Discussion forum for G-Force users
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								ShohS 							 
									
		Posts:  76  		Joined:  Fri Apr 06, 2018 11:46 am 		
		
											Location:  no one must know shhhh 
							
						
		 
		
						
						
													
							
						
									
						Post 
					 
								by ShohS   »  Sat Jul 20, 2024 2:42 am 
			
			
			
			
			An attempt to make a "3D" waveshape
Code: Select all 
//Planetary by ShohS 
Aspc=1 
NUM="5 + round(rnd( 5 ))"  
A0="2+round(rnd(4))" 
A1="2*round(1+rnd(8))" 
A2=".2+round(rnd(10))*.1"
B0="2 * PI * ID / NUM - t * A2"
B1=".5 * cos( b0 )"
B2=".5 * sin( b0 )"
C0=".1+abs(fft(ID / NUM)*.1)" 
C1="(s * pi*2)-t" 
C2="C0 * sin(C1)" 
C3="C0 * cos(C1)" 
C4=".3+abs(mag(s*1-t)^2*.5)" 
C5="(s * pi*2)-t" 
X0="(C2 + b1*3)*(1-B2*.5)"
Y0="(C3 + b2*.6)*(1-B2*.5)+B1*sin(t*.25)*1+B2*cos(t*.26)*1"
X1="C4 * sin(C5)" 
Y1="C4 * cos(C5)+sin(t*1.111)*.1" 
ConB=1 
LWdt="(2.5-B2*3+(B1*sin(t*.25)*.5+B2*cos(t*.26)*.25))" 
Vers=540 
Hmm. How do I get my waveshapes in a base build of G-Force?
 
			
			
													
					Last edited by 
ShohS  on Sat Jul 20, 2024 2:59 am, edited 1 time in total.
									
 
			
									Nut
						 
		 
				
		
		 
	 
	 
				
		
		
			
				
								ShohS 							 
									
		Posts:  76  		Joined:  Fri Apr 06, 2018 11:46 am 		
		
											Location:  no one must know shhhh 
							
						
		 
		
						
						
													
							
						
									
						Post 
					 
								by ShohS   »  Sat Jul 20, 2024 2:52 am 
			
			
			
			
			Here's another version where the orbit of the planets are not in sync to make it look more "realistic"
Code: Select all 
//Planetary by ShohS 
Aspc=1 
NUM="5 + round(rnd( 5 ))"  
A0="2+round(rnd(4))" 
A1="2*round(1+rnd(8))" 
A2=".2+round(rnd(10))*.1"
B0="(2 * PI * ID / NUM - t * A2)*(1+ID*.3)"
B1=".5 * cos( b0 )*(1.3-ID*.1)"
B2=".5 * sin( b0 )*(1.3-ID*.1)"
C0=".1+abs(fft(ID / NUM)*.1)" 
C1="(s * pi*2)-t" 
C2="C0 * sin(C1)" 
C3="C0 * cos(C1)" 
C4=".3+abs(mag(s*1-t)^2*.5)" 
C5="(s * pi*2)-t" 
X0="(C2 + b1*3)*(1-B2*.5)"
Y0="(C3 + b2*.6)*(1-B2*.5)+B1*sin(t*.25)*1+B2*cos(t*.26)*1"
X1="C4 * sin(C5)" 
Y1="C4 * cos(C5)+sin(t*1.111)*.1" 
ConB=1 
LWdt="(2.5-B2*3+(B1*sin(t*.25)*.5+B2*cos(t*.26)*.25))" 
Vers=540  
			
			
									
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								BTT 							 
						Administrator 			
		Posts:  2262  		Joined:  Sun Jun 20, 2010 9:34 pm 		
		
											Location:  United Kingdom 
							
						
		 
		
						
						
													
							
						
									
						Post 
					 
								by BTT   »  Sat Jul 20, 2024 12:19 pm 
			
			
			
			
			Hello ShohS 
 
Thanks for sharing another of your WaveShapes with other forum members.  
 
You asked:- "Hmm. How do I get my waveshapes in a base build of G-Force?" In the next few days you will receive an email containing the information you need.
			
			
									
									. 
Regards BTT 
 
ColorMap Creator for G-Force and Aeon --- SoundSpectrum Forum Administrator.