Help with sprites/images size

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Nakk
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Joined: Sun Sep 15, 2013 10:35 am

Help with sprites/images size

Post by Nakk »

hey

im running g-force in standalone and im haviung some issues when changing resolution. when i run on normal res. 1680x1050 i have no probs . But when i change resolution to 1024x768 my images dosnt fit. im using some images with logos on and those images dosnt fit , the text on logos is to wide so you cant see all of it. The same happens if i use my projektor in same resolution 1024x768 . is there any way to make images fir no matter what resolution you use . or is there any onter tips. im newb in this stuff so plz help out .

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BTT
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Post by BTT »

Hello Nakk

How do I change the fullscreen resolution settings?

If G-Force enters fullscreen mode, it will maintain whatever display resolution mode the system's display devices are already using. If you wish to change the resolution mode, exit G-Force, modify your display device resolution settings in Windows or OS X, and restart G-Force.

(Source SoundSpectrum)


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Nakk
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Joined: Sun Sep 15, 2013 10:35 am

Post by Nakk »

but images dosnt fit in 1024x 768 , how come ? it fits in higest resolution 1680x1050

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BTT
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Post by BTT »

Hello Nakk
Nakk wrote:hey

im running g-force in standalone and im having some issues when changing resolution. when i run on normal res. i have no probs .
I would suggest you stay with 1680x1050 as you have no problems with that resolution. Maybe that's the resolution G-Force defaults too on your system.


Regards BTT

Nakk
Posts: 4
Joined: Sun Sep 15, 2013 10:35 am

Post by Nakk »

the thing is i wanna run it on a projector wich can only handle 1024x768 ..so im asking is there anyway to make images fit into that

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BTT
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Post by BTT »

Hello Nakk

I have given you all the information in the G-Force documentation, I believe you should now contact SoundSpectrum direct by clicking on the following link:-

http://www.soundspectrum.com/support/contact.html


Regards BTT

jerohm
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Post by jerohm »

I'm going to butt in, with a thought...

maybe it has something to do with 1024x768 being a ratio of 1.333 and 1680 x 1050 being 1.6 ... To complicate things 16:9 is 1.7777. Scaling to different ratios is always going to be SOME compromise.

I would guess if the logo was originally created in a 1.333 ratio, things at least wouldn't be cut off...maybe... but what do I know
:roll:

Nakk
Posts: 4
Joined: Sun Sep 15, 2013 10:35 am

Post by Nakk »

jerohm wrote:I'm going to butt in, with a thought...

maybe it has something to do with 1024x768 being a ratio of 1.333 and 1680 x 1050 being 1.6 ... To complicate things 16:9 is 1.7777. Scaling to different ratios is always going to be SOME compromise.

I would guess if the logo was originally created in a 1.333 ratio, things at least wouldn't be cut off...maybe... but what do I know
:roll:


so what do you suggest ?

jerohm
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Posts: 421
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Post by jerohm »

I would FIRST create a 4:3 source and see how it displays under different display ratio conditions...

If you want to do some work, the scripts command reference(Win7 RE: C:\Program Files (x86)\SoundSpectrum\G-Force\Scripts\Script Command Reference.txt) has forcible options (Win7 RE: C:\Program Files (x86)\SoundSpectrum\G-Force\Resources\G-Force Consts.txt - kParticleFlags_*) when using 'StartSprite()', but they may, or may not still be valid w/ 5.x. I have no direct experience playing with the options... If you go through the effort, report back your findings...
luck

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