I'm working on a new waveshape, and i think it looks ok as is, but maybe it needs something more. I remember JayPro mentioned some of my configs needed more symmetry, and required tilting his head to see properly. Not sure what he meant, or whether it also applies to this one. I'm thinking this would look better if the whole thing was rotating, but i haven't figured out how to do that yet. Any tips? Or should i leave it as is?
// WaveShape Name: DD-Phoenix
Stps=100
Aspc=1
A0="pi*sgn(sin(t))"
B0="a0*t"
B1="trwv(fft(s)+.3)"
C0="a0*s+c1"
C1="B0+bass*.3-fft(s)"
X0="sin(cos(C0)+b0-t*.5)*b1"
Y0="cos(sin(C0)+b0-t)*b1"
X1="cos(sin(C0)+b0-t)*b1"
Y1="sin(cos(C0)+b0-t*.5)*b1"
X2="-sin(cos(C0)+b0-t*.5)*b1"
Y2="-cos(sin(C0)+b0-t)*b1"
X3="-cos(sin(C0)+b0-t)*b1"
Y3="-sin(cos(C0)+b0-t*.5)*b1"
LWdt="2-(s*4)"
Pen="1.2-s"
ConB=1
Meta="reactive=4 detail=4 density=4 morphable=4"
Vers=100
Question on waveshape
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- JayPro
- Posts: 738
- Joined: Sat May 01, 2004 10:51 pm
- Location: Huntington Station, Long Island, New York
It was only DD-Rock Me that I had a preplexing time with; but it's starting to grow on me now. I'm trying to see what I can do to make the waveshape rotate as you suggest.
Edit: Here's an idea that uses a bit more randomization, plus some Pen-to-sound activity and a bit more "circulation" that might be to your liking.
// WaveShape Name: DD-Phoenix
Stps= 500
Aspc=1
A0="pi*sgn(sin(t))"
A1=".5 + rnd(5)"
B0=" a0*t "
B1="trwv(fft(s)+.3)"
C0=" A0 * (BASS + c1 * s)"
C1="A0 * (B0+BASS*.3-fft(s))"
X0="sin(cos(C0)+b0-t*a1)*b1"
Y0="cos(sin(C0)+b0-t)*b1"
X1="cos(sin(C0)+b0-t)*b1"
Y1="sin(cos(C0)+b0-t*a1)*b1"
X2="-sin(cos(C0)+b0-t*a1)*b1"
Y2="-cos(sin(C0)+b0-t)*b1"
X3="-cos(sin(C0)+b0-t)*b1"
Y3="-sin(cos(C0)+b0-t*a1)*b1"
LWdt="2-(s*4)"
Pen="trwv(1.2*fft(s)) * c1 "
ConB=1
Meta="reactive=4 detail=4 density=4 morphable=4"
Vers=100
Edit: Here's an idea that uses a bit more randomization, plus some Pen-to-sound activity and a bit more "circulation" that might be to your liking.
// WaveShape Name: DD-Phoenix
Stps= 500
Aspc=1
A0="pi*sgn(sin(t))"
A1=".5 + rnd(5)"
B0=" a0*t "
B1="trwv(fft(s)+.3)"
C0=" A0 * (BASS + c1 * s)"
C1="A0 * (B0+BASS*.3-fft(s))"
X0="sin(cos(C0)+b0-t*a1)*b1"
Y0="cos(sin(C0)+b0-t)*b1"
X1="cos(sin(C0)+b0-t)*b1"
Y1="sin(cos(C0)+b0-t*a1)*b1"
X2="-sin(cos(C0)+b0-t*a1)*b1"
Y2="-cos(sin(C0)+b0-t)*b1"
X3="-cos(sin(C0)+b0-t)*b1"
Y3="-sin(cos(C0)+b0-t*a1)*b1"
LWdt="2-(s*4)"
Pen="trwv(1.2*fft(s)) * c1 "
ConB=1
Meta="reactive=4 detail=4 density=4 morphable=4"
Vers=100
"God is syntax."
Thanks for the modification, i really like it! I did notice that with Stps=500 instead of Stps=100, the overall size of the waveshape is much smaller for me. Don't know why though.JayPro wrote:It was only DD-Rock Me that I had a preplexing time with; but it's starting to grow on me now. I'm trying to see what I can do to make the waveshape rotate as you suggest.
Edit: Here's an idea that uses a bit more randomization, plus some Pen-to-sound activity and a bit more "circulation" that might be to your liking.
// WaveShape Name: DD-Phoenix
Stps= 500
Aspc=1
A0="pi*sgn(sin(t))"
A1=".5 + rnd(5)"
B0=" a0*t "
B1="trwv(fft(s)+.3)"
C0=" A0 * (BASS + c1 * s)"
C1="A0 * (B0+BASS*.3-fft(s))"
X0="sin(cos(C0)+b0-t*a1)*b1"
Y0="cos(sin(C0)+b0-t)*b1"
X1="cos(sin(C0)+b0-t)*b1"
Y1="sin(cos(C0)+b0-t*a1)*b1"
X2="-sin(cos(C0)+b0-t*a1)*b1"
Y2="-cos(sin(C0)+b0-t)*b1"
X3="-cos(sin(C0)+b0-t)*b1"
Y3="-sin(cos(C0)+b0-t*a1)*b1"
LWdt="2-(s*4)"
Pen="trwv(1.2*fft(s)) * c1 "
ConB=1
Meta="reactive=4 detail=4 density=4 morphable=4"
Vers=100
Also i realize i need to experiment more with the Pen parameter, it really has a big influence on the look of the config.
Dave
- JayPro
- Posts: 738
- Joined: Sat May 01, 2004 10:51 pm
- Location: Huntington Station, Long Island, New York
You can tinker with the Steps to see what suits you; but my point here is that you can use not only Pen but LWdt to show sound output as well. Maybe for a Wave of this small size it might not be a good idea; but look at other waves and see how those waves that do change their line width in this way are coded.
"God is syntax."