submitting configs

Discussion forum for G-Force users

Moderators: BTT, andy55, b.dwall, juxtiphi

Post Reply
dklr
Posts: 40
Joined: Tue Jun 14, 2005 4:18 pm

submitting configs

Post by dklr »

when I submit configs, how long will it be before they are put on the Extras page?

willrob
Posts: 199
Joined: Fri Apr 29, 2005 1:44 pm

Post by willrob »

I can't say, but in the past folks submitted the configs as part of this forum, either linking to them or pasting the text into their e-mails. Rovastar submitted a bunch last year by this method. To use them, you simply copied and pasted into a text file and saved.

User avatar
keycompton
Site Admin
Posts: 104
Joined: Thu Aug 12, 2004 11:09 am

Re: submitting configs

Post by keycompton »

dklr wrote:when I submit configs, how long will it be before they are put on the Extras page?
Hi DKLR, the best / fastest route for submitting configs is to send them by email to submit @soundspectrum.com - this will go directly to Andy for review.

Many thanks for the submission!

Rovastar
Posts: 295
Joined: Wed May 05, 2004 9:25 am
Location: Derby/London, England

Post by Rovastar »

Yeah submitting to Andy is the only way to get them to appear on teh website.

But also post them here in the forums too we always like to see new stuff here for the hardcore fans.:)

dklr
Posts: 40
Joined: Tue Jun 14, 2005 4:18 pm

well...

Post by dklr »

I already emailed some of them, but if anyone wants them, here they are (the ones I like more):

WaveShapes:

Parentheses.txt
Aspc=0

Stps="20"

//right paren
X0="(cos(s*2-1)*.5 + BASS*.25)"
Y0="(s*2 - 1)*.5"

//left paren
X1="((1-cos(s*2-1))*.5 - BASS*.25 - .5)"
Y1="(1-s*2)*.5"

LWdt="2"

ConB=1

Meta="reactive=4 detail=3 density=3 morphable=5"

Vers=270
Say Cheese!.txt
Aspc=1

Stps="200"

//outer circle
X0="sin(s*2*PI)*.99"
Y0="cos(s*2*PI)*.99"

//left eye
X1="sin(s*2*PI)*.2-.5"
Y1="cos(s*2*PI)*.2+.5"

X2="sin(s*2*PI)*.025-.5"
Y2="cos(s*2*PI)*.025+.5"

//right eye
X3="sin(s*2*PI)*.2+.5"
Y3="cos(s*2*PI)*.2+.5"

X4="cos(s*2*PI)*.025+.5"
Y4="sin(s*2*PI)*.025+.5"

//mouth
C0=".1*(fft(0) + fft(.25) + fft(.5) + fft(.75) + fft(1))" //"beat" from 0 to .25
C1="c0*(1 - sqwv(s*10-trnc(s*10-.1)) + sqwv(s*100))" //for the teeth

X5="cos(PI+s*PI)*.8"
Y5="sin(PI+s*PI)*.5 - c0 + c1"

X6="cos(PI+s*PI)*.8"
Y6="sin(PI+s*PI)*.5 + c0 - c1"

X7="cos(PI+s*PI)*.8"
Y7="sin(PI+s*PI)*.5"

X8="cos(PI+s*PI)*.8"
Y8="sin(PI+s*PI)*.5 - c0"

X9="cos(PI+s*PI)*.8"
Y9="sin(PI+s*PI)*.5 + c0"

LWdt="1"

ConB=1

Meta="reactive=4, detail=5, density=5, morphable=5"

Vers=270
FlowFields:

Symphony Hall Ceiling.txt
//recommended for a waveshape that hits the center every few seconds (less is boring; more is annoying)

A0="rnd(.5)+.5" //size
D0="rnd(.012)" //some randomness

srcX="trwv((x*x+y*y)/a0+d0)"
srcY="trwv((2*x*y)/a0+d0)"

Aspc=1

Vers=100
Burn Your Draft Card.txt
//based on St. Elmo's Fire and partially on Symphony Hall Ceiling
//looks good with vertical waveshapes that stay near 0x

//flame speed?
A0="rnd(15)"

//for the card
D0="(x*x+ y*y)/.5"
D1="(2*x*y)/.5"

//for the flames
D2="x + a0 * (rnd(0.00016) - 0.00008) + 0.009 * sin(16*sin(x) * y * x) + 0.001*sin(x)"
D3="y - rnd(0.06)"

//to seperate them
D4="sqwv((x-y)*1.99)*sqwv((x+y)*1.99)"
D5="1-d4"

srcX="d0*d4 + d2*d5"
srcY="d1*d4 + d3*d5"

Aspc=1

Vers=100
Fractally Divided.txt
//part of a series of math mistakes

D0="x^3 - 3*x*y^2 - .5*x - .5"
D1="3*(x^2 - y^2) - .5"
D2="y*(3*x^2 - y^2 - .5)"
D3="6*x*y"
D4="d1^2 + d3^2"

srcX="x - .5*(d0*d1 + d2*d3)/d4"
srcY="y - .5*(d1*d2 - d0*d3)/d4"

Aspc=0

Vers=100
Blobby.txt (until I think of a better name)
//part of a series of math mistakes

srcX="(x^3 + x*(y^2) - .5*x + 2*x*(y^2) + y^3 - .5)*2.085 + .75"
srcY="(3*(x^2)*y - .5*y)*2.3"

Aspc=0

Vers=100
Odd.txt (also until I think of a better name)
//part of a series of math mistakes
//i *really* can't tell what i did wrong

D0="y*2.085-1.075"
D1="x*.23"

srcX="d0 - ((d0^3 - 3*d0*d1^2 - .5*d0 - .5)*(3*(d0^2 - d1^2) - .5) + (d1*(3*d0^2 - d1^2 - .5))*(6*d0*d1))/(sqr(3*(d0^2 - d1^2) - .5) + sqr(6*d0*d1))"
srcY="d1 - 2*((3*(d0^2 - d1^2) - .5)*(d1*(3*d0^2 - d1^2 - .5)) - (d0^3 - 3*d0*d1^2 - .5*d0 - .5)*(6*d0*d1))/(sqr(3*(d0^2 - d1^2) - .5) + sqr(6*d0*d1))"

Aspc=0

Vers=100
Push & Pull.txt
D0=".05*(x+.5)" //x
D1=".05*y" //y

D2=".05*(x-.5)"

D3="(sgn(x)+abs(sgn(x)))*.5"
D4="1-d3"

srcX="x + d0*d4 - d2*d3"
srcY="y + d1*d4 - d1*d3"

Aspc=0

Vers=100
WhiteCap Configs:

Volcano 2.txt
CamY="0"
CamZ="20"

CmLX="0"
CmLY="0"
CmLZ="0"

CUpX="0"
CUpY="0"
CUpZ="1"

C0="1-dt"

X="dt*sin(s * a0)*80"
Y="dt*cos(s * a0)*80"
Z="pos((-fft(s)*5 - dt*50 + 20)*2+40)"

R="(1-dt)*.9 + .25"
G=".25"
B=".25"

LvlR="1"
LvlG="0"
LvlB="0"

BckR="0"
BckG="0"
BckB="0"

ConL=0
ConB=2
LWdt="1"

Blrs=0
BlrB=0

widt=500
heig=450

Scal="500"

Stps="NUM_FFT_BINS"

ScSz=1

Pers="100"

Vers=40
Vacuum Cleaner.txt (this is basically Volcano 2 running in reverse)
Durn="2"

A0="2*PI"

CamX="100"
CamY="0"
CamZ="20"

CmLX="0"
CmLY="0"
CmLZ="0"

CUpX="0"
CUpY="0"
CUpZ="1"

C0="1-dt"

X="c0*sin(s * a0)*80"
Y="c0*cos(s * a0)*80"
Z="pos((-fft(s)*5 - c0*50 + 20)*2+40)"

R=".5"
G=".5"
B=".5"

BckR="0"
BckG="0"
BckB="0"

ConL=0
ConB=0
LWdt="1"

Blrs=0
BlrB=0

widt=500
heig=450

Scal="500"

Stps="NUM_FFT_BINS*3"

ScSz=1
Escalator.txt
A0="t"
B0="t - a0" //elapsed time

Durn="2"

CamX="-20"
CamY="0"
CamZ="30 + b0*50"

CmLX="20"
CmLY="0"
CmLZ="30 + b0*50"

CUpX="0"
CUpY="0"
CUpZ="1"

X="(1-dt)*100"
Y="s*100 - 50"
Z="flor((b0 + (1-dt))*10)*5"

R="fft(clip(s + .25))"
G="fft(s)"
B="fft(clip(s - . 25))"

BckR="0"
BckG="0"
BckB="0"

ConL=1
ConB=1
LWdt="1"

Blrs=0
BlrB=0

widt=500
heig=450

Scal="500"

Stps="NUM_FFT_BINS"

ScSz=1

Pers="50"

Vers=40
Some of these are ones I've emailed except with different names, and Say Cheese!.txt has undergone a few changes to keep the mouth on the face most of the time. (By the way, in Say Cheese.txt, should I make sin(s*2*PI), cos(s*2*PI), sin(PI+s*PI), and cos(PI+s*PI) all into C variables?)

dklr
Posts: 40
Joined: Tue Jun 14, 2005 4:18 pm

Post by dklr »

by the way, in Volcano 2.txt, Durn="2", and CamX="100" (sorry about that)

Rovastar
Posts: 295
Joined: Wed May 05, 2004 9:25 am
Location: Derby/London, England

Post by Rovastar »

Cool I'll check them out later.

Rovastar
Posts: 295
Joined: Wed May 05, 2004 9:25 am
Location: Derby/London, England

Post by Rovastar »

Some of these are nice. :) You even tried teh fractal ones. There is not mi=uch advice on creating good fractal ones as there is too much going off for my febble head to understand but try stuff like

Code: Select all

//part of a series of math mistakes

D0="x^3 - 3*x*y^2 - .5*x - .5"
D1="3*(x^2 - y^2) - .5"
D2="y*(3*x^2 - y^2 - .5)"
D3="6*x*y"
D4="d1^2 + d3^2"

srcX="0+ (0.75*(d0*d1 + d2*d3)/d4) -0.5"
srcY=" 0+(0.75*(d1*d2 - d0*d3)/d4) +0.0"

Aspc=0

Vers=100 
Notice adding the constants to the end of the line. Play with different constants and multiplers of shapes (0.75) in this case.

TBh these are still not zoomed in enough to see the detail if you can get th e detail like I got on the 'more frontal lobes' ones I did then majic really starts to happen.

I didn't get through them all but another day I'll have more of a look. That is it for now I'm off for a smoke.

Post Reply