Feature Wishlist

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ShohS
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Feature Wishlist

Post by ShohS »

What features would you guys wish to be implemented to future updates? I'll start with mine:
Since I Like making configs, I would love to:
  • Have a line of code in waveshapes that delays audio reactivity. Like a code that allows me to delay the pulse of for example, bass by 1ms, 2ms etc.
  • Have a line of code in waveshapes that makes it so that the waveshape itself only reacts to either the left audio channer or right audio channel. I imagine this to be like instead of writing just bass, mag(), or fft(), we could also have Lbass, Rbass, Lmag(), Rmag(), Lfft() and Rfft()
  • To let me be able to use the t,mag(),bass and fft() functions in flowfields. I want to have flowfields that are also audio reactive and more dynamic like, I wish we could have a flowfield that has moving swirls or a warp type flowfield that changes speed depending on the bass level that kinda thing.
  • Secondary waveshapes. These act like particles adding more effects to the overall visuals but unlike particles, these stick around indefinitely.
What's yours?
Nut

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BTT
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Re: Feature Wishlist

Post by BTT »

.
This is mine:-

Particle configs have an option PDur="15" or whatever, how about the same option for FlowFields, WaveShapes and ColorMaps

Not too sure about Secondary WaveShapes though.
.
Regards BTT

ColorMap Creator for G-Force and Aeon --- SoundSpectrum Forum Administrator.

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ShohS
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Re: Feature Wishlist

Post by ShohS »

They can be toggled off by having an empty option
Nut

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juxtiphi
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Re: Feature Wishlist

Post by juxtiphi »

ShohS wrote:
Sun Dec 08, 2024 2:07 am
What features would you guys wish to be implemented to future updates? I'll start with mine:
Since I Like making configs, I would love to:
  • Have a line of code in waveshapes that delays audio reactivity. Like a code that allows me to delay the pulse of for example, bass by 1ms, 2ms etc.
  • Have a line of code in waveshapes that makes it so that the waveshape itself only reacts to either the left audio channer or right audio channel. I imagine this to be like instead of writing just bass, mag(), or fft(), we could also have Lbass, Rbass, Lmag(), Rmag(), Lfft() and Rfft()
  • To let me be able to use the t,mag(),bass and fft() functions in flowfields. I want to have flowfields that are also audio reactive and more dynamic like, I wish we could have a flowfield that has moving swirls or a warp type flowfield that changes speed depending on the bass level that kinda thing.
  • Secondary waveshapes. These act like particles adding more effects to the overall visuals but unlike particles, these stick around indefinitely.
What's yours?
I like those ideas!

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