Maybe a Crazy Question, But: Can One Have Too Many Sprites?

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JayPro
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Joined: Sat May 01, 2004 10:51 pm
Location: Huntington Station, Long Island, New York

Maybe a Crazy Question, But: Can One Have Too Many Sprites?

Post by JayPro »

I do have quite alot of them in my program, with a series of folders for each photo by kind. So *is* there a point at which too many can detract from performance or even lead to sudden quitting, which is what's been happening to me, albeit infrequently?

BTW, I make sure that all photos are of the app-supported variety; so I don't think that's an issue.
"God is syntax."

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JayPro
Posts: 738
Joined: Sat May 01, 2004 10:51 pm
Location: Huntington Station, Long Island, New York

Bump

Post by JayPro »

Just thought I'd bump this and perhaps offer the observation that it might not be as much *the amount* of jpegs in your Sprite folder is it is the *size* of the pic files.

I did have quite a few rather large jpegs that were causing extremely brief pauses in activity (loading no doubt); and the way I figured to solve the matter is to open up the Preview app in my iMac and crop the images.

BTW, I also discovered a few pics that couldn't load in Preview because they were either deemed corrupt by the app or unreadable by said app.

I think I can now cross out one reason for crashes.
"God is syntax."

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