number 8 seems to hang tho. GForce uses <default>. I counted parens but they add up.

Just going thru the text of them now....

Thank you. :D

Alan

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JayPro
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Post by JayPro »

Are you sure you're using the 3.0.1 iteration and not ß-testing with v3.1?? Coz it works for me.
And I'm afraid that if you *are* working w/ 3.1ß, then there might be a problem worth further investigation.
"God is syntax."

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chkman
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Post by chkman »

Been using 3.0.1 coz of the colormap problem with the beta. Just tried it ( Flow 8 ) with 3.1beta but no good there. Are you using a Mac or a PC?

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JayPro
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Post by JayPro »

I have an iMac. I also checked the syntax and comment-out thingies and all looks okay by me as I said before. BTW, I prefer to use the standalone if that helps things

Are you using a build for a media player by any chance? Maybe it's something there.

Also, I've been using you tweaked stuff with the asterisks in the title and they all work fine too.

Dollars to donuts it's a Windoze thing.
"God is syntax."

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chkman
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Post by chkman »

I'll turn it in as a bug then. Using WinAmp but just checked it in standalone and it just won't flow.

The * may be legal in Macland but when you have a legacy reaching back to 8-bit computers you can't use it in a filename.

You Macsters like to rip on Mediocre Standard - soft. When Windblows would crap out with a GPF I would always say "Gates Programming Flaw". Win2000 is finally a stable product but now there is a crazy bug with XP in the search. (What ever happened to Find anyway? I don't want to just search I want to Find.) I searched for configs for a certain thing like i*255 to change to i*256. After editing each file they still would come up in search as having i*255 in them. And just the other day searching playlists for a song that I knew was there and search just couldn't find them. XP=eXtra Problems.

Enough of that, I got things to do in G-Force. I'm talking lists of configs for a script generator to use. Maybe I should start a post, get some feedback.

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chkman
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Post by chkman »

JayPro,

Thanks for working on the flowfields. I did some tinkering this weekend. I submitted the changes to Andy and posted them at http://www.icubed.com/~chkman/GForce/

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chkman
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Post by chkman »

To who it may concern:

I had to update one of my colormaps, it kept going totaly dark at times, chk_Four14. I also changed chk_Four23 and 28 so the background wasn't as bright.

Fresh copy at http://www.icubed.com/~chkman/GForce/

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JayPro
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Post by JayPro »

By any chance, is Four14 the one that goes dark, yet the wave color stays intact (at least for me)?
"God is syntax."

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chkman
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Post by chkman »

Yes, that's the one! Have a great weekend....

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JayPro
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Post by JayPro »

Pure Genius!

I honestly don't think that anyone's ever come up with a map that could pull something like that off.

I seriously urge you to keep it as it is. it's kinda like a **s l o w** strobe that somehow manages to keep the wave color intact, as I alluded to before.

jWp
"God is syntax."

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chkman
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Post by chkman »

Thanks for the compliment and feedback. But which version?

The oldest uses t/180 in V which is more mistake than genius! The next version makes a few changes, one of which is changing t/180 to t*0.00555556 for calculation speed. The 3rd one throws a cos() on it which seems necessary with t because it is smaller when G-Force starts but gets much larger later on. T = seconds since G-Force started. You might be refering to the 2nd version which does look pretty good once it gets warmed up. But it is very dim when G-Force 1st starts. That was the problem I was trying to fix but somehow the 3rd version will go completely dark at times. That's why I did the latest version.

The original idea was to have the wave go somewhat dim then get brighter. But I like your description
a **s l o w** strobe that somehow manages to keep the wave color intact
I will work on such a colormap this week.

Four14...
Version 1:
H="wrap( .6 + cos ( .07 * t ) + i^( -.5 * sin ( .08 * t ) ) )",
S="Wrap(( (t/120) + .6 * i ) * ( .5 * cos( (1-i) * 15.70796326781 ) + .5 ))"
V="wrap( ((t/120) + .4 * i ) * ( .4 * sin( (1-i) * 15.70796326781 ) + (t/180) ) )",

Version 2:
H="wrap( .6 + cos ( .07 * t ) + i^( -.5 * sin ( .08 * t ) ) )",
S="clip( ((t*0.01666666666) + .6 * i ) * ( .5 * cos( (1-i) * 15.70796326781 ) + .5 ))"
V="clip( (.6 * i ) * ( .2 * (sin( (1-i) * 15.70796326781 ) + (t*0.00555556)) ))",

Version 3:
H="wrap(cos( .1* t ) + (1+i) * (1 + sin ( .11 * t ) ) )",
S="clip( ((t*0.01666666666) + .6 * i ) * ( .5 * cos( (1-i) * 15.70796326781 ) + .5 ))"
V="clip( (1+i ) * ( (1+sin(t*.2)+i) * (sin( (1-i) * 15.70796326781 ) + cos(t*0.00555556)) ))",

Version 4 is posted on my website in the colormaps zip file. Check it out, it looks good....

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chkman
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Post by chkman »

a **s l o w** strobe that somehow manages to keep the wave color intact
Here ya go, Mr. Pro.

This colormap keeps the 'wave intact' while most of the other colors fade away except for a little tail that keeps things interesting. And once dark, it is *slow* to come back. I'd call this one 'Muted Middle' but I think the name is already taken. I'll just call it chk_Four52 then.

I might still change some numbers in the B var calculations but this looks pretty good (on a PC, should look great on a MAC :wink: )


B0="sin(t*.05)"
B1="sin(t*.18 )"
B2="sin(t*.32)"
B3="cos(t*.125)"
B4="cos(t*.25)"
B5="cos(t*.3)"

H="wrap(i*(1+b0+abs(b5))*(1+b1+b1)*(1+b2+b2))+(clip(sgn(i-.983))) ",
S="clip( i * (1+B2 +abs( B3)) *(1+b0+b1+b2) * (1+b0+abs(b5)) + wrap(B5*5) +wrap(B0*5) ) "
V="clip( (clip(sgn(i-.983))*.85) + clip(i*(1+B0+B5)) + clip(clip(sgn(.06-i))*(1-b0-b5)*i*5) )",

Vers=300

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chkman
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Post by chkman »

No reply on that one, JayPro?

How about this one:

B0="sin(t*.05)"
B1="sin(t*.18)"
B2="sin(t*.32)"
B3="cos(t*.125)"
B4="cos(t*.25)"
B5="cos(t*.3)"

B6="clip(sgn(sin(t*.025)-.75))"
B7="cos(t*pi)*.75+.1"

C0="(clip(sgn(i-B3))*clip(sgn(B3+.1-i))+clip(sgn(i-B2))*clip(sgn(B2+.1-i)))*7*i"
C1="clip(sgn(i-B4))*clip(sgn(B4+.1-i))*7*i"
C2="clip(sgn(i-B5))*clip(sgn(B5+.1-i))*7*i"

H="wrap(i*(1+B0+b0)*(1+B3+b4)) ",
S="clip( i * (1+B2 +abs( B3)) *(1+b0+b1+b2) * (1+b0+abs(b5)) + wrap(B5*5) +wrap(B0*5) ) "
V="clip( (clip(sgn(i-.983))*(.65)) + clip(clip(sgn(.06-i))*(1-b0-b5)*i*5) +c0 + c1+ c2+clip(i*(B0+b5))+(b7*b6*i) )",


Vers=300

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JayPro
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Post by JayPro »

I apologize for the lack of reply in that I wanted to see what some of your maps would look like via RGB implementation.

I'll try this one here...and BTW I like the one you posted above. It spmehow isn't as jarring with respect to color transition as I thought it would with all the (wrap)s.
"God is syntax."

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chkman
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Post by chkman »

Okay, thanks for the feedback. It's hard to convert to an RGB tho, isn't it?

I have two waves to fix and then I'll do something more with colors. Still a little time left to submit for 3.1.....

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