Performance limitations.
Posted: Sun Nov 18, 2012 2:25 pm
To great satisfaction, I discovered Aeon last night. I'm a huge fan of music visualization software, and I am more impressed with Aeon than other competing programs [Milkdrop, iTunes, Electric Sheep, Geiss in particular].
I'm so impressed that I'm considering purchasing a license, but there's one thing holding me back.
There are many [seemingly arbitrary] performance caps in place that prevent Aeon from taking advantage of my machine's true power--and, for any visualization program, that's a bit of a sour note.
Why is there no option for AA, anisotropic filtering, higher texture mesh sizes, >60fps?
While Aeon impresses me greatly in terms of depth, scope, detail and clarity, Milkdrop is inherently superior because it has innate support for rendering higher quality visuals [120 fps, 8x AA, 2048x2048 texture mesh size, 128x96 mesh size, force anisotropic instead of bilinear]
If I'm going to spend $30 on a visual program, it seems fair to say that I want those visuals to use every ounce of my computing power, particularly when there do exist competitors that do so for free.
Is there any plan in place to give high-performance users access to this?
I'm not complaining here--I love this program and have already [in the 14 hours I've been aware of Aeon] shared it with several friends of mine. Thank you for making this great program!
I'm so impressed that I'm considering purchasing a license, but there's one thing holding me back.
There are many [seemingly arbitrary] performance caps in place that prevent Aeon from taking advantage of my machine's true power--and, for any visualization program, that's a bit of a sour note.
Why is there no option for AA, anisotropic filtering, higher texture mesh sizes, >60fps?
While Aeon impresses me greatly in terms of depth, scope, detail and clarity, Milkdrop is inherently superior because it has innate support for rendering higher quality visuals [120 fps, 8x AA, 2048x2048 texture mesh size, 128x96 mesh size, force anisotropic instead of bilinear]
If I'm going to spend $30 on a visual program, it seems fair to say that I want those visuals to use every ounce of my computing power, particularly when there do exist competitors that do so for free.
Is there any plan in place to give high-performance users access to this?
I'm not complaining here--I love this program and have already [in the 14 hours I've been aware of Aeon] shared it with several friends of mine. Thank you for making this great program!