I've been using G-Force for a while - over a couple of years.
I noticed that at first, a lot of the presets seemed to be exploring features of the program, and were sometimes a bit garish. Lately, however, everything is just beautiful. The new color maps and flowfields are really harmonious and lovely.
It's amazing how G-Force is evolving, not just technically, but aesthetically. Fantastic!
Evolution in action
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- JayPro
- Posts: 738
- Joined: Sat May 01, 2004 10:51 pm
- Location: Huntington Station, Long Island, New York
It would seem logical that once you get a hang of the code, you can essentially swing it any which way you want. Basically, that's what's been going on, true to your observations.
I myself have discovered this firsthand, what with constantly noodling around with funcs, seeing onscreen how they relate to each other and working from there. Unfortunately, try as hard as I might, I'll never be able to wing it, as the sensible code-generating spontaneity of others just ain't there.
Now, though, we've reached a point beyond which an experienced, somewhat-numbers-savvy "designer" can just take a "replace sin with cos and see what happens" tack. We seem to have garnered among our members serious visual-mathematicians who've proven themselves able to extrapolate function to form--as it were--and wow us with the results.
EDIT: Also, it's because of Andy's constant efforts to expand both the versatility of the code and the processor's/engine's guts that we find ourselves at this point. I can only dream of how far we can go once Open GL & Altivec (if not already) factors in.
I myself have discovered this firsthand, what with constantly noodling around with funcs, seeing onscreen how they relate to each other and working from there. Unfortunately, try as hard as I might, I'll never be able to wing it, as the sensible code-generating spontaneity of others just ain't there.
Now, though, we've reached a point beyond which an experienced, somewhat-numbers-savvy "designer" can just take a "replace sin with cos and see what happens" tack. We seem to have garnered among our members serious visual-mathematicians who've proven themselves able to extrapolate function to form--as it were--and wow us with the results.
EDIT: Also, it's because of Andy's constant efforts to expand both the versatility of the code and the processor's/engine's guts that we find ourselves at this point. I can only dream of how far we can go once Open GL & Altivec (if not already) factors in.
"God is syntax."
Evolution is natural in things like this for the most part the config that are created now could have been created a couple of years ago.
We just learn how to create and polish them more the more experience we get at it.
I lookat other programmable visualizations with more options (AVS, MilkDrop, etc) and what the orginal programmers created and what has been created since with teh same specifaction is stunning in most cases.
JayPro
A hell of a lot of swapping cos for sin, etc still goes off - well for me at least.
We just learn how to create and polish them more the more experience we get at it.
I lookat other programmable visualizations with more options (AVS, MilkDrop, etc) and what the orginal programmers created and what has been created since with teh same specifaction is stunning in most cases.
JayPro
A hell of a lot of swapping cos for sin, etc still goes off - well for me at least.
