Ok. I am getting the hang of Gold now..
And very pleased with it!
I have found a lot from the documentation etc..
I am a bit dyslexic and its hard sifting through so much stuff especially as so much of it is not real words... My brain struggles while i decide if it is a word or just a string! lol
So please just a few little questions
How do i change the sample bins in gold? ... (was <shift brackets> in 2.2)
And can the number of sample bins be changed from within a script?
Can the boundries/path limits of particles be redefined?... For instance DT - Birds (I LOVE em) Fly too high on the screen to my eye.. Are there numbers i can chanbe to lower them?
Can I make a particle ONLY start from my deliberatly starting a ctrl key script? I want to stop a pertivular particle from running in responce to the "Y" key... or running from "autoparticle on"
Can I have G-force display a blank screen untill i activat a script by <ctrl key>?
Or even better a waveshape that is only a dot from which a waveshape can morph when i start it?
Many many thanks in advance for any pointers
Russell
Simple? Questions.
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First off, I'd like to personally apologize for the delay in response. I've been busy with other things that I frankly don't wanna do.
I must admit I'm not an expert in scripting; so I can't be too much help there.
You can still use the brackets to increase the response factor in this current version.
I don't think you can use a script to morph a waveshape from a simple dot to another. I would imagine you cane try doing that using two or more existing WaveShapes.
I would also guess that if you want to control where the Birds fly on your screen, try looking at the X and Y plots in the code and see what lowering the values does. Of all the configs I've ever made, making Waveshapes is the most challenging.
I must admit I'm not an expert in scripting; so I can't be too much help there.
You can still use the brackets to increase the response factor in this current version.
I don't think you can use a script to morph a waveshape from a simple dot to another. I would imagine you cane try doing that using two or more existing WaveShapes.
I would also guess that if you want to control where the Birds fly on your screen, try looking at the X and Y plots in the code and see what lowering the values does. Of all the configs I've ever made, making Waveshapes is the most challenging.
"God is syntax."
Re: Simple? Questions.
Those aren't on a hotkey any more... you'll have to edit the prefs file for that one (see the docs for that).Victorious wrote:Ok. I am getting the hang of Gold now..
And very pleased with it!
I have found a lot from the documentation etc..
I am a bit dyslexic and its hard sifting through so much stuff especially as so much of it is not real words... My brain struggles while i decide if it is a word or just a string! lol
So please just a few little questions
How do i change the sample bins in gold? ... (was <shift brackets> in 2.2)
And can the number of sample bins be changed from within a script?
An edit like that requires an edit on the config itself--not a quick/easy thing to do unless you've already looked at waveshapes before.Can the boundries/path limits of particles be redefined?... For instance DT - Birds (I LOVE em) Fly too high on the screen to my eye.. Are there numbers i can chanbe to lower them?
Yes. Look in the example scripts. You'll make a call like StartParticle( "blah" ), StartSprite( "blah" ), and then KillParticles( "blah" ) and KillSprites( "blah" );Can I make a particle ONLY start from my deliberatly starting a ctrl key script? I want to stop a pertivular particle from running in responce to the "Y" key... or running from "autoparticle on"
Sure--it's just a matter of scripting... For the WS thing--make a new waveshape that's just a dot in the center.Can I have G-force display a blank screen untill i activat a script by <ctrl key>?
Or even better a waveshape that is only a dot from which a waveshape can morph when i start it?