Hi there!
since a few months now I use the V-Bar as background for my ObjectDock. It appears that the V-Bar is almost hogging one CPU, since its load is almost always around 45...48% (Dual-Core).
Now I placed a Standalone Window there with about the same size, and its CPU load is negligible, somewhere around 0%. Both use a sound generator as input (don't ask me which one, although it is the same for each).
Is this just a problem with my system or does this have to do with the V-Bar? I habe Server 2k8 on a C2D E6750. I'd prefer the V-Bar to Standalone though, because of the Standalone window and general trouble with spacing etc.
G-Force VBar high CPU load
Moderators: BTT, andy55, b.dwall, juxtiphi
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- Posts: 9
- Joined: Tue Apr 15, 2008 11:17 am
I only used it with "one tile" all this time so that is probably not it.
I did crank the framerate setting down all the way, that did set it at "0%". But at a reasonable framerate, same thing.
When I start the V-Bar (after closing it, for instance), CPU Load is about 6%. Then every few seconds, it goes up to 25%...45% and slowly recedes to 6...9%. My guess is that this would be calculations from the Flowfield changes. So I pulled the flowfield change rate down to the minimum, and Alas! my CPU Usage Diagram looks no longer like a square AC source, now the regular peaks have disappeared. But setting the Flowfield changes back up does not bring the peaks back as they were before! Now I am confused.
Opening the Resource Manager, I see that the V-Bar has an average CPU use of 8%, which is not a lot (so the V-Bar is not the CPU hogger I thought it to be) - which, however, is a lot, considering that G-Force Standalone, running at roughly the same resolution and Flowfield change frequency side by side with the V-Bar, has an average CPU consumption of about .9%!
I would still be curious though as to why the V-Bar has such a higher load, and if there are any other ways of decreasing especially those peaks (which reappeared once I restarted the V-Bar), as these peaks are some PITA, especially when I'm raytracing...
I did crank the framerate setting down all the way, that did set it at "0%". But at a reasonable framerate, same thing.
When I start the V-Bar (after closing it, for instance), CPU Load is about 6%. Then every few seconds, it goes up to 25%...45% and slowly recedes to 6...9%. My guess is that this would be calculations from the Flowfield changes. So I pulled the flowfield change rate down to the minimum, and Alas! my CPU Usage Diagram looks no longer like a square AC source, now the regular peaks have disappeared. But setting the Flowfield changes back up does not bring the peaks back as they were before! Now I am confused.
Opening the Resource Manager, I see that the V-Bar has an average CPU use of 8%, which is not a lot (so the V-Bar is not the CPU hogger I thought it to be) - which, however, is a lot, considering that G-Force Standalone, running at roughly the same resolution and Flowfield change frequency side by side with the V-Bar, has an average CPU consumption of about .9%!
I would still be curious though as to why the V-Bar has such a higher load, and if there are any other ways of decreasing especially those peaks (which reappeared once I restarted the V-Bar), as these peaks are some PITA, especially when I'm raytracing...

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- Posts: 9
- Joined: Tue Apr 15, 2008 11:17 am