hello!
what would be a great choice for a dual graphic/video card in order to get the best results with g-force?
thanks everyone!
graphic/video card
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GF using GPU now?
I thought the newer versions used the GPU? *If* that's the case then I would image most modern GPUs from nVidia or ATI (6xxx/X8xx respectively) would be fine.
That said, a quick CPU can't hurt either on the back end.
That said, a quick CPU can't hurt either on the back end.
GForce 3.6.2 on a
Core Duo Intel 2GHz MacBook // Core Duo Intel MacMini 1.83GHz
Athlon64 3700+ Windows XP / NV 6800GS
not on:
Athlon XP2500+ Zenwalk Linux 4.2 / NV GF2 MX400
Core Duo Intel 2GHz MacBook // Core Duo Intel MacMini 1.83GHz
Athlon64 3700+ Windows XP / NV 6800GS
not on:
Athlon XP2500+ Zenwalk Linux 4.2 / NV GF2 MX400
Re: GF using GPU now?
G-Force 3.5 and later uses OpenGL if the hardware has fragment shaders (most new machines have this except for bottom-shelf PC laptops).brightblack wrote:I thought the newer versions used the GPU? *If* that's the case then I would image most modern GPUs from nVidia or ATI (6xxx/X8xx respectively) would be fine.
That said, a quick CPU can't hurt either on the back end.
OpenGL is used to accelerate how frames are rendered on screen (frames originate in in main memory). Regardless if OpenGL is being used, G-Force still does pixel flow and line drawing on the CPU. So, in short, much of the load is still on the CPU, but good 3D hardware can help noticably in many cases.
So although OpenGL doesn't make the largest difference for G-Force, it's absolutely critical for SoftSkies and WhiteCap 5 (they all share a common codebase).
Andy
Last edited by andy55 on Mon Nov 13, 2006 12:05 pm, edited 1 time in total.