Here are two more WaveShapes from the past, copy & paste each into a text editor like Notepad, then copy & paste into:
C\Program Files\SoundSpectrum\G-Force\Packages\G-Force.WaveShape.package
PLEASE NOTE - THESE ARE NOT SUPPORTED BY SOUNDSPECTRUM - YOU USE THEM AT YOUR OWN RISK
---------------------------------------------------------------------------------
Code: Select all
// Flying Sprockets - WaveShape - by Erlend Robaye
Stps=720,
Aspc=1,
A0=".3",
A1="rnd(1)",
A2="A1 * A0",
A3="A1 - ( A2 / 4 )",
C0="s * 6.28",
C1="cos( C0 ) ",
C2="sin( C0 ) ",
A4="1 + trnc(.99 * rnd(10))",
A5="PI * ( 2 - A4 % 2 )",
A6="A4+A5",
C3="C0 * A6 + .1",
C4="sin( C3 ) ",
C5="( sgn( C4 ) + 1 ) * .5 ",
C6="A1 - A2 * C5",
C7="C6 * C1",
C8="C6 * C2",
A7="rnd(.7) + .3",
B0="A7 * t",
B1="cos( -B0 )",
B2="sin( -B0 )",
C9=" -B1 * C8 - B2 * C7",
C10=" B1 * C7 - B2 * C8",
B3="sin( t * (PI/2))",
X0="B3 * C9",
Y0="B3 * C10",
C11="mag(s) * .1 + A1",
C12="C11 * C1",
C13="C11 * C2",
X1="B3 * C12",
Y1="B3 * C13",
LWdt="2",
ConB=1,
Meta="reactive=2, detail=3, density=3",
Vers=100
Code: Select all
// Spider Web - WaveShape - Andy Cabrera
ConB=1,
Aspc=1,
Stps=9,
LWdt="6 * mag(s) + 2",
A0="-1 * (rnd(.3) + .2)",
A1="Pi/4",
A2="Pi/2",
A3="3*Pi/4",
B0="cos(t*a0)",
B1="sin(t*a0)",
B2="cos((t*a0)+a1)",
B3="sin((t*a0)+a1)",
B4="cos((t*a0)+a2)",
B5="sin((t*a0)+a2)",
B6="cos((t*a0)+a3)",
B7="sin((t*a0)+a3)",
C0="2*s-1",
B8="t*A0",
C1="mag( s ) * 0.1 + .5",
C2="s * 2 * Pi",
C3="(s * 2 * Pi) + a1",
C4="(s * 2 * Pi) + a2",
C5="(s * 2 * Pi) + a3",
X0="-b0*c0*2",
Y0="- b1*c0*2",
X1="-b2*c0*2",
Y1="-b3*c0*2",
X2="-b4*c0*2",
Y2="-b5*c0*2",
X3="-b6*c0*2",
Y3="-b7*c0*2",
X4=".5 * c1 * cos( b8 + c2 )",
Y4=".5 * c1 * sin( b8 + c2 )",
X5="c1 * cos( b8 + c3 )",
Y5="c1 * sin( b8 + c3 )",
X6="1.5 * c1 * cos( b8 + c4 )",
Y6="1.5 * c1 * sin( b8 + c4 )",
X7="2 * c1 * cos( b8 + c5 )",
Y7="2 * c1 * sin( b8 + c5 )",
Meta="reactive=4, detail=4, density=4, morphable=4"
Vers=100