Code: Select all
//dance of the lily pads by ShohS
Aspc=1
NUM = "8"
Stps="601"
B0="bass*.1"
B1="t * .1 + 2 * pi * ID / NUM "
C0="(.1+B0-sqwv(s*pi*1.2-pi*1.2)*(.1+B0-fft(-s*5)*.2)-sqwv(s*1.2*pi)*(.1+B0-fft(s*5)*.2))*(.7+sin(id/num*8*pi+t)*(.5-.3))"
C1="s * 4*pi+pi/2+t"
C2="(C0*.8 * sin(C1))+.5.5+sin(id/num*8*pi+t)*.25"
C3="(C0*.8 * cos(C1))"
X0="C2 * cos( B1 ) - C3 * sin( B1 )"
Y0="C2 * sin( B1 ) + C3 * cos( B1 )"
ConB=1
LWdt="1.5 + energy"
Vers=540
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also pls tell me which one of these look better:
they're based from the fans that create slip streams from fortnite
Code: Select all
//slipstreamaer by ShohS
NUM = "12"
Aspc=1
pen="1"
stps="11"
A0="0.6"
A1="2 * pi"
A2="pi"
A3="-0.1"
B0="1 * 0.0003"
B1="1.1 * cos( t * A0 + A1 + A2 * ID / NUM )"
B2="1.1 * sin( t * A0 + A1 + A2 * ID / NUM )"
B3="Num_S_Steps/10"
B4="s+ A1*10/2"
B5="1.1 * cos( t * A3 + A1 + A2 * ID / NUM )"
B6="1.1 * sin( t * A3 + A1 + A2 * ID / NUM )"
C0=".6"
C1="s*pi/12"
C2="c0 * cos( c1 )"
C3="c0 * sin( c1 )"
C4=".6+s*(-.1-.2*(fft(( ID ) / ( NUM ))))"
C5="s*(-.2-.4*(fft(( ID ) / ( NUM ))))"
C6="c4 * cos( c5 )"
C7="c4 * sin( c5 )"
C8="1+bass*.07"
C9="energy*1.7"
X0="C9*(B1 * c6 - B2 * C7)"
Y0="C9*(B1 * c7 + B2 * C6)"
X1="C9*-(B1 * c6 - B2 * C7)"
Y1="C9*-(B1 * c7 + B2 * C6)"
X2="C9*(B1 * c2 - B2 * C3)"
Y2="C9*(B1 * c3 + B2 * C2)"
X3="C9*-(B1 * c2 - B2 * C3)"
Y3="C9*-(B1 * c3 + B2 * C2)"
X4="C9*c8*(B1 * c2 - B2 * C3)"
Y4="C9*c8*(B1 * c3 + B2 * C2)"
X5="C9*c8*-(B1 * c2 - B2 * C3)"
Y5="C9*c8*-(B1 * c3 + B2 * C2)"
LWdt="C9*5"
ConB=1
Meta="reactive=4 detail=4 density=5 morphable=4"
Vers=270
Code: Select all
//slipstreamer v2 by ShohS
NUM = "12"
Aspc=1
pen="1"
stps="11"
A0="0.6"
A1="2 * pi"
A2="pi"
A3="-0.1"
B0="1 * 0.0003"
B1="1.1 * cos( t * A0 + A1 + A2 * ID / NUM )"
B2="1.1 * sin( t * A0 + A1 + A2 * ID / NUM )"
B3="Num_S_Steps/10"
B4="s+ A1*10/2"
B5="-.36*fft(( ID ) / ( NUM ))"
B6="1.1 * cos( t * A0 + A1 + A2 * ID / NUM +b5)"
B7="1.1 * sin( t * A0 + A1 + A2 * ID / NUM +b5)"
C0=".6"
C1="s*pi/12"
C2="c0 * cos( c1 )"
C3="c0 * sin( c1 )"
C4=".6-s*.2"
C5="s*-.4"
C6="c4 * cos( c5 )"
C7="c4 * sin( c5 )"
C8="1+bass*.07"
C9="energy*1.7"
C10="1-.3*(fft(( ID ) / ( NUM )))"
X0="C9*(B1 * c6 - B2 * C7)"
Y0="C9*(B1 * c7 + B2 * C6)"
X1="C9*-(B1 * c6 - B2 * C7)"
Y1="C9*-(B1 * c7 + B2 * C6)"
X2="C9*(B1 * c2 - B2 * C3)"
Y2="C9*(B1 * c3 + B2 * C2)"
X3="C9*-(B1 * c2 - B2 * C3)"
Y3="C9*-(B1 * c3 + B2 * C2)"
X4="C9*c8*(B1 * c2 - B2 * C3)"
Y4="C9*c8*(B1 * c3 + B2 * C2)"
X5="C9*c8*-(B1 * c2 - B2 * C3)"
Y5="C9*c8*-(B1 * c3 + B2 * C2)"
X6="C10*C9*(B6 * c2 - B7 * C3)"
Y6="C10*C9*(B6 * c3 + B7 * C2)"
X7="C10*C9*-(B6 * c2 - B7 * C3)"
Y7="C10*C9*-(B6 * c3 + B7 * C2)"
LWdt="C9*5"
ConB=1
Meta="reactive=4 detail=4 density=5 morphable=4"
Vers=270