Aeon 4: First Impression.
Moderators: BTT, andy55, b.dwall, juxtiphi
- JayPro
- Posts: 738
- Joined: Sat May 01, 2004 10:51 pm
- Location: Huntington Station, Long Island, New York
Aeon 4: First Impression.
You have truly outdone yorselves this time.
While the new ones are indeed impressive, I appreciate how you tweaked some of the others that IMO needed it.
Particularly stunning are a few of the "Hyper" modes of existing scenes.
The artistic versatility this visualizaion showcases (2D, 3D, abstract) is phenomenal.
And it has so far to go. That's astounding to think about.
While the new ones are indeed impressive, I appreciate how you tweaked some of the others that IMO needed it.
Particularly stunning are a few of the "Hyper" modes of existing scenes.
The artistic versatility this visualizaion showcases (2D, 3D, abstract) is phenomenal.
And it has so far to go. That's astounding to think about.
"God is syntax."
Re: Aeon 4: First Impression.
aw, thanks!! that means a lot, especially coming from you jaypro!JayPro wrote:You have truly outdone yorselves this time.
While the new ones are indeed impressive, I appreciate how you tweaked some of the others that IMO needed it.
Particularly stunning are a few of the "Hyper" modes of existing scenes.
The artistic versatility this visualizaion showcases (2D, 3D, abstract) is phenomenal.
And it has so far to go. That's astounding to think about.
The new scenes are awesome; I would give one of them 5 stars!
However, there is something important for us. To avoid errors within the next release of Tunr, I suggest that these scenes be put in their own, separate visual packs:
- E8 - Particles of Life should go into "Zenergize".
- Metatron's Transit should go into "Warp Pack" or "Adrenaline".
- E8 - Network should go into "Vibration Pack".
- Metatron's Swarm should go into "Spirit".
- Astral Vision should go into "Spirit".
- E8 - Plasma Remix should go into "Ether".
- Mandala should go into "Zenergize".
- Phosphor should go into "Vibration Pack".
And that should do it.
However, there is something important for us. To avoid errors within the next release of Tunr, I suggest that these scenes be put in their own, separate visual packs:
- E8 - Particles of Life should go into "Zenergize".
- Metatron's Transit should go into "Warp Pack" or "Adrenaline".
- E8 - Network should go into "Vibration Pack".
- Metatron's Swarm should go into "Spirit".
- Astral Vision should go into "Spirit".
- E8 - Plasma Remix should go into "Ether".
- Mandala should go into "Zenergize".
- Phosphor should go into "Vibration Pack".
And that should do it.
Thanks for the kind words!DanPin wrote:The new scenes are awesome; I would give one of them 5 stars!
However, there is something important for us. To avoid errors within the next release of Tunr, I suggest that these scenes be put in their own, separate visual packs:
- E8 - Particles of Life should go into "Zenergize".
- Metatron's Transit should go into "Warp Pack" or "Adrenaline".
- E8 - Network should go into "Vibration Pack".
- Metatron's Swarm should go into "Spirit".
- Astral Vision should go into "Spirit".
- E8 - Plasma Remix should go into "Ether".
- Mandala should go into "Zenergize".
- Phosphor should go into "Vibration Pack".
And that should do it.
I like your thinking o the organization, however it would be nice if we could make additional packs out of it. That way we can ask more for the Full Spectrum Bundle and people may be more likely to see the value of the subscription. Seems like there's no perfect answer here, hmmm
- JayPro
- Posts: 738
- Joined: Sat May 01, 2004 10:51 pm
- Location: Huntington Station, Long Island, New York
One aesthetic issue...!? (Metatron)
Well, it's actually more of a visual "flow" concern.
I find that in most cases, the Metatron's Transit scene slows down markedly, even when I reduce the graphics quality and tinker with the frame rate.
I'm gonna keep looking into whether there being an animated background is the cause.
I find that in most cases, the Metatron's Transit scene slows down markedly, even when I reduce the graphics quality and tinker with the frame rate.
I'm gonna keep looking into whether there being an animated background is the cause.
"God is syntax."
Re: One aesthetic issue...!? (Metatron)
JayPro wrote:Well, it's actually more of a visual "flow" concern.
I find that in most cases, the Metatron's Transit scene slows down markedly, even when I reduce the graphics quality and tinker with the frame rate.
I'm gonna keep looking into whether there being an animated background is the cause.
How does performance go in 4.0.1? I made some tweaks that hopefully balance things out better.
- JayPro
- Posts: 738
- Joined: Sat May 01, 2004 10:51 pm
- Location: Huntington Station, Long Island, New York
The Spheres Slow It Down.
I've just noticed that only with the spheres as the 3-D object, the frame rate is still painfully slow.
Pyamids, polygons et al. aren't affected at all.
Maybe it's rendering power detracting from GPU performance?
So my original suspicion of an animated background can be circular-filed.
Pyamids, polygons et al. aren't affected at all.
Maybe it's rendering power detracting from GPU performance?
So my original suspicion of an animated background can be circular-filed.
"God is syntax."
Hello DanPin
It's already in my version of G-Force, simply copy and paste the text file from Aeon to G-Force.The colormap "HeartRoot Duet" is so intense! I highly recommend it to be also included in the next release of G-Force
.
Regards BTT
ColorMap Creator for G-Force and Aeon --- SoundSpectrum Forum Administrator.
Regards BTT
ColorMap Creator for G-Force and Aeon --- SoundSpectrum Forum Administrator.