STRANGE BUG: Rendering issues in Acid Gap colormaps

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DanPin
Posts: 161
Joined: Tue Mar 15, 2016 8:43 pm
Location: Los Angeles County, California

STRANGE BUG: Rendering issues in Acid Gap colormaps

Post by DanPin »

To Drew or Brandon, this is a report that has not yet been explained.

Although Tunr is amazing, I am expecting rendering problems with certain Acid Gap colormaps inside the G-Force and Aeon visual packs. These include, but are not limited to:
- Fall Of The House Of Usher
- Machina - Call To War
- Nice Acid Gap
- Spectrologist's Assistant

For each of these, once selected, a sharp, hard-leading, solid electric blue background is shown for 5 seconds, then returns to black immediately for at least 8 seconds before returning back to blue immediately for another 5. I've been ignoring this issue for a year at the time I installed Tunr; however, some users might have also complained about this bug.

I can tell that this is due to an incorrect V syntax which should get corrected in the next update.

Affected device: iPod touch, iOS 11.3.2

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BTT
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Posts: 2021
Joined: Sun Jun 20, 2010 9:34 pm
Location: United Kingdom

Post by BTT »

Hello DanPin

Neither Drew or Brandon have the time to check the forum that's why I have been given the job of administrator, so you should contact SoundSpectrum by clicking on the link below where you can report the problems you are experiencing.

http://www.soundspectrum.com/support/contact.html
.
Regards BTT

ColorMap Creator for G-Force and Aeon --- SoundSpectrum Forum Administrator.

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