One Sprite Always On.
Moderators: BTT, andy55, b.dwall, juxtiphi
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- Posts: 1
- Joined: Tue Apr 08, 2014 4:20 am
One Sprite Always On.
Is there a way to keep one sprite so that its always on? I can click on the box in the preferences, minimize the frequency, and increase the duration, but it seems the longest it will stay on is about 1 minute.
Go into the soundspectrum folder in program files and look for the one named sprites. Go in and find the sprite you want and then remove all the other sprites.
You can put the ones you don want in another folder and move it to somewhere G-force cannot see it and then the one you kept will be the only sprite.
You can put the ones you don want in another folder and move it to somewhere G-force cannot see it and then the one you kept will be the only sprite.
Hello DjOttomatic
I do not believe either of the two above posts will allow you to do what you want: "Is there a way to keep one sprite so that its always on?".
You would need to create a script to achieve this which is beyond my capabilities. Try reading some info here:-
http://www.soundspectrum.com/g-force/Do ... tml#config
I do not believe either of the two above posts will allow you to do what you want: "Is there a way to keep one sprite so that its always on?".
You would need to create a script to achieve this which is beyond my capabilities. Try reading some info here:-
http://www.soundspectrum.com/g-force/Do ... tml#config
.
Regards BTT
ColorMap Creator for G-Force and Aeon --- SoundSpectrum Forum Administrator.
Regards BTT
ColorMap Creator for G-Force and Aeon --- SoundSpectrum Forum Administrator.
BTT is Correct.
you should be able to add these lines to Startup.txt:
(...'cause 'boot.txt' no longer exists)
( ... I just randomly chose "Aurora" & 60*60*24 seconds ... close enough to forever
)
You could also implement as a script I suppose.
you should be able to add these lines to Startup.txt:
(...'cause 'boot.txt' no longer exists)
Code: Select all
SetSlideshowEnabled( "Sprite", false );
StartSprite( "Aurora", 60*60*24 );

You could also implement as a script I suppose.