some waveshapes for everyone

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ShohS
Posts: 43
Joined: Fri Apr 06, 2018 11:46 am
Location: no one must know shhhh

some waveshapes for everyone

Post by ShohS »

you all might know that i spam config stuff so here are some:

Code: Select all

//dance of the lily pads by ShohS


Aspc=1 
NUM = "8"
Stps="601"
B0="bass*.1"
B1="t * .1 + 2 * pi * ID / NUM "

C0="(.1+B0-sqwv(s*pi*1.2-pi*1.2)*(.1+B0-fft(-s*5)*.2)-sqwv(s*1.2*pi)*(.1+B0-fft(s*5)*.2))*(.7+sin(id/num*8*pi+t)*(.5-.3))"
C1="s * 4*pi+pi/2+t"


C2="(C0*.8 * sin(C1))+.5.5+sin(id/num*8*pi+t)*.25" 
C3="(C0*.8 * cos(C1))"

X0="C2 * cos( B1 ) - C3 * sin( B1 )"
Y0="C2 * sin( B1 ) + C3 * cos( B1 )" 





ConB=1 

LWdt="1.5 + energy" 

Vers=540 

____________________________


also pls tell me which one of these look better:

they're based from the fans that create slip streams from fortnite

Code: Select all

//slipstreamaer by ShohS



NUM = "12"
Aspc=1
pen="1"
stps="11"

A0="0.6"
A1="2 * pi"
A2="pi"
A3="-0.1"
B0="1 * 0.0003"

B1="1.1 * cos( t * A0 + A1 + A2 * ID / NUM )"
B2="1.1 * sin( t * A0 + A1 + A2 * ID / NUM )"
B3="Num_S_Steps/10"
B4="s+ A1*10/2"
B5="1.1 * cos( t * A3 + A1 + A2 * ID / NUM )"
B6="1.1 * sin( t * A3 + A1 + A2 * ID / NUM )"

C0=".6"
C1="s*pi/12"



C2="c0 * cos( c1 )"
C3="c0 * sin( c1 )"

C4=".6+s*(-.1-.2*(fft(( ID ) / ( NUM ))))"
C5="s*(-.2-.4*(fft(( ID ) / ( NUM ))))"



C6="c4 * cos( c5 )"
C7="c4 * sin( c5 )"

C8="1+bass*.07"
C9="energy*1.7"


X0="C9*(B1 * c6 - B2 * C7)"
Y0="C9*(B1 * c7 + B2 * C6)"

X1="C9*-(B1 * c6 - B2 * C7)"
Y1="C9*-(B1 * c7 + B2 * C6)"

X2="C9*(B1 * c2 - B2 * C3)"
Y2="C9*(B1 * c3 + B2 * C2)"

X3="C9*-(B1 * c2 - B2 * C3)"
Y3="C9*-(B1 * c3 + B2 * C2)"


X4="C9*c8*(B1 * c2 - B2 * C3)"
Y4="C9*c8*(B1 * c3 + B2 * C2)"

X5="C9*c8*-(B1 * c2 - B2 * C3)"
Y5="C9*c8*-(B1 * c3 + B2 * C2)"





LWdt="C9*5"



ConB=1


Meta="reactive=4 detail=4 density=5 morphable=4"

Vers=270


Code: Select all

//slipstreamer v2 by ShohS


NUM = "12"
Aspc=1
pen="1"
stps="11"

A0="0.6"
A1="2 * pi"
A2="pi"
A3="-0.1"
B0="1 * 0.0003"

B1="1.1 * cos( t * A0 + A1 + A2 * ID / NUM )"
B2="1.1 * sin( t * A0 + A1 + A2 * ID / NUM )"
B3="Num_S_Steps/10"
B4="s+ A1*10/2"
B5="-.36*fft(( ID ) / ( NUM ))"
B6="1.1 * cos( t * A0 + A1 + A2 * ID / NUM +b5)"
B7="1.1 * sin( t * A0 + A1 + A2 * ID / NUM +b5)"

C0=".6"
C1="s*pi/12"



C2="c0 * cos( c1 )"
C3="c0 * sin( c1 )"

C4=".6-s*.2"
C5="s*-.4"



C6="c4 * cos( c5 )"
C7="c4 * sin( c5 )"

C8="1+bass*.07"
C9="energy*1.7"

C10="1-.3*(fft(( ID ) / ( NUM )))"





X0="C9*(B1 * c6 - B2 * C7)"
Y0="C9*(B1 * c7 + B2 * C6)"

X1="C9*-(B1 * c6 - B2 * C7)"
Y1="C9*-(B1 * c7 + B2 * C6)"

X2="C9*(B1 * c2 - B2 * C3)"
Y2="C9*(B1 * c3 + B2 * C2)"

X3="C9*-(B1 * c2 - B2 * C3)"
Y3="C9*-(B1 * c3 + B2 * C2)"


X4="C9*c8*(B1 * c2 - B2 * C3)"
Y4="C9*c8*(B1 * c3 + B2 * C2)"

X5="C9*c8*-(B1 * c2 - B2 * C3)"
Y5="C9*c8*-(B1 * c3 + B2 * C2)"


X6="C10*C9*(B6 * c2 - B7 * C3)"
Y6="C10*C9*(B6 * c3 + B7 * C2)"

X7="C10*C9*-(B6 * c2 - B7 * C3)"
Y7="C10*C9*-(B6 * c3 + B7 * C2)"


LWdt="C9*5"



ConB=1


Meta="reactive=4 detail=4 density=5 morphable=4"

Vers=270


Nut

User avatar
DanPin
Posts: 161
Joined: Tue Mar 15, 2016 8:43 pm
Location: Los Angeles County, California

Re: some waveshapes for everyone

Post by DanPin »

ShohS wrote:you all might know that i spam config stuff ...
You don't necessarily have to. But if you'd like so show off your waveshapes, you can submit them directly to SoundSpectrum; they might be able to bundle them within the next major G-Force release. To do that, just go to their contact page at http://www.soundspectrum.com/support/contact.html and share your thoughts.

Oh, like your waveshapes by the way.

User avatar
ShohS
Posts: 43
Joined: Fri Apr 06, 2018 11:46 am
Location: no one must know shhhh

Post by ShohS »

I already did and these are just some extras
Nut

User avatar
BTT
Administrator
Posts: 2162
Joined: Sun Jun 20, 2010 9:34 pm
Location: United Kingdom

Post by BTT »

Hello ShohS

Thanks once again for sharing your work. Just to clarify "Dance of the Lily Pads" is a WaveShape, and a really good one too. "SlipStreamer" and "StripStreamer V2" are both Particles. I prefer the original over V2. You have created some real quality configs, and long may you continue to do so. Thankyou.
.
Regards BTT

ColorMap Creator for G-Force and Aeon --- SoundSpectrum Forum Administrator.

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