Let's suppose I 'm editing a palette with a text file only (i.e. no accompanying .png [<<or is that relevant?]) and (not a decimal RGB w/ .map extension) . And let's suppose the palette in question has either a white or light-shaded background hue.
I can't see the white font when I hit the L key.
Is there any way to customize this, such as making the console text a neutral grey so it can be seen?
Then again, if that's possible there's the issue of when the console text is the exact same color as that neutral grey I mentioned.
Then perhaps can the console text assume the "scene" palette color, but use only one color in the scheme...even with a dynamic ("t" variable encoded) palette?
Just some ideas...
Console Text Color edit possible?
Moderators: BTT, andy55, b.dwall, juxtiphi
- JayPro
- Posts: 738
- Joined: Sat May 01, 2004 10:51 pm
- Location: Huntington Station, Long Island, New York
Console Text Color edit possible?
"God is syntax."
Hello JayPro
This is a question I have asked AOM about several times, but never received a reply. I believe it can be done by opening the GF engine in say NotePad or similar text editor. There are two files similar in name so be careful. You will require a good knowledge of Python to make any changes, so make sure you back up the oriiginal just in case. That's the best I can do for you.
This is a question I have asked AOM about several times, but never received a reply. I believe it can be done by opening the GF engine in say NotePad or similar text editor. There are two files similar in name so be careful. You will require a good knowledge of Python to make any changes, so make sure you back up the oriiginal just in case. That's the best I can do for you.
.
Regards BTT
ColorMap Creator for G-Force and Aeon --- SoundSpectrum Forum Administrator.
Regards BTT
ColorMap Creator for G-Force and Aeon --- SoundSpectrum Forum Administrator.