Hello,
Does anybody know if it is possible to have a video working as a sprite? And if so how may this be accomplished?
Cheers,
Lazymut
Videos as Sprites
Moderators: BTT, andy55, b.dwall, juxtiphi
Hello Lazymut
Information from SoundSpectrum website:
How do I display my own text, images, and movies in G-Force?
Place the image files (e.g., JPG, BMP) and movie files (e.g., QuickTime/MOV, MPEG) that you want displayed into the "Sprites" folder (for Windows, this folder is located in C:\Program Files\SoundSpectrum\G-Force\, and for Mac OS in home/Library/Application Support/SoundSpectrum/G-Force/). Next, restart G-Force (or press SHIFT+U)—this will cause G-Force to rescan all its folders. The files that you added will now automatically be part of the sprite slideshow (and will eventually appear automatically). Images and movie files placed in the "Sprites" folders will take-on the behavior defined in the file "(Default).txt". To learn how to give customize the behavior of your sprites, see "(Default).txt" and the example sprites that come with G-Force. If you're running Windows, G-Force requires QuickTime to load files other than BMPs and JPGs (so if you have file types other than BMP or JPG, then you must install QuickTime in order to see them). You can also do this easily using the Toolbar's Particles, Images, and Video control pane to specify an external "Sprites" folder.
Source SoundSpectrum
THE FOLDER LOCATION WILL BE DIFFERENT - SEE YOUR OTHER POST.
Information from SoundSpectrum website:
How do I display my own text, images, and movies in G-Force?
Place the image files (e.g., JPG, BMP) and movie files (e.g., QuickTime/MOV, MPEG) that you want displayed into the "Sprites" folder (for Windows, this folder is located in C:\Program Files\SoundSpectrum\G-Force\, and for Mac OS in home/Library/Application Support/SoundSpectrum/G-Force/). Next, restart G-Force (or press SHIFT+U)—this will cause G-Force to rescan all its folders. The files that you added will now automatically be part of the sprite slideshow (and will eventually appear automatically). Images and movie files placed in the "Sprites" folders will take-on the behavior defined in the file "(Default).txt". To learn how to give customize the behavior of your sprites, see "(Default).txt" and the example sprites that come with G-Force. If you're running Windows, G-Force requires QuickTime to load files other than BMPs and JPGs (so if you have file types other than BMP or JPG, then you must install QuickTime in order to see them). You can also do this easily using the Toolbar's Particles, Images, and Video control pane to specify an external "Sprites" folder.
Source SoundSpectrum
THE FOLDER LOCATION WILL BE DIFFERENT - SEE YOUR OTHER POST.
.
Regards BTT
ColorMap Creator for G-Force and Aeon --- SoundSpectrum Forum Administrator.
Regards BTT
ColorMap Creator for G-Force and Aeon --- SoundSpectrum Forum Administrator.
Hi
Thanks for this I hadn't seen it before. I have tried following the steps below and have had no luck. The video file types are MP4's and I have downloaded QT to try and made them compatible with G-Force but they are not appearing on my list of sprites still. Are you aware of a specific proceedure to make QT work alongside G-Force?
Many Thanks,
Lazymut
Thanks for this I hadn't seen it before. I have tried following the steps below and have had no luck. The video file types are MP4's and I have downloaded QT to try and made them compatible with G-Force but they are not appearing on my list of sprites still. Are you aware of a specific proceedure to make QT work alongside G-Force?
Many Thanks,
Lazymut
First, the entire Quicktime/(interface?) implementation is pretty inefficient. AAPL has done some pretty nice things, only to bully their users into submission, on their way of what is right... different subject. I created a '*.mov' file, and GF 5.4 recognized and played it as a sprite, without issue. I KNOW there is nothing really different between MP4 and MOV format... but AAPL likes to think there is
luck
luck
If you are on an AAPL platform... you are on your own ... or fill out a trouble ticket. On Windows, you should have two versions of GF, a 32bit version and a 64bit version (all WinX plugins are most likely 32bit). The first thing I WOULD DO, is use the 32 bit version (do'h!), unless you really need GF64. I personally have found NO ADVANTAGE to GF64... as a matter of fact, I can't get the toolbar to WORK with GF64 (although, at least one poster CLAIMS he can?!?!). You have exhausted all my solutions.
luck
luck