submitting configs
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submitting configs
when I submit configs, how long will it be before they are put on the Extras page?
- keycompton
- Site Admin
- Posts: 104
- Joined: Thu Aug 12, 2004 11:09 am
Re: submitting configs
Hi DKLR, the best / fastest route for submitting configs is to send them by email to submit @soundspectrum.com - this will go directly to Andy for review.dklr wrote:when I submit configs, how long will it be before they are put on the Extras page?
Many thanks for the submission!
well...
I already emailed some of them, but if anyone wants them, here they are (the ones I like more):
WaveShapes:
Parentheses.txt
Symphony Hall Ceiling.txt
Volcano 2.txt
WaveShapes:
Parentheses.txt
Say Cheese!.txtAspc=0
Stps="20"
//right paren
X0="(cos(s*2-1)*.5 + BASS*.25)"
Y0="(s*2 - 1)*.5"
//left paren
X1="((1-cos(s*2-1))*.5 - BASS*.25 - .5)"
Y1="(1-s*2)*.5"
LWdt="2"
ConB=1
Meta="reactive=4 detail=3 density=3 morphable=5"
Vers=270
FlowFields:Aspc=1
Stps="200"
//outer circle
X0="sin(s*2*PI)*.99"
Y0="cos(s*2*PI)*.99"
//left eye
X1="sin(s*2*PI)*.2-.5"
Y1="cos(s*2*PI)*.2+.5"
X2="sin(s*2*PI)*.025-.5"
Y2="cos(s*2*PI)*.025+.5"
//right eye
X3="sin(s*2*PI)*.2+.5"
Y3="cos(s*2*PI)*.2+.5"
X4="cos(s*2*PI)*.025+.5"
Y4="sin(s*2*PI)*.025+.5"
//mouth
C0=".1*(fft(0) + fft(.25) + fft(.5) + fft(.75) + fft(1))" //"beat" from 0 to .25
C1="c0*(1 - sqwv(s*10-trnc(s*10-.1)) + sqwv(s*100))" //for the teeth
X5="cos(PI+s*PI)*.8"
Y5="sin(PI+s*PI)*.5 - c0 + c1"
X6="cos(PI+s*PI)*.8"
Y6="sin(PI+s*PI)*.5 + c0 - c1"
X7="cos(PI+s*PI)*.8"
Y7="sin(PI+s*PI)*.5"
X8="cos(PI+s*PI)*.8"
Y8="sin(PI+s*PI)*.5 - c0"
X9="cos(PI+s*PI)*.8"
Y9="sin(PI+s*PI)*.5 + c0"
LWdt="1"
ConB=1
Meta="reactive=4, detail=5, density=5, morphable=5"
Vers=270
Symphony Hall Ceiling.txt
Burn Your Draft Card.txt//recommended for a waveshape that hits the center every few seconds (less is boring; more is annoying)
A0="rnd(.5)+.5" //size
D0="rnd(.012)" //some randomness
srcX="trwv((x*x+y*y)/a0+d0)"
srcY="trwv((2*x*y)/a0+d0)"
Aspc=1
Vers=100
Fractally Divided.txt//based on St. Elmo's Fire and partially on Symphony Hall Ceiling
//looks good with vertical waveshapes that stay near 0x
//flame speed?
A0="rnd(15)"
//for the card
D0="(x*x+ y*y)/.5"
D1="(2*x*y)/.5"
//for the flames
D2="x + a0 * (rnd(0.00016) - 0.00008) + 0.009 * sin(16*sin(x) * y * x) + 0.001*sin(x)"
D3="y - rnd(0.06)"
//to seperate them
D4="sqwv((x-y)*1.99)*sqwv((x+y)*1.99)"
D5="1-d4"
srcX="d0*d4 + d2*d5"
srcY="d1*d4 + d3*d5"
Aspc=1
Vers=100
Blobby.txt (until I think of a better name)//part of a series of math mistakes
D0="x^3 - 3*x*y^2 - .5*x - .5"
D1="3*(x^2 - y^2) - .5"
D2="y*(3*x^2 - y^2 - .5)"
D3="6*x*y"
D4="d1^2 + d3^2"
srcX="x - .5*(d0*d1 + d2*d3)/d4"
srcY="y - .5*(d1*d2 - d0*d3)/d4"
Aspc=0
Vers=100
Odd.txt (also until I think of a better name)//part of a series of math mistakes
srcX="(x^3 + x*(y^2) - .5*x + 2*x*(y^2) + y^3 - .5)*2.085 + .75"
srcY="(3*(x^2)*y - .5*y)*2.3"
Aspc=0
Vers=100
Push & Pull.txt//part of a series of math mistakes
//i *really* can't tell what i did wrong
D0="y*2.085-1.075"
D1="x*.23"
srcX="d0 - ((d0^3 - 3*d0*d1^2 - .5*d0 - .5)*(3*(d0^2 - d1^2) - .5) + (d1*(3*d0^2 - d1^2 - .5))*(6*d0*d1))/(sqr(3*(d0^2 - d1^2) - .5) + sqr(6*d0*d1))"
srcY="d1 - 2*((3*(d0^2 - d1^2) - .5)*(d1*(3*d0^2 - d1^2 - .5)) - (d0^3 - 3*d0*d1^2 - .5*d0 - .5)*(6*d0*d1))/(sqr(3*(d0^2 - d1^2) - .5) + sqr(6*d0*d1))"
Aspc=0
Vers=100
WhiteCap Configs:D0=".05*(x+.5)" //x
D1=".05*y" //y
D2=".05*(x-.5)"
D3="(sgn(x)+abs(sgn(x)))*.5"
D4="1-d3"
srcX="x + d0*d4 - d2*d3"
srcY="y + d1*d4 - d1*d3"
Aspc=0
Vers=100
Volcano 2.txt
Vacuum Cleaner.txt (this is basically Volcano 2 running in reverse)CamY="0"
CamZ="20"
CmLX="0"
CmLY="0"
CmLZ="0"
CUpX="0"
CUpY="0"
CUpZ="1"
C0="1-dt"
X="dt*sin(s * a0)*80"
Y="dt*cos(s * a0)*80"
Z="pos((-fft(s)*5 - dt*50 + 20)*2+40)"
R="(1-dt)*.9 + .25"
G=".25"
B=".25"
LvlR="1"
LvlG="0"
LvlB="0"
BckR="0"
BckG="0"
BckB="0"
ConL=0
ConB=2
LWdt="1"
Blrs=0
BlrB=0
widt=500
heig=450
Scal="500"
Stps="NUM_FFT_BINS"
ScSz=1
Pers="100"
Vers=40
Escalator.txtDurn="2"
A0="2*PI"
CamX="100"
CamY="0"
CamZ="20"
CmLX="0"
CmLY="0"
CmLZ="0"
CUpX="0"
CUpY="0"
CUpZ="1"
C0="1-dt"
X="c0*sin(s * a0)*80"
Y="c0*cos(s * a0)*80"
Z="pos((-fft(s)*5 - c0*50 + 20)*2+40)"
R=".5"
G=".5"
B=".5"
BckR="0"
BckG="0"
BckB="0"
ConL=0
ConB=0
LWdt="1"
Blrs=0
BlrB=0
widt=500
heig=450
Scal="500"
Stps="NUM_FFT_BINS*3"
ScSz=1
Some of these are ones I've emailed except with different names, and Say Cheese!.txt has undergone a few changes to keep the mouth on the face most of the time. (By the way, in Say Cheese.txt, should I make sin(s*2*PI), cos(s*2*PI), sin(PI+s*PI), and cos(PI+s*PI) all into C variables?)A0="t"
B0="t - a0" //elapsed time
Durn="2"
CamX="-20"
CamY="0"
CamZ="30 + b0*50"
CmLX="20"
CmLY="0"
CmLZ="30 + b0*50"
CUpX="0"
CUpY="0"
CUpZ="1"
X="(1-dt)*100"
Y="s*100 - 50"
Z="flor((b0 + (1-dt))*10)*5"
R="fft(clip(s + .25))"
G="fft(s)"
B="fft(clip(s - . 25))"
BckR="0"
BckG="0"
BckB="0"
ConL=1
ConB=1
LWdt="1"
Blrs=0
BlrB=0
widt=500
heig=450
Scal="500"
Stps="NUM_FFT_BINS"
ScSz=1
Pers="50"
Vers=40
Some of these are nice.
You even tried teh fractal ones. There is not mi=uch advice on creating good fractal ones as there is too much going off for my febble head to understand but try stuff like
Notice adding the constants to the end of the line. Play with different constants and multiplers of shapes (0.75) in this case.
TBh these are still not zoomed in enough to see the detail if you can get th e detail like I got on the 'more frontal lobes' ones I did then majic really starts to happen.
I didn't get through them all but another day I'll have more of a look. That is it for now I'm off for a smoke.
Code: Select all
//part of a series of math mistakes
D0="x^3 - 3*x*y^2 - .5*x - .5"
D1="3*(x^2 - y^2) - .5"
D2="y*(3*x^2 - y^2 - .5)"
D3="6*x*y"
D4="d1^2 + d3^2"
srcX="0+ (0.75*(d0*d1 + d2*d3)/d4) -0.5"
srcY=" 0+(0.75*(d1*d2 - d0*d3)/d4) +0.0"
Aspc=0
Vers=100 TBh these are still not zoomed in enough to see the detail if you can get th e detail like I got on the 'more frontal lobes' ones I did then majic really starts to happen.
I didn't get through them all but another day I'll have more of a look. That is it for now I'm off for a smoke.
