Retro Particle

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BTT
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Posts: 2162
Joined: Sun Jun 20, 2010 9:34 pm
Location: United Kingdom

Retro Particle

Post by BTT »

Hello All

Here is a Particle that used to be included with G-Force. It should work OK with all versions (I hope)

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// Dotorama (Author Unknown)
// Modified by JRM following suggestion by BTT

Aspc= 1 ,

B0="rnd(1)",

X0="cos(s*6.28+t)*B0",
Y0="sin(s*6.28+t)*B0",

Pen="rnd(.5)+.5",
Stps="rnd(10) + 3",
LWdt="200*fft(s)+1",
ConB=0,

Meta="reactive=1 detail=3 density=3"
Vers=100

----------------------------------------------------------

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Regards BTT

ColorMap Creator for G-Force and Aeon --- SoundSpectrum Forum Administrator.

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BTT
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Post by BTT »

Hello DanPin

It is not a WaveShape, it's a Particle.
but I had to edit it due to slow performance and dullness.
I don't understand why you felt it necessary to edit the config as not only was it tested by myself, but also by jerhom who probably knows more about configs than anyone else, but also by Andy himself. Neither experienced your comment of "slow performance and dullness"
.
Regards BTT

ColorMap Creator for G-Force and Aeon --- SoundSpectrum Forum Administrator.

carl1011
Posts: 41
Joined: Tue Mar 24, 2015 3:56 pm

Post by carl1011 »

I found the dots to be too large. So I changed the coding slightly and got a better result (at least to me, but as I've been told not everyone likes what I like). So if you don't care for my change then select a number more suited for your taste!

The dot size is based on this line of code and specifically the "200". So I reduced to the value to "10" and added the round function which adds a further variant.

ORIGINAL
LWdt="200*fft(s)+1",

MODIFIED
LWdt="rnd(10)*(fft(s)+1)",

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