Vote: Beyond G-Force

Discussion forum for G-Force users

Moderators: BTT, andy55, b.dwall, juxtiphi

What should Andy/SoundSpectrum do after G-Force 2.6 is stabilzed?

Add major bells and whistles to WhiteCap.
0
No votes
Continue to add advanced features to G-Force.
14
29%
Add GUI to G-Force and WhiteCap.
12
25%
Focus all development towards the next generation plugin, "Project X".
22
46%
 
Total votes: 48

User avatar
JayPro
Posts: 738
Joined: Sat May 01, 2004 10:51 pm
Location: Huntington Station, Long Island, New York

About User Interface

Post by JayPro »

If recollection serves me well, WhiteCap actually has something GUI-ish in nature.All you have to do is command/click on the screen and a pull-down menu with the basic options will crop up (be sure to keep the display in windowed mode though). Inearlier versions, this pull-down IIRC contained a menu of Config Groupings, which itself contained a sub-menu of alphabeticaly arranged configs in each group.

I think this latter UI proved too complicated and was changed to what the WhiteCap user sees now.

However the UI turns out visibly is not of much interest to me, except that for an *extensive* menu, a cmd/click option that makes it show up in mid-screen (and *only* in windowed mode at that) is, of course, impractical.

My interest on the whole will be to see how it's all organized, i.e. by name, kind, submenu...whatever. The other issue IMO will be that by the time this is all worked out and ready to be tested for the first time, there will have been so many effects icluded to the app that assigning each of them a shortcut keystroke combination to call them up will be daunting if not outright impossible (I much prefer to see it in terms of the former rather than the latter).

"God is syntax."

robtb
Posts: 2
Joined: Mon May 31, 2004 5:56 pm
Location: Adelaide, South Australia

GUI

Post by robtb »

I voted for advanced features of course. However in the interests of prosperity, I do thing a GUI is essential for gforce or any other to escape an elite bubble and get the exposure , use and acclaim, not to mention income you deserve.

Toby
Posts: 101
Joined: Fri May 14, 2004 3:43 pm
Location: Houston TX

Post by Toby »

Mr. Rovastar, Sir !!! With all due respect, Sir, you are full of crap, Sir !!! I'm very sorry that you feel that G-Force looks old and tired, Sir !!! If you don't like it, ask Andy to give you back your $10, and please go away, Sir !!! If you don't like it, I will even give you back your $10, if you wil just go away. Or are you still complaining for free?

Some of us just don't have your sense of style, I guess, and we're impressed as hell! Sir !!!

Cheers!

Toby
Posts: 101
Joined: Fri May 14, 2004 3:43 pm
Location: Houston TX

Post by Toby »

Back again, now that I have relaxed from standing at attention for Mr/Ms Rovastar, Sir!

I don't really think that a GUI is that important. The novice or dilettante user can take G-Force out of the box,so to speak, and look at all the pretty pictures... that's all I can do right now, but I plan to dig into it's guts as soon as I can, and that's going to be tough. Real programmer types may be able to dig right in and grab it, but we cofig-writer wannabees are just stuck!

Documentation REALLY is rather poor. Andy may be a GREAT programmer, but his documentation leaves a little to be desired. I'm not complaining, though. I've worked with a couple of true genius programmers over the years who could hardly write two words that weren't code... and their documentation, if any, was also in some kind of code... or possible in some foreign language that just looked like English.

Number One priority should be to spend a couple weeks updating the documentation for both G-Force AND WhiteCap, so they both address reality a little bit better, especially the definition of variables and functions. Every time I look at a script, I see some new variable or function that must mean something to someone who has already written something, but which means nothing to me, We rookies tend to be somewhat overwhelmed!

User avatar
andy55
Site Admin
Posts: 568
Joined: Sat May 01, 2004 4:38 pm
Contact:

Post by andy55 »

Toby wrote: Documentation REALLY is rather poor. Andy may be a GREAT programmer, but his documentation leaves a little to be desired. I'm not complaining, though. I've worked with a couple of true genius programmers over the years who could hardly write two words that weren't code... and their documentation, if any, was also in some kind of code... or possible in some foreign language that just looked like English.
This is coming... Due to user request, I plan to take some time out and make things a lot more usable for Joe user. Give me three weeks.

andy

Eddy
Posts: 4
Joined: Thu May 20, 2004 8:32 am

Request: cover-art inserts for the WMP version

Post by Eddy »

I'd love to see cover-art inserts for the WMP verison.
Eddy

Rovastar
Posts: 295
Joined: Wed May 05, 2004 9:25 am
Location: Derby/London, England

Post by Rovastar »

Toby wrote:Mr. Rovastar, Sir !!! With all due respect, Sir, you are full of crap, Sir !!! I'm very sorry that you feel that G-Force looks old and tired, Sir !!! If you don't like it, ask Andy to give you back your $10, and please go away, Sir !!! If you don't like it, I will even give you back your $10, if you wil just go away. Or are you still complaining for free?

Some of us just don't have your sense of style, I guess, and we're impressed as hell! Sir !!!

Cheers!
I am sorry if my comments have come across as overly negative. I am critical when it comes to life and stuff. But I do try and give constructive critism. I am just as critical with my own visualization works. There is very little that I am happy with as I know what can be done.

I like GForce hell I have even made some configs for it although I am not happy with them fully yet. When I am done I'll offer them for the Andy's distrubtion of GF.

I was mearly comparing it to other stuff that is available and more importantly what stuff can be done. I hoped/wanted my comments to be seen as motivation.

Sorry I sound harsh but GForce looks for the majority similiar to it did 3 years go when Ryan's Geiss, Soren's Acidspunk and Andy's G-Force et al were rightly classed as the 'leaders' of the thriving visualization scene by the general public.

I have seen probably more than visualizations than most out there if only for the reason that I review them on winamp.com. I cannot remember I did the staff review GF on winamp.com this time around but I am sure I have in the past and it gets 4 out of 5.

GForce But it is a lovely bit of code (standing the tests of time really well) with some really intelligent transistion routines in there that are difficult to match esp with the growing tempation to have more 3d technology used. It has some really lovely scenes for it and I do really like it. Although I am not ashamed to admit that I like some other (not many) visualizations more.

I am always interesting in discussions about the different visualization systems on how to make them better.

But I don't want to get in a flame war here about what is better than what. All have the failing and I am just of crictical of the projects that I am involved with/know the authors. MilkDrop, AVS, R2, R4, Tripex, Nebula 2 and all the others others the years.

Taking ideas/elements from different visualizations can only lead to a greater visualization experience for use all.

Rivalry is good in the programming enviornment. I know Ryan's Geiss and Soren's Acidspunk plugins where spurred on by each others work and by Andys GF too.

I am really looking forward to ProjectX to raise the level once again.

Sorry for sounding so high and mighty I did not mean to and don't mean to again.

Toby
Posts: 101
Joined: Fri May 14, 2004 3:43 pm
Location: Houston TX

Post by Toby »

Apology accepted...

I may have over-reacted, but as a newbie to the whole visualization world, I was awestricken by G-Force when I first ran across it a couple weeks ago. The only thing I had seen previouslt was a truly third rate package that was bundled with my player, and after several days of serious but apparently futile searching on the net for something better, I finally found GF, and after a couple hours playing with it, told myself "It just don't get no better than this!", and stopped looking. I will take a further look at other packages, but as one of 'the unwashed masses' who just aren't with it and probably never will be, I will probably still be in awe of G-Force and will probably expend most of my efforts toward learning how to master it.

Take care.

Rovastar
Posts: 295
Joined: Wed May 05, 2004 9:25 am
Location: Derby/London, England

Post by Rovastar »

*phew* glad that's sorted out. :)

Andrew
Posts: 2
Joined: Mon Jun 14, 2004 11:51 am

Post by Andrew »

My vote went to the development of "Project X." Ever since I read the following text, I've eagerly awaited its release.
WhiteCap was the first generation, G-Force is the second generation, and the new project, code-named Project X, will be the third generation of this rising class of software. As much as possible, Andy will focus his time on Project X, retrofitting WhiteCap and G-Force as appropriate. For example, the third generation engine under development will decrease a G-Force and WhiteCap config CPU load by 100 to 10,000 times, allowing incredibly more intricate configs than previously possible. As one user said, WhiteCap will look "less like a 'wireframe' and more like a 'square of fabric'."
I'm happy about the various fixes to G-Force and Whitecap we have seen, but I think that these projects are near exhaustion. In fact, I'm extremely interested in Project X and would appreciate any information you could afford to leak, Andy. ;) Performing a basic search of the Forum didn't give me any more information than I already knew. Pretty please! :)

-Andrew

User avatar
andy55
Site Admin
Posts: 568
Joined: Sat May 01, 2004 4:38 pm
Contact:

Post by andy55 »

Andrew wrote:My vote went to the development of "Project X." Ever since I read the following text, I've eagerly awaited its release.
WhiteCap was the first generation, G-Force is the second generation, and the new project, code-named Project X, will be the third generation of this rising class of software. As much as possible, Andy will focus his time on Project X, retrofitting WhiteCap and G-Force as appropriate. For example, the third generation engine under development will decrease a G-Force and WhiteCap config CPU load by 100 to 10,000 times, allowing incredibly more intricate configs than previously possible. As one user said, WhiteCap will look "less like a 'wireframe' and more like a 'square of fabric'."
I'm happy about the various fixes to G-Force and Whitecap we have seen, but I think that these projects are near exhaustion. In fact, I'm extremely interested in Project X and would appreciate any information you could afford to leak, Andy. ;) Performing a basic search of the Forum didn't give me any more information than I already knew. Pretty please! :)

-Andrew

Unfortunately, we live in a world where good ideas are "preemtively borrowed" when people know they can get away with it. Because SoundSpectrum is in the early stages of company development, the total resources we can put into R&D is very small compared to what even a medium-sized company can spend. So it's game over if I start telling the G-Force-faithful about exactly how and why "Project X" will be better than everything else--that information will eventually make it to people that will have no problem taking those ideas and using them as their own.

Key, and Gary, and I here at SoundSpectrum can only hope for continued support (in the form of G-Force Gold purchases) and a supportive user base (many of such users frequent this forum) in order grow SoundSpectrum.

Thanks,
Andy

User avatar
JayPro
Posts: 738
Joined: Sat May 01, 2004 10:51 pm
Location: Huntington Station, Long Island, New York

Post by JayPro »

I'm afraid I hafta agree with Andy on this...afraid in the context of "I know many, in good faith, would like to know more about it; but there are things that need to be kept tightly under the proverbial hat".

As safe as many people throughout the Internet community would like to create and maintain a safe environment--and in fact *do*--there are those few who feel a need to pirate, plagiarize and otherwise pilfer ideas. It's true in *all* businesses and entrepeneurships, regardless of size, that certain things must be kept on the QT to fend off potential hostile activity, if you get my drift. My sister and brother-in-law have dealt with this in the corporate environment especially; and they'd tell you that no matter how big the company or how safe/well off it ostensibly is, there are certain things that, if divulged in even the minutest of detail, can make scat-fried rice out of a budding enterprise.

In this instance, something which may appear to some as a sublimely trivial matter--i.e. a "spoiler" of sorts as to a future product--could very well make scat-fried rice out of everything that Andy and company (NPI) have worked so hard to put together.

Mind you, I'm speaking from the vantage point of one who's worked with family in this environment...and hated every minute of it save the lunch and bathroom breaks (and frankly, the total BS that resulted from the latter is less the real thing than what I experienced with all my five senses when I was on the job).

But that's neither here nor there.

The depressing fact is that we would *all* like to obtain at least a glimpse of something of what's to come; but doing so is too risky for the time being. For all of us, if you think about it.

(Turbo-Charged Pessimist's Scenario):

Cat Out Of Bag>>No SoundSpectrum>>No Forum/No G-Force or Related Products>>**For The Love Of Pete, Don't Even Go There**.

::shudder-at-the-mere-thought mode disengaged::

It's gonna be tough to stick it out for a while longer; but we'll all have to. I believe that promises made will be promises kept. Such has from Day One been the case to the greatest humanly possible extent on the part of all involved.

Mantengan la fé.
(Keep he faith)

JwP
"God is syntax."

jmcintire
Posts: 1
Joined: Mon Aug 09, 2004 11:58 am

Project X

Post by jmcintire »

When will there be a beta of Project X available?

Andrew
Posts: 2
Joined: Mon Jun 14, 2004 11:51 am

Post by Andrew »

Well, I realize it has been a long time since the replies to my post, and even longer since I originally inquired about the nature of Project X, but I realize that what you're saying is true. Thank you for explaining your position. I'll just have to be patient.

User avatar
JayPro
Posts: 738
Joined: Sat May 01, 2004 10:51 pm
Location: Huntington Station, Long Island, New York

Post by JayPro »

Welcome Aboard BTW

Yeah I know it sucks to wait; but anticipation can be a beautiful thing.
"God is syntax."

Post Reply