Help with sprites/images size
Moderators: BTT, andy55, b.dwall, juxtiphi
Help with sprites/images size
hey
im running g-force in standalone and im haviung some issues when changing resolution. when i run on normal res. 1680x1050 i have no probs . But when i change resolution to 1024x768 my images dosnt fit. im using some images with logos on and those images dosnt fit , the text on logos is to wide so you cant see all of it. The same happens if i use my projektor in same resolution 1024x768 . is there any way to make images fir no matter what resolution you use . or is there any onter tips. im newb in this stuff so plz help out .
im running g-force in standalone and im haviung some issues when changing resolution. when i run on normal res. 1680x1050 i have no probs . But when i change resolution to 1024x768 my images dosnt fit. im using some images with logos on and those images dosnt fit , the text on logos is to wide so you cant see all of it. The same happens if i use my projektor in same resolution 1024x768 . is there any way to make images fir no matter what resolution you use . or is there any onter tips. im newb in this stuff so plz help out .
Hello Nakk
How do I change the fullscreen resolution settings?
If G-Force enters fullscreen mode, it will maintain whatever display resolution mode the system's display devices are already using. If you wish to change the resolution mode, exit G-Force, modify your display device resolution settings in Windows or OS X, and restart G-Force.
(Source SoundSpectrum)
Regards BTT
How do I change the fullscreen resolution settings?
If G-Force enters fullscreen mode, it will maintain whatever display resolution mode the system's display devices are already using. If you wish to change the resolution mode, exit G-Force, modify your display device resolution settings in Windows or OS X, and restart G-Force.
(Source SoundSpectrum)
Regards BTT
Hello Nakk
Regards BTT
I would suggest you stay with 1680x1050 as you have no problems with that resolution. Maybe that's the resolution G-Force defaults too on your system.Nakk wrote:hey
im running g-force in standalone and im having some issues when changing resolution. when i run on normal res. i have no probs .
Regards BTT
Hello Nakk
I have given you all the information in the G-Force documentation, I believe you should now contact SoundSpectrum direct by clicking on the following link:-
http://www.soundspectrum.com/support/contact.html
Regards BTT
I have given you all the information in the G-Force documentation, I believe you should now contact SoundSpectrum direct by clicking on the following link:-
http://www.soundspectrum.com/support/contact.html
Regards BTT
I'm going to butt in, with a thought...
maybe it has something to do with 1024x768 being a ratio of 1.333 and 1680 x 1050 being 1.6 ... To complicate things 16:9 is 1.7777. Scaling to different ratios is always going to be SOME compromise.
I would guess if the logo was originally created in a 1.333 ratio, things at least wouldn't be cut off...maybe... but what do I know

maybe it has something to do with 1024x768 being a ratio of 1.333 and 1680 x 1050 being 1.6 ... To complicate things 16:9 is 1.7777. Scaling to different ratios is always going to be SOME compromise.
I would guess if the logo was originally created in a 1.333 ratio, things at least wouldn't be cut off...maybe... but what do I know

jerohm wrote:I'm going to butt in, with a thought...
maybe it has something to do with 1024x768 being a ratio of 1.333 and 1680 x 1050 being 1.6 ... To complicate things 16:9 is 1.7777. Scaling to different ratios is always going to be SOME compromise.
I would guess if the logo was originally created in a 1.333 ratio, things at least wouldn't be cut off...maybe... but what do I know
so what do you suggest ?
I would FIRST create a 4:3 source and see how it displays under different display ratio conditions...
If you want to do some work, the scripts command reference(Win7 RE: C:\Program Files (x86)\SoundSpectrum\G-Force\Scripts\Script Command Reference.txt) has forcible options (Win7 RE: C:\Program Files (x86)\SoundSpectrum\G-Force\Resources\G-Force Consts.txt - kParticleFlags_*) when using 'StartSprite()', but they may, or may not still be valid w/ 5.x. I have no direct experience playing with the options... If you go through the effort, report back your findings...
luck
If you want to do some work, the scripts command reference(Win7 RE: C:\Program Files (x86)\SoundSpectrum\G-Force\Scripts\Script Command Reference.txt) has forcible options (Win7 RE: C:\Program Files (x86)\SoundSpectrum\G-Force\Resources\G-Force Consts.txt - kParticleFlags_*) when using 'StartSprite()', but they may, or may not still be valid w/ 5.x. I have no direct experience playing with the options... If you go through the effort, report back your findings...
luck