A good example is Milkdrop which can somehow operate at 50% (MAX) CPU utilization while running full screen at 1600x1200. No pixel doubling going on, and there's even a few transparent windows hovering on top.
By comparison Gforce (which looks killer

Based on the fact that gforce will use 100% CPU even when nothing "complicated" is being rendered, I'm left wondering if this has to do with the rendering surface you are using compared to Milkdrop.
Has this subject been beaten to death already? I think both visualizations are top notch (hey I just registered Gforce so I must like something about it

I'm using a 2800XP on an nForce 2 mobo w/ a 9800XT (CAT 4.10 drivers).
--edit--
Before I make a complete a** of myself - is this a problem that is unique to my system? I dont mean to assume that Gforce is at fault.
--/edit--
Thanks for the great eye candy!!
