Scene development

Discussion forum for Aeon users

Moderators: BTT, andy55, b.dwall, juxtiphi

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m2c
Posts: 52
Joined: Sat Nov 13, 2010 8:52 pm

Scene development

Post by m2c »

Aeon's content is written in the Python scripting language. Python is quite easy to learn (compared to other languages), and is very readable. We will soon have scene development documentation for Aeon available, but if anyone is interested in messing around with the engine before that, you can go about it in two ways:

1) Modifying existing content: Some content is made to easily support adding new 'styles' ( Color Fuze, Thousand Years, Phosphor ). You can start by tweaking the current values of styles, or making a new style.

2) Make your own scene from scratch: There is a template scene that simply draws a rotating cube that responds to audio, and is meant to be a standard 'starting point' for scenes.

To have your own content (or the template scene) display in the scene list, you must edit Aeon/Home/Library/SceneData.py - set 'devScenes = 0' to 'devScenes = 1'. This will list all the files in Aeon/Home/Scenes/Dev/ in the scene list.

Good luck, and let me know if you have any questions!

Mike

m2c
Posts: 52
Joined: Sat Nov 13, 2010 8:52 pm

Post by m2c »

Update - documentation is now available online!

http://www.soundspectrum.com/aeon/Docum ... anvas.html

DireWolf
Posts: 102
Joined: Sun May 06, 2012 9:58 pm

Post by DireWolf »

I'd suggest you sticky this on the forum as it would be of interest to many and should be one of the first things people see when going into the forums for AEON.

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BTT
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Posts: 2262
Joined: Sun Jun 20, 2010 9:34 pm
Location: United Kingdom

Post by BTT »

Hello DireWolf

Job done.


Regards BTT

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