Hello All
Some of you are not too happy with the new WaveShapes from AOM, so I have modified them a little. Simply copy and paste the configs below, and replace the originals.
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// Wright Consciousness - WaveShape - by Drew
// Modified by BTT
Stps="2 * NUM_SAMPLE_BINS"
ConB=1
Aspc=1
A0=".1 + rnd(.2)"
A1="rnd(505)"
A2="rnd(55)"
A3="sign(rnd(2) - 1) *( .05 + rnd(.2) )"
NUM="6"
B0="ID * 2 * pi / NUM + A2 + A3 * t"
B1="mag( s * 12 ) * sin( s * pi ) * .21"
B2=".6 + .1 * log( BASS + 1 )"
B3="1.6 + sin( A0 * t + A1 )"
B4="B2 * B3"
B5="B4 * 2 / sqrt(3)"
C0="B5 * ( s - .5 )"
C1="B1 + B4"
C2="C0 * cos( B0 ) - C1 * sin( B0 )"
C3="C0 * sin( B0 ) + C1 * cos( B0 )"
X0="C2"
Y0="C3"
C4="B1 + .5 * B5"
C5="2 * B4 * ( s - .5 )"
C6="C4 * cos( B0 ) - C5 * sin( B0 )"
C7="C4 * sin( B0 ) + C5 * cos( B0 )"
X1="C6"
Y1="C7"
C8="B5 * s"
B6="B0 + pi / 6"
X2="B1 * cos( B6 ) - C8 * sin( B6 )"
Y2="B1 * sin( B6 ) + C8 * cos( B6 )"
LWdt="1"
//LWdt=".7 + .55 * B3"
//Pen=".98"
Vers=270
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// Flower of Life (Nexus 7) - WaveShape - by Drew
// Modified by BTT
Stps="4 * NUM_SAMPLE_BINS"
ConB=1
Aspc=1
A0=".1 + rnd(.2)"
A1="rnd(505)"
A2="rnd(55)"
A3="sign(rnd(2) - 1) *( .05 + rnd(.2) )"
A4="sign(rnd(2) - 1) *( .1 + rnd(.25) )"
A5="sign(rnd(2) - 1) *( .1 + rnd(.25) )"
A6="rnd(55)"
A7="rnd(55)"
NUM="4 + rnd(6)"
B0=".7 + .25 * sin( t * A5 + A6 ) + .4 * sin( t * A4 + A7 )"
B1=""
B2=""
B3="ID * 2 * pi / NUM + A1 + A3 * t"
B4="sin(B3)"
B5="cos(B3)"
B6=""
C0="B0 * ( 1 + mag( s * 24 + A5 * t) * .22 ) + .08 * log( BASS + 1 )"
C1="C0 * cos( s * pi * 2 ) + B0"
C2="C0 * sin( s * pi * 2 )"
C3="C1 * B5 - C2 * B4"
X0="C3"
Y0="C2"
LWdt="1"
//LWdt=".7 + 2 * B0"
//Pen=".98"
Vers=270
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// Vesica Vibrations - WaveShape - by Andy O
// Modified by BTT
Aspc=1
NUM="8"
Stps="2 * NUM_FFT_BINS"
A0="rnd(2*PI)"
A1="rnd(2*PI)"
A2="rnd(2*PI)"
A3="5"
A4="1.3"
A5="rnd(2*PI)"
A6=".6 + rnd( .7 )"
A7="choice( {1,-1} ) * ( .05 + rnd( .2 ) )"
A8= "sign( rnd( 2 ) - 1 ) * ( .05 + rnd( .05 ) )"
A9= "sign( rnd( 2 ) - 1 ) * ( .02 + rnd( .05 ) )"
A10="sign( rnd( 2 ) - 1 ) * ( .05 + rnd( .05 ) )"
B0="ID - .5"
B1="A6 * ( floor( ID / 4 ) - .5 )"
B2="t * A7 + A5"
B3="A10 * t + A1"
B4="A9 * t + A2"
B5=""
B6="PI * floor( ID / 4 ) * 0 + A8 * t + A0"
B7="2 * ( ID % 2 ) - 1"
B8=""
B9=".003 + .25 * ( fft( trwv( 2 * s ) ) ) ^ 1.7"
C0="B6"
C1="PI * ( floor( ID / 2 ) + s + .5 )"
C2="A6 * cos( C1 ) + B1 * cos( B2 )"
C3="A6 * sin( C1 ) + B1 * sin( B2 )"
C4="A6 * B7 * B9"
C5="C2 * cos( C0 ) + C4 * sin( C0 )"
C6="C4 * cos( C0 ) - C2 * sin( C0 )"
C7="C5 * cos( B3 ) + C3 * sin( B3 )"
C8="C3 * cos( B3 ) - C5 * sin( B3 )"
C9= "C8 * cos( B4 ) + C6 * sin( B4 )"
C10="C6 * cos( B4 ) - C8 * sin( B4 ) + A3"
C11="A3 / C10"
X0=" A4 * C7 * C11"
Y0=" A4 * C9 * C11"
ConB=1
LWdt="1"
//LWdt="1.5 * atan( A4 * 30 * C11 - 30 )"
//Pen=".99"
Vers=350
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New WaveShapes by Andy
Moderators: BTT, andy55, b.dwall, juxtiphi
New WaveShapes by Andy
.
Regards BTT
ColorMap Creator for G-Force and Aeon --- SoundSpectrum Forum Administrator.
Regards BTT
ColorMap Creator for G-Force and Aeon --- SoundSpectrum Forum Administrator.
Hello DanPin
Your post is not correct, the WaveShapes work with most version of G-Force. Before making statements you need to get your facts right, and you don't need to reply to my posts unless you have something constructive to offer.
Your post is not correct, the WaveShapes work with most version of G-Force. Before making statements you need to get your facts right, and you don't need to reply to my posts unless you have something constructive to offer.
.
Regards BTT
ColorMap Creator for G-Force and Aeon --- SoundSpectrum Forum Administrator.
Regards BTT
ColorMap Creator for G-Force and Aeon --- SoundSpectrum Forum Administrator.
- JayPro
- Posts: 738
- Joined: Sat May 01, 2004 10:51 pm
- Location: Huntington Station, Long Island, New York
Indeed, all G-force effects are compatible with *all* versions of the application.
It's just that some aspects of the code, such as the Metadata for the Waveshapes and sound-responsive particles, might or might not need to be edited out in order for them to be processed by the engine.
Edit for possible correction: I may be wrong but I don't think the current build(s) accept the olf-fashioned .map palettes. I hope I am.
Mods: Please delete this post as I'm fairly certain that it contains at least one inaccuracy. Thx.
It's just that some aspects of the code, such as the Metadata for the Waveshapes and sound-responsive particles, might or might not need to be edited out in order for them to be processed by the engine.
Edit for possible correction: I may be wrong but I don't think the current build(s) accept the olf-fashioned .map palettes. I hope I am.
Mods: Please delete this post as I'm fairly certain that it contains at least one inaccuracy. Thx.
Last edited by JayPro on Sat Jul 01, 2017 11:25 pm, edited 1 time in total.
"God is syntax."
Hello JayPro
You are correct, the latest versions of G-Force ignore the Meta values, you are also correct that .MAP files are no longer supported.
I believe both you and myself became involved with AOM around 1999/2000 when G-Force was open source, no forum, no SoundSpectrum, it was all direct email with AOM - the years go by, and things have changed since those early days.
You are correct, the latest versions of G-Force ignore the Meta values, you are also correct that .MAP files are no longer supported.
I believe both you and myself became involved with AOM around 1999/2000 when G-Force was open source, no forum, no SoundSpectrum, it was all direct email with AOM - the years go by, and things have changed since those early days.
.
Regards BTT
ColorMap Creator for G-Force and Aeon --- SoundSpectrum Forum Administrator.
Regards BTT
ColorMap Creator for G-Force and Aeon --- SoundSpectrum Forum Administrator.