More Free Configs - two new one's added.

 
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ShohS



Joined: 06 Apr 2018
Posts: 28
Location: no one must know shhhh

PostPosted: Sun Mar 17, 2019 12:49 am    Post subject: More Free Configs - two new one's added. Reply with quote

here are some few others that i made a long time ago

Code:

//shutter by ShohS
NUM = "10"

ConB=1
Aspc=1


A0="sign( rnd(2) - 1 ) * ( .1 + rnd( .15 ) )"
A1="rnd(2 * pi)"
A2=".2 + rnd(.3)"

B0="t * A0 + A1 + 2 * pi * ID / NUM"
B1="A2 * ( cos( t * .11 ) + cos( t * .19 ) + sin( t * .07 ) )"

// R
C0="0+4*s^8+bass*.25"


C1="C0 * cos( s * 2*PI )"
C2="C0 * sin( s * 2*PI )"



X0="C1 * cos( B0 ) - C2 * sin( B0 )"
Y0="C1 * sin( B0 ) + C2 * cos( B0 )"



LWdt="2"
Pen="1"


Vers=270

Code:

//seamless circle by ShohS
Aspc=1


A0="2+round(rnd(4))"
A1="2*round(1+rnd(8))"

C0="0.15+mag(s*1-t)*.8+bass*.2"
C1="(s * pi*2)-t"




X0="C0 * sin(C1)"
Y0="C0 * cos(C1)"



ConB=1


LWdt="2"

Vers=540

Code:

// clockwork by ShohS
NUM = "12"
Aspc=1

A0="(2*pi)/48"
A1="((2*pi)/48)+.1"
A2=".05"

B0="t*1"
B1="(t*(2)+trwv(t*(2))) * A1"
B2="(t*(2)+trwv(t*(2))) * A0 + A1 + 2 * pi * ID / 4"
B3=".05+bass*.02"
B4="(t*(2)+trwv(t*(2)))*A0"
B5="(t*(2)+trwv(t*(2))) * A1 + A1 + 2 * pi * ID / 6"
B6="(t*(2)+trwv(t*(2))) * A2"

C0="0.3 + .1 - sgn(cos(s*48*pi)) * .02"
C1="s * 6.28318530 + B4", // Angle
C2=".5 + sgn(cos(s*2*pi))*bass*.05"
C3=".8 + sin(sin(s*2*pi)/1.1/2)"
C4=" pi + sin(sin(s*6*pi)/2)"

C5="C0 * sin(C1)"
C6="C0 * cos(C1)"
C7="0.5*(C2 * sin(C3))"
C8="0.5*(C2 * cos(C3))"
C9="B3 * sin(C1)"
C10="B3 * cos(C1)"
C11=""
C12=""
C13="s * 6.28318530 + B1"
C14="C0 * cos(C13+(pi/24))"
C15="C0 * sin(C13+(pi/24))"
C16="B3 * sin(C13)+.16"
C17="B3 * cos(C13)+.16"

X0="C5"
Y0="C6"
X1="C7 * sin( B2 ) + C8 * cos( B2 )"
Y1="C7 * cos( B2 ) - C8 * sin( B2 )"
X2="C9"
Y2="C10"
X3="C14+cos(B6)*.8"
Y3="C15+sin(B6)*.8"

X4="C9+cos(B6)*.8"
Y4="C10+sin(B6)*.8"

X5="C14-cos(B6)*.8"
Y5="C15-sin(B6)*.8"

X6="C9-cos(B6)*.8"
Y6="C10-sin(B6)*.8"

X7="(C16 * cos( B5 ) + C17 * sin( B5 ))+cos(B6)*.8"
Y7="(C16 * sin( B5 ) - C17 * cos( B5 ))+sin(B6)*.8"

X8="(C16 * cos( B5 ) + C17 * sin( B5 ))-cos(B6)*.8"
Y8="(C16 * sin( B5 ) - C17 * cos( B5 ))-sin(B6)*.8"

ConB=1
LWdt="1.5 + energy"

Vers=540





this one is a flowfield:
Code:

// Bleedin By ShohS
Aspc=1
A0="rnd(.03)+.01"
A1="rnd(.3)+.1"
A2="choice({-A0, A0})"
srcR="r+1*(cos(r*2+A1)*.08)"
srcT="theta-1*(cos(r*2+A1)*A2)"





Vers=100
[/code]
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joyless



Joined: 26 Nov 2017
Posts: 10

PostPosted: Sun Mar 17, 2019 10:01 am    Post subject: Reply with quote

thanx a lot Wink i keep adding to my library everything you guys release and its turning gforce a really awesome music companion Wink
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juxtiphi
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Posts: 1389

PostPosted: Sun Mar 17, 2019 3:28 pm    Post subject: Reply with quote

Thanks! Very Happy
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BTT
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Joined: 20 Jun 2010
Posts: 1900
Location: United Kingdom

PostPosted: Mon Mar 18, 2019 11:26 am    Post subject: Reply with quote

Hello ShohS

Many thanks again for sharing your work.

Great stuff, keep them coming they are appreciated by everyone.
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ColorMap Creator for G-Force and Aeon --- SoundSpectrum Forum Administrator.
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JakeMor



Joined: 02 Apr 2019
Posts: 1

PostPosted: Wed Apr 03, 2019 8:09 am    Post subject: Reply with quote

Impressive! As a newbie, I appreciate these configs a lot. No way I could have done them myself at this point. haha
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DanPin



Joined: 15 Mar 2016
Posts: 153
Location: Los Angeles County, California

PostPosted: Fri Apr 05, 2019 5:44 pm    Post subject: Reply with quote

Good work on those waveshapes, ShohS! You're such an expert. If you want everyone to see your configs, I could ask BTT to send some to SoundSpectrum so they can be included in future releases of G-Force.

*** Delete negative review per request by BTT. I apologize if this was out of line. ***


Last edited by DanPin on Sat Apr 06, 2019 9:59 pm; edited 1 time in total
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ShohS



Joined: 06 Apr 2018
Posts: 28
Location: no one must know shhhh

PostPosted: Sat Apr 06, 2019 12:41 am    Post subject: Reply with quote

Quote:
"Seamless" looks almost very identical to the particle "Splutterbug"?


seamless can't have disconnected lines no matter what audio reactivity you put it in
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BTT
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Joined: 20 Jun 2010
Posts: 1900
Location: United Kingdom

PostPosted: Sat Apr 06, 2019 10:31 am    Post subject: Reply with quote

Hello DanPin

DanPin wrote:

Also, giving a review on one of those waveshapes, should I look forward that "Seamless" looks almost very identical to the particle "Splutterbug"?


I don't think you are in a position to make such comments, remember the legal action process regarding you and my ColorMaps!!!

If you have nothing constructive to say it's best not to say anything.
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DanPin



Joined: 15 Mar 2016
Posts: 153
Location: Los Angeles County, California

PostPosted: Sat Apr 06, 2019 10:12 pm    Post subject: Reply with quote

BTT wrote:
If you have nothing constructive to say it's best not to say anything.


My sentence ideas are occasionally mixed up, i.e., I may sometimes give inadequate, confusing, or obvious advice, comments, or suggestions. It's really hard for me to understand such situations accurately because I am reading posts too quickly before making a final reply. I'm doing my best to avoid that.
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ShohS



Joined: 06 Apr 2018
Posts: 28
Location: no one must know shhhh

PostPosted: Tue Apr 09, 2019 8:49 pm    Post subject: Reply with quote

i'll be dropping these too:

Code:

// atom by ShohS

NUM = "3+rnd(4.99)"

ConB=1
Aspc=1


A0="-1"  // rotation speed
A1="2 * pi"
A2=".5"
A3=".15"

B0="t * A0 + A1 + 2 * pi * ID / NUM"
B1="bass*.02"
B2="C0 * sin(t*3)"
B3="C1 * cos(t*3)"
C0="( 2 * 0.25 + 1 ) * A2"
C1=".1+A3 * bass"
C2=".02 + mag(s*num)*.1"

C3="C0 * sin( s * 2*PI)"
C4="C1 * cos( s * 2*PI)"

C5="C2 * sin( s * 2*PI ) + B1"
C6="C2 * cos( s * 2*PI ) + B1"
C7=".01+bass*.02"
C8="C7 * sin( s * 2*PI ) + B2"
C9="C7 * cos( s * 2*PI ) + B3"




X0="C3 * cos( B0 ) + C4 * sin( B0 )"
Y0="C3 * sin( B0 ) - C4 * cos( B0 )"
X1="C5 * cos( B0 ) + C6 * sin( B0 )"
Y1="C5 * sin( B0 ) - C6 * cos( B0 )"
X2="C8 * cos( B0 ) + C9 * sin( B0 )"
Y2="C8 * sin( B0 ) - C9 * cos( B0 )"






LWdt="2"
Pen="1"


Vers=100



Code:

//random vinyl thingy by ShohS

NUM = "50"

ConB=1
Aspc=1


A0="-.3"  // rotation speed
A1="2 * pi"
A2=".3"

B0="t*-2"
B1="mag(id/num)*.01+B1"
B2=""
B3="0.6 + sgn(cos(s*1*pi))*.05"

C0="mag(id/num)*2"
C1="0.6 + sgn(cos(s*2*pi))*.3"

C2="1 * sin( (id*.01+.5)*s - id*0.005 +C0 )*(id*.1+1)"
C3="1 * cos( (id*.01+.5)*s - id*0.005 +C0 )*(id*.1+1)"


C4=".3"

X0=".5*(C4 * (C2 * cos( B0 ) + C3 * sin( B0 )))"
Y0=".5*(C4 * (C2 * sin( B0 ) - C3 * cos( B0 )))"

X1="-.5*(C4 * (C2 * cos( B0 ) + C3 * sin( B0 )))"
Y1="-.5*(C4 * (C2 * sin( B0 ) - C3 * cos( B0 )))"





LWdt="1"
Pen="1"


Vers=100



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BTT
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PostPosted: Tue Apr 09, 2019 10:08 pm    Post subject: Reply with quote

Hello ShohS

Two more great WaveShapes, well done. Love the name "Random Vinyl Thingy" reminds me of the old vinyl LP's.
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ShohS



Joined: 06 Apr 2018
Posts: 28
Location: no one must know shhhh

PostPosted: Sun Apr 14, 2019 11:00 am    Post subject: Reply with quote

i will be adding my most recent particle i made an hour before i post this:



Code:

//Blockbuster by ShohS
Aspc=0

C0="cos( PI * ( s - .5 ) )"

X0="2* s - 1"
Y0="sgn(sin(s*pi*50+t*20))*.03+.9"

X1="2* s - 1"
Y1="sgn(sin(s*pi*50+t*20))*-.03+.9"

X2="2* s - 1"
Y2="sgn(sin(s*pi*50+t*20))*.03+.7"

X3="2* s - 1"
Y3="sgn(sin(s*pi*50+t*20))*-.03+.7"

X4="2* s - 1"
Y4="sgn(sin(s*pi*10+t*4))*.07+.8"

X5="2* s - 1"
Y5="sgn(sin(s*pi*10+t*4))*-.07+.8"

X6="2* s - 1"
Y6="sgn(sin(s*pi*50-t*20))*.03-.9"

X7="2* s - 1"
Y7="sgn(sin(s*pi*50-t*20))*-.03-.9"

X8="2* s - 1"
Y8="sgn(sin(s*pi*50-t*20))*.03-.7"

X9="2* s - 1"
Y9="sgn(sin(s*pi*50-t*20))*-.03-.7"

X10="2* s - 1"
Y10="sgn(sin(s*pi*10-t*4))*.07-.8"

X11="2* s - 1"
Y11="sgn(sin(s*pi*10-t*4))*-.07-.8"



ConB=1

LWdt="5"
Pen="c0"



Vers=270



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BTT
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PostPosted: Wed Apr 17, 2019 8:49 pm    Post subject: Reply with quote

Hello ShohS

Thanks for sharing, great Particle.
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