Reactivity Question Plus Some Meta "Reviews"

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JayPro
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Joined: Sat May 01, 2004 10:51 pm
Location: Huntington Station, Long Island, New York

Reactivity Question Plus Some Meta "Reviews"

Post by JayPro »

I have run across quite a few "true" WaveShapes, i.e. ones assigned with values of 4 in the major Meta parameters, that had not been as reactive as advertised.

However...

It interested me greatly to find out that when I took away the Reactive parameter from a waveshape's meta file and gave the other categories values of 1, 3 and 3 respectively, their responsiveness increased by quite an appreciable amount.

Has this ever been experienced by anyone here?

PS: It also helps to change the effect from a "true" waveshape to a particle when the morphability of it is such that the program slows down to a wounded crawl upon a transition. This is the other reason why I asked the question.

PPS: I received an e-mail quite some time ago from a fellow user named Erich Kodotai that a "true" waveshape is defined as I mentioned above (to wit, all four primary Meta categories) having values of 4.
His basic guidelines, IIRC, are as follows.

*If you want a true waveshape, i.e. one that you wish to be part of the WaveShape slideshow, all basic Meta values must be set at 4. Anything *less* will, according to Erich, render the engine somewhat unstable (i.e. make it confused as if to ask itself "Hmmm...is this a WaveShape or a Particle" :? ) This, he says, will inevitably cause a crash.

*You can get away with setting the basic categories to 5 if:
A) you need more than the basic four parameters or
B) the complexity/busy-ness of the effect is such that this is needful.


(The following is partially my observation)
*If you want the effect to be recognized as a Particle, the ideal formula is: Reactive=1 Detail=3 Density=3. As in the previous point, though, perhaps you can set the latter two to 4 if the two conditions I mentioned are needed.
"God is syntax."

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