Dear Santa, things I would LIKE to be able to DO in GF

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jerohm
Senior Member
Posts: 421
Joined: Fri Jan 09, 2009 5:19 pm

Dear Santa, things I would LIKE to be able to DO in GF

Post by jerohm »

1) Access Variables by index (or pointers would be fine) for reading( which I CAN already do ... efficently(???))) AND >>> Writing <<<

For example,
B[col][row]="whatever", where row specifies GF variable, i.e., 'b[][4]' == 'B4'

2) Determining MIN()/MAX() variable column elemental value.

3) Examples of map1d()/map2d() usage.

I've been good all year ... well kinda :twisted: ...

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JayPro
Posts: 738
Joined: Sat May 01, 2004 10:51 pm
Location: Huntington Station, Long Island, New York

Post by JayPro »

I still wanna know what wyvill(r) is supposed to do, i.e. extrapolating a subjectively meaningless explanation via the config programming section of Documentation to what I should be seeing on- screen.
"God is syntax."

jerohm
Senior Member
Posts: 421
Joined: Fri Jan 09, 2009 5:19 pm

Post by jerohm »

I did google searches on it at one time, and came to the conclusion that somebody from the VectorC camp decided it would be nice... nothing I came up with seemed very insightful ( Here is A reference or two ) ... For awhile I thought it might have to do with the morphing algorithms... but that was just a guess. I also kinda remember grepping all the configs, and came up with zero hits.

anyway, it always kinda reminded me of the C <-> F temp conversion :roll:
ho ho ho

m2c
Posts: 52
Joined: Sat Nov 13, 2010 8:52 pm

Post by m2c »

The function wyvill(r) is used (internally, at least) for generating the alpha values of line textures, it seems.

I haven't used VectorC extensively, so I couldn't say if it's useful for general G-Force configs.

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