I do have quite alot of them in my program, with a series of folders for each photo by kind. So *is* there a point at which too many can detract from performance or even lead to sudden quitting, which is what's been happening to me, albeit infrequently?
BTW, I make sure that all photos are of the app-supported variety; so I don't think that's an issue.
Maybe a Crazy Question, But: Can One Have Too Many Sprites?
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- JayPro
- Posts: 738
- Joined: Sat May 01, 2004 10:51 pm
- Location: Huntington Station, Long Island, New York
Maybe a Crazy Question, But: Can One Have Too Many Sprites?
"God is syntax."
- JayPro
- Posts: 738
- Joined: Sat May 01, 2004 10:51 pm
- Location: Huntington Station, Long Island, New York
Bump
Just thought I'd bump this and perhaps offer the observation that it might not be as much *the amount* of jpegs in your Sprite folder is it is the *size* of the pic files.
I did have quite a few rather large jpegs that were causing extremely brief pauses in activity (loading no doubt); and the way I figured to solve the matter is to open up the Preview app in my iMac and crop the images.
BTW, I also discovered a few pics that couldn't load in Preview because they were either deemed corrupt by the app or unreadable by said app.
I think I can now cross out one reason for crashes.
I did have quite a few rather large jpegs that were causing extremely brief pauses in activity (loading no doubt); and the way I figured to solve the matter is to open up the Preview app in my iMac and crop the images.
BTW, I also discovered a few pics that couldn't load in Preview because they were either deemed corrupt by the app or unreadable by said app.
I think I can now cross out one reason for crashes.
"God is syntax."