A new waveshape (revamped)

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ShohS
Posts: 43
Joined: Fri Apr 06, 2018 11:46 am
Location: no one must know shhhh

A new waveshape (revamped)

Post by ShohS »

i made a new waveshape which is based on The stars of N64 Rainbow Road in Mario Kart 8 AKA the sling star:
-----------------

Code: Select all

//Sling Star by ShohS
NUM = "5"

ConB=1
Aspc=1


A0="-1"
A1="2 * pi"
A2=".3"

B0="t * A0 + A1 + 2 * pi * ID / NUM-.15"
B1="t*.2+2 * pi * ID / NUM-.15"
C0="( 2 * 0.25 + 1 ) * A2"

C1="(C0) * sin( s * 0.5*PI) - .68"
C2="(C0) * cos( s * 0.5*PI) - .68"

C3="1.1*(C0 * sin( s * 1.4*PI + (10 * PI / 6.45) )) + 1.85"
C4="1.1*(C0 * cos( s * 1.4*PI + (10 * PI / 6.45) )) + 1.85"

C5="C0 * sin( s * 2*PI)"
C6="C0 * cos( s * 2*PI)"

C7=".3 + Bass * .4"
C8=".3+energy*1.3"

C9="(.05+s*s*s*s*s*s*s*s*.1) * sin( s * 2.3*PI+pi+.2)+.62"
C10="(.05+s*s*s*s*s*s*s*s*.1) * cos( s * 2.3*PI+pi+.2)+.62"
C11="(.05+s*s*s*s*s*s*s*s*.1) * sin( -s * 2.3*PI-pi/2-.2)+.62"
C12="(.05+s*s*s*s*s*s*s*s*.1) * cos( -s * 2.3*PI-pi/2-.2)+.62"

X0="C8*.9 * (C1 * cos( B0 ) + C2 * sin( B0 ))"
Y0="C8*.9 * (C1 * sin( B0 ) - C2 * cos( B0 ))"
X1="C8*.9 * (0.3 * (C3 * cos( B0 ) + C4 * sin( B0 )))"
Y1="C8*.9 * (0.3 * (C3 * sin( B0 ) - C4 * cos( B0 )))"

X2="C7 * (0.5 * (C1 * cos( -B0 ) + C2 * sin( -B0 )))"
Y2="C7 * (0.5 * (C1 * sin( -B0 ) - C2 * cos( -B0 )))"
X3="C7 * (0.5 * (0.3 * (C3 * cos( -B0 ) + C4 * sin( -B0 ))))"
Y3="C7 * (0.5 * (0.3 * (C3 * sin( -B0 ) - C4 * cos( -B0 ))))"

X4="C8 * (2.1 * (C5 * cos( B0 ) + C6 * sin( B0 )))"
Y4="C8 * (2.1 * (C5 * sin( B0 ) - C6 * cos( B0 )))"

X5="C8 * (1 * (C9 * cos( B1+pi+.07 ) + C10 * sin( B1+pi+.07 )))"
Y5="C8 * (1 * (C9 * sin( B1+pi+.07 ) - C10 * cos( B1+pi+.07 )))"
X6="C8 * (1 * (C11 * cos( B1+pi-.07 ) + C12 * sin( B1+pi-.07 )))"
Y6="C8 * (1 * (C11 * sin( B1+pi-.07 ) - C12 * cos( B1+pi-.07 )))"


LWdt="3"
Pen="1"


Vers=200
-----------------
Last edited by ShohS on Tue Jan 08, 2019 3:53 am, edited 2 times in total.

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BTT
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Posts: 2162
Joined: Sun Jun 20, 2010 9:34 pm
Location: United Kingdom

Post by BTT »

Hello ShohS

Good work once again, it's always a good idea to give your work a name and give yourself some credit.

eg:- My Shape by ShohS

New WaveShapes are always most welcomed by the G-Force community.
.
Regards BTT

ColorMap Creator for G-Force and Aeon --- SoundSpectrum Forum Administrator.

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juxtiphi
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Posts: 1450
Joined: Sat Jan 15, 2005 1:29 pm

Post by juxtiphi »

Might be a good idea for you shapers to post a pic of your work. I don't mind doing it though.

I named it Mario Stars :wink:

Image
Last edited by juxtiphi on Mon Apr 30, 2018 2:00 pm, edited 1 time in total.

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ShohS
Posts: 43
Joined: Fri Apr 06, 2018 11:46 am
Location: no one must know shhhh

Post by ShohS »

Oops I forgot the num value:
-------------------
// stargate by ShohS
NUM="round( 5 )"
Aspc=1

A0="-1" // rotation speed
A1="2 * pi"
A2=".3"

B0="t * A0 + A1 + 2 * pi * ID / NUM - energy * 10"

C0="( 2 * 0.25 + 1 ) * A2"

C1="C0 * sin( s * 0.5*PI ) - .68"
C2="C0 * cos( s * 0.5*PI ) - .68"

C3="C0 * sin( s * 1.2*PI + (10 * PI / 6) ) + 1.71"
C4="C0 * cos( s * 1.2*PI + (10 * PI / 6) ) + 1.71"

C5="C0 * sin( s * 2*PI)"
C6="C0 * cos( s * 2*PI)"

C7=".3 + Bass * .3"

X0="C7 * (C1 * cos( B0 ) + C2 * sin( B0 ))"
Y0="C7 * (C1 * sin( B0 ) - C2 * cos( B0 ))"
X1="C7 * (0.3 * (C3 * cos( B0 ) + C4 * sin( B0 )))"
Y1="C7 * (0.3 * (C3 * sin( B0 ) - C4 * cos( B0 )))"

X2="C7 * (0.5 * (C1 * cos( B0 ) + C2 * sin( B0 )))"
Y2="C7 * (0.5 * (C1 * sin( B0 ) - C2 * cos( B0 )))"
X3="C7 * (0.5 * (0.3 * (C3 * cos( B0 ) + C4 * sin( B0 ))))"
Y3="C7 * (0.5 * (0.3 * (C3 * sin( B0 ) - C4 * cos( B0 ))))"

X4="C7 * (2 * (C5 * cos( B0 ) + C6 * sin( B0 )))"
Y4="C7 * (2 * (C5 * sin( B0 ) - C6 * cos( B0 )))"

LWdt="2"
Pen="1"


Vers=640
-------------------
sorry about that :oops:

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juxtiphi
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Posts: 1450
Joined: Sat Jan 15, 2005 1:29 pm

Post by juxtiphi »

Well I hadn't seen any stars but I figured what do I
know. LoL Thanks for fixing it looks good!.


ShohS wrote:Oops I forgot the num value:
-------------------
// stargate by ShohS
NUM="round( 5 )"
Aspc=1

A0="-1" // rotation speed
A1="2 * pi"
A2=".3"

B0="t * A0 + A1 + 2 * pi * ID / NUM - energy * 10"

C0="( 2 * 0.25 + 1 ) * A2"

C1="C0 * sin( s * 0.5*PI ) - .68"
C2="C0 * cos( s * 0.5*PI ) - .68"

C3="C0 * sin( s * 1.2*PI + (10 * PI / 6) ) + 1.71"
C4="C0 * cos( s * 1.2*PI + (10 * PI / 6) ) + 1.71"

C5="C0 * sin( s * 2*PI)"
C6="C0 * cos( s * 2*PI)"

C7=".3 + Bass * .3"

X0="C7 * (C1 * cos( B0 ) + C2 * sin( B0 ))"
Y0="C7 * (C1 * sin( B0 ) - C2 * cos( B0 ))"
X1="C7 * (0.3 * (C3 * cos( B0 ) + C4 * sin( B0 )))"
Y1="C7 * (0.3 * (C3 * sin( B0 ) - C4 * cos( B0 )))"

X2="C7 * (0.5 * (C1 * cos( B0 ) + C2 * sin( B0 )))"
Y2="C7 * (0.5 * (C1 * sin( B0 ) - C2 * cos( B0 )))"
X3="C7 * (0.5 * (0.3 * (C3 * cos( B0 ) + C4 * sin( B0 ))))"
Y3="C7 * (0.5 * (0.3 * (C3 * sin( B0 ) - C4 * cos( B0 ))))"

X4="C7 * (2 * (C5 * cos( B0 ) + C6 * sin( B0 )))"
Y4="C7 * (2 * (C5 * sin( B0 ) - C6 * cos( B0 )))"

LWdt="2"
Pen="1"


Vers=640
-------------------
sorry about that :oops:

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BTT
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Joined: Sun Jun 20, 2010 9:34 pm
Location: United Kingdom

Post by BTT »

Hello DanPin

Don't start again, your post was way out of order so it has been deleted.
.
Regards BTT

ColorMap Creator for G-Force and Aeon --- SoundSpectrum Forum Administrator.

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DanPin
Posts: 161
Joined: Tue Mar 15, 2016 8:43 pm
Location: Los Angeles County, California

Post by DanPin »

BTT wrote:Don't start again, your post was way out of order so it has been deleted.
Uuugh, token the wrong turn, again!
I mean, I- I'm sorry, I promise I won't do this inappropriate stuff again. I promise!
:!: :shock: :oops: :-#

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