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ShohS
Joined: 06 Apr 2018 Posts: 28 Location: no one must know shhhh

Posted: Sun Mar 17, 2019 12:49 am Post subject: More Free Configs  two new one's added. 


here are some few others that i made a long time ago
Code: 
//shutter by ShohS
NUM = "10"
ConB=1
Aspc=1
A0="sign( rnd(2)  1 ) * ( .1 + rnd( .15 ) )"
A1="rnd(2 * pi)"
A2=".2 + rnd(.3)"
B0="t * A0 + A1 + 2 * pi * ID / NUM"
B1="A2 * ( cos( t * .11 ) + cos( t * .19 ) + sin( t * .07 ) )"
// R
C0="0+4*s^8+bass*.25"
C1="C0 * cos( s * 2*PI )"
C2="C0 * sin( s * 2*PI )"
X0="C1 * cos( B0 )  C2 * sin( B0 )"
Y0="C1 * sin( B0 ) + C2 * cos( B0 )"
LWdt="2"
Pen="1"
Vers=270

Code: 
//seamless circle by ShohS
Aspc=1
A0="2+round(rnd(4))"
A1="2*round(1+rnd(8))"
C0="0.15+mag(s*1t)*.8+bass*.2"
C1="(s * pi*2)t"
X0="C0 * sin(C1)"
Y0="C0 * cos(C1)"
ConB=1
LWdt="2"
Vers=540

Code: 
// clockwork by ShohS
NUM = "12"
Aspc=1
A0="(2*pi)/48"
A1="((2*pi)/48)+.1"
A2=".05"
B0="t*1"
B1="(t*(2)+trwv(t*(2))) * A1"
B2="(t*(2)+trwv(t*(2))) * A0 + A1 + 2 * pi * ID / 4"
B3=".05+bass*.02"
B4="(t*(2)+trwv(t*(2)))*A0"
B5="(t*(2)+trwv(t*(2))) * A1 + A1 + 2 * pi * ID / 6"
B6="(t*(2)+trwv(t*(2))) * A2"
C0="0.3 + .1  sgn(cos(s*48*pi)) * .02"
C1="s * 6.28318530 + B4", // Angle
C2=".5 + sgn(cos(s*2*pi))*bass*.05"
C3=".8 + sin(sin(s*2*pi)/1.1/2)"
C4=" pi + sin(sin(s*6*pi)/2)"
C5="C0 * sin(C1)"
C6="C0 * cos(C1)"
C7="0.5*(C2 * sin(C3))"
C8="0.5*(C2 * cos(C3))"
C9="B3 * sin(C1)"
C10="B3 * cos(C1)"
C11=""
C12=""
C13="s * 6.28318530 + B1"
C14="C0 * cos(C13+(pi/24))"
C15="C0 * sin(C13+(pi/24))"
C16="B3 * sin(C13)+.16"
C17="B3 * cos(C13)+.16"
X0="C5"
Y0="C6"
X1="C7 * sin( B2 ) + C8 * cos( B2 )"
Y1="C7 * cos( B2 )  C8 * sin( B2 )"
X2="C9"
Y2="C10"
X3="C14+cos(B6)*.8"
Y3="C15+sin(B6)*.8"
X4="C9+cos(B6)*.8"
Y4="C10+sin(B6)*.8"
X5="C14cos(B6)*.8"
Y5="C15sin(B6)*.8"
X6="C9cos(B6)*.8"
Y6="C10sin(B6)*.8"
X7="(C16 * cos( B5 ) + C17 * sin( B5 ))+cos(B6)*.8"
Y7="(C16 * sin( B5 )  C17 * cos( B5 ))+sin(B6)*.8"
X8="(C16 * cos( B5 ) + C17 * sin( B5 ))cos(B6)*.8"
Y8="(C16 * sin( B5 )  C17 * cos( B5 ))sin(B6)*.8"
ConB=1
LWdt="1.5 + energy"
Vers=540

this one is a flowfield:
Code: 
// Bleedin By ShohS
Aspc=1
A0="rnd(.03)+.01"
A1="rnd(.3)+.1"
A2="choice({A0, A0})"
srcR="r+1*(cos(r*2+A1)*.08)"
srcT="theta1*(cos(r*2+A1)*A2)"
Vers=100
 [/code] _________________ Nut 

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joyless
Joined: 26 Nov 2017 Posts: 10

Posted: Sun Mar 17, 2019 10:01 am Post subject: 


thanx a lot i keep adding to my library everything you guys release and its turning gforce a really awesome music companion 

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juxtiphi Moderator
Joined: 15 Jan 2005 Posts: 1389

Posted: Sun Mar 17, 2019 3:28 pm Post subject: 


Thanks! 

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BTT Administrator
Joined: 20 Jun 2010 Posts: 1900 Location: United Kingdom

Posted: Mon Mar 18, 2019 11:26 am Post subject: 


Hello ShohS
Many thanks again for sharing your work.
Great stuff, keep them coming they are appreciated by everyone. _________________ .
Regards BTT
ColorMap Creator for GForce and Aeon  SoundSpectrum Forum Administrator. 

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JakeMor
Joined: 02 Apr 2019 Posts: 1

Posted: Wed Apr 03, 2019 8:09 am Post subject: 


Impressive! As a newbie, I appreciate these configs a lot. No way I could have done them myself at this point. haha 

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DanPin
Joined: 15 Mar 2016 Posts: 153 Location: Los Angeles County, California

Posted: Fri Apr 05, 2019 5:44 pm Post subject: 


Good work on those waveshapes, ShohS! You're such an expert. If you want everyone to see your configs, I could ask BTT to send some to SoundSpectrum so they can be included in future releases of GForce.
*** Delete negative review per request by BTT. I apologize if this was out of line. ***
Last edited by DanPin on Sat Apr 06, 2019 9:59 pm; edited 1 time in total 

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ShohS
Joined: 06 Apr 2018 Posts: 28 Location: no one must know shhhh

Posted: Sat Apr 06, 2019 12:41 am Post subject: 


Quote:  "Seamless" looks almost very identical to the particle "Splutterbug"? 
seamless can't have disconnected lines no matter what audio reactivity you put it in _________________ Nut 

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BTT Administrator
Joined: 20 Jun 2010 Posts: 1900 Location: United Kingdom

Posted: Sat Apr 06, 2019 10:31 am Post subject: 


Hello DanPin
DanPin wrote: 
Also, giving a review on one of those waveshapes, should I look forward that "Seamless" looks almost very identical to the particle "Splutterbug"? 
I don't think you are in a position to make such comments, remember the legal action process regarding you and my ColorMaps!!!
If you have nothing constructive to say it's best not to say anything. _________________ .
Regards BTT
ColorMap Creator for GForce and Aeon  SoundSpectrum Forum Administrator. 

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DanPin
Joined: 15 Mar 2016 Posts: 153 Location: Los Angeles County, California

Posted: Sat Apr 06, 2019 10:12 pm Post subject: 


BTT wrote:  If you have nothing constructive to say it's best not to say anything. 
My sentence ideas are occasionally mixed up, i.e., I may sometimes give inadequate, confusing, or obvious advice, comments, or suggestions. It's really hard for me to understand such situations accurately because I am reading posts too quickly before making a final reply. I'm doing my best to avoid that. 

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ShohS
Joined: 06 Apr 2018 Posts: 28 Location: no one must know shhhh

Posted: Tue Apr 09, 2019 8:49 pm Post subject: 


i'll be dropping these too:
Code: 
// atom by ShohS
NUM = "3+rnd(4.99)"
ConB=1
Aspc=1
A0="1" // rotation speed
A1="2 * pi"
A2=".5"
A3=".15"
B0="t * A0 + A1 + 2 * pi * ID / NUM"
B1="bass*.02"
B2="C0 * sin(t*3)"
B3="C1 * cos(t*3)"
C0="( 2 * 0.25 + 1 ) * A2"
C1=".1+A3 * bass"
C2=".02 + mag(s*num)*.1"
C3="C0 * sin( s * 2*PI)"
C4="C1 * cos( s * 2*PI)"
C5="C2 * sin( s * 2*PI ) + B1"
C6="C2 * cos( s * 2*PI ) + B1"
C7=".01+bass*.02"
C8="C7 * sin( s * 2*PI ) + B2"
C9="C7 * cos( s * 2*PI ) + B3"
X0="C3 * cos( B0 ) + C4 * sin( B0 )"
Y0="C3 * sin( B0 )  C4 * cos( B0 )"
X1="C5 * cos( B0 ) + C6 * sin( B0 )"
Y1="C5 * sin( B0 )  C6 * cos( B0 )"
X2="C8 * cos( B0 ) + C9 * sin( B0 )"
Y2="C8 * sin( B0 )  C9 * cos( B0 )"
LWdt="2"
Pen="1"
Vers=100

Code: 
//random vinyl thingy by ShohS
NUM = "50"
ConB=1
Aspc=1
A0=".3" // rotation speed
A1="2 * pi"
A2=".3"
B0="t*2"
B1="mag(id/num)*.01+B1"
B2=""
B3="0.6 + sgn(cos(s*1*pi))*.05"
C0="mag(id/num)*2"
C1="0.6 + sgn(cos(s*2*pi))*.3"
C2="1 * sin( (id*.01+.5)*s  id*0.005 +C0 )*(id*.1+1)"
C3="1 * cos( (id*.01+.5)*s  id*0.005 +C0 )*(id*.1+1)"
C4=".3"
X0=".5*(C4 * (C2 * cos( B0 ) + C3 * sin( B0 )))"
Y0=".5*(C4 * (C2 * sin( B0 )  C3 * cos( B0 )))"
X1=".5*(C4 * (C2 * cos( B0 ) + C3 * sin( B0 )))"
Y1=".5*(C4 * (C2 * sin( B0 )  C3 * cos( B0 )))"
LWdt="1"
Pen="1"
Vers=100

_________________ Nut 

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BTT Administrator
Joined: 20 Jun 2010 Posts: 1900 Location: United Kingdom

Posted: Tue Apr 09, 2019 10:08 pm Post subject: 


Hello ShohS
Two more great WaveShapes, well done. Love the name "Random Vinyl Thingy" reminds me of the old vinyl LP's. _________________ .
Regards BTT
ColorMap Creator for GForce and Aeon  SoundSpectrum Forum Administrator. 

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ShohS
Joined: 06 Apr 2018 Posts: 28 Location: no one must know shhhh

Posted: Sun Apr 14, 2019 11:00 am Post subject: 


i will be adding my most recent particle i made an hour before i post this:
Code: 
//Blockbuster by ShohS
Aspc=0
C0="cos( PI * ( s  .5 ) )"
X0="2* s  1"
Y0="sgn(sin(s*pi*50+t*20))*.03+.9"
X1="2* s  1"
Y1="sgn(sin(s*pi*50+t*20))*.03+.9"
X2="2* s  1"
Y2="sgn(sin(s*pi*50+t*20))*.03+.7"
X3="2* s  1"
Y3="sgn(sin(s*pi*50+t*20))*.03+.7"
X4="2* s  1"
Y4="sgn(sin(s*pi*10+t*4))*.07+.8"
X5="2* s  1"
Y5="sgn(sin(s*pi*10+t*4))*.07+.8"
X6="2* s  1"
Y6="sgn(sin(s*pi*50t*20))*.03.9"
X7="2* s  1"
Y7="sgn(sin(s*pi*50t*20))*.03.9"
X8="2* s  1"
Y8="sgn(sin(s*pi*50t*20))*.03.7"
X9="2* s  1"
Y9="sgn(sin(s*pi*50t*20))*.03.7"
X10="2* s  1"
Y10="sgn(sin(s*pi*10t*4))*.07.8"
X11="2* s  1"
Y11="sgn(sin(s*pi*10t*4))*.07.8"
ConB=1
LWdt="5"
Pen="c0"
Vers=270

_________________ Nut 

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BTT Administrator
Joined: 20 Jun 2010 Posts: 1900 Location: United Kingdom

Posted: Wed Apr 17, 2019 8:49 pm Post subject: 


Hello ShohS
Thanks for sharing, great Particle. _________________ .
Regards BTT
ColorMap Creator for GForce and Aeon  SoundSpectrum Forum Administrator. 

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