I have just downloaded the G-Force demo for OSX (10.3.6) and am having trouble with the screen resolution - when running with ITunes the res is very low.
When I try to increase it as per the instructions (with the M key while it is running, scrolling through the various resolutions) no changes take effect. Have also tried changing the resolution in the preferences, also to no avail.
I owned an earlier version running on OS9 and that worked no probs...Have also seen how awesome the latest version is running on a friend's PC and am very keen to sort it out...
Can anyone offer any suggestions?
OSX (Panther), ITunes and low screen resolution
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- JayPro
- Posts: 738
- Joined: Sat May 01, 2004 10:51 pm
- Location: Huntington Station, Long Island, New York
I believe that when you use the M key to alter screen res, the changes don't take effect till you re-start the program. Did you try that? Also, try seeing if matching the GF res and your computer's screen size works...if you haven't tried that tack already, that is.
I'm also pretty sure that if you want to change G-Force's behavior within iTunes, you'll have to do so thru the Boot file, as this is where media player-specific preferences are located. Prefs File editing is best for the standalone version.
Keep in mind, though, that G-Force, as an extremely CPU-intensive visualization (for the time being), can perform less than up-to-snuff in iTunes, itself a thing with a veritable ton of features to maintain (i.e. playlists, libraries, graphic equalizer, Music store, etc.). By necessity, therefore, just about every iTunes visualizer out there A) has *much* smaller overhead and B) is OpenGL-based. The addition of the latter feature to GF should go a long way in addressing many, many performance issues, especially in iTunes.
Take it from one who's temporarily holding off on this particular build for GF until then.

I'm also pretty sure that if you want to change G-Force's behavior within iTunes, you'll have to do so thru the Boot file, as this is where media player-specific preferences are located. Prefs File editing is best for the standalone version.
Keep in mind, though, that G-Force, as an extremely CPU-intensive visualization (for the time being), can perform less than up-to-snuff in iTunes, itself a thing with a veritable ton of features to maintain (i.e. playlists, libraries, graphic equalizer, Music store, etc.). By necessity, therefore, just about every iTunes visualizer out there A) has *much* smaller overhead and B) is OpenGL-based. The addition of the latter feature to GF should go a long way in addressing many, many performance issues, especially in iTunes.
Take it from one who's temporarily holding off on this particular build for GF until then.
"God is syntax."