Actualy I don't think it woudl be that difficult at all to get on the latest mobiel devices.
They will no doubt have a smalll screen with small resolution. I don't know the CPU speed of all the mobile devices but it cannot be far off making GF run in 640x480 window. What you need for that about 500Mhz?
Small world this. I am from Derby too infact working here atm.
This is more of a programming suggestion than a workflow suggestion, but I think if the "s" variable (and others) were available within sprite configs, it would be very interesting. For example, tying "s" to "Pen" and "EPen" would cause a sprite to flash in time to music, etc.
Great work on G-Force Andy, you have my gratitude (and $10 =)
It looks fine as it is, though I would like to see it fixed so that I could use it as a screen saver, and also see it support multiple monitors. I typically use three 21 in monitors attached to each computer, and when I use G-Force 2 of teh monitors are blank.
The single best thing that could be added to G-Force is
1. A GUI interface.
2. Along with this the ability to display over multiple monitors would make for a nice combo. Put the GUI on the main monitor and output to one or more TV sets or other monitors and that would be totally wicked (to quote the kid from the Incredibles).
beeblebrox wrote:The single best thing that could be added to G-Force is
1. A GUI interface.
2. Along with this the ability to display over multiple monitors would make for a nice combo. Put the GUI on the main monitor and output to one or more TV sets or other monitors and that would be totally wicked (to quote the kid from the Incredibles).
-B
G-Force 3 will have a GUI (buy now and try the beta) and refer to this post about the dual monitors.