Slow down "i" decrease in colormaps

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Linvincible
Posts: 95
Joined: Sat Sep 25, 2004 5:01 am

Post by Linvincible »

chkman: you're absolutely right, I just forgot to remove some code after multiple copy/paste and so on! I corrected the code in the previous posts

I'll update the files to download as well, and place them in understandable folder structure
you can visit http://linvincible.is-a-geek.com/gforcestuff/ again!

the spectrograph waveshape works only if used with the scroll flowfield

Hey Jay I just got the same idea to push the line faster with the sound level!
I tried your setting but it has the same black lines sometimes as in mine, don't know why...

User avatar
JayPro
Posts: 738
Joined: Sat May 01, 2004 10:51 pm
Location: Huntington Station, Long Island, New York

Post by JayPro »

That's okay...

I realizied as I was doing it that ultimately the wave just gets pushed off the screen. I'm workin on a spin-off that will hopefully solve this issue.
"God is syntax."

Linvincible
Posts: 95
Joined: Sat Sep 25, 2004 5:01 am

Post by Linvincible »

Yes I noticed, but mine works
I just substract the trnc of the value to the value itself to keep only decimals and it's done! see above or download the zip from my directory ;o)

User avatar
JayPro
Posts: 738
Joined: Sat May 01, 2004 10:51 pm
Location: Huntington Station, Long Island, New York

Post by JayPro »

Okay....

Try this on for size:

----------------------------------------------------------------
Aspc=0


Stps=40
ConB=1
NCap="1"
A0="2 * s - mag( 1)" // Height scale
A1="6 + rnd( 12 )" // Thickness

X0=" 0.95 "
Y0=" 1-A0 * s * (fft(0.025)) "


X1=" 0.9 "
Y1="1-A0 * s * (fft( 0.05)) "


X2=" 0.85 "
Y2=" 1-A0 * s * (fft( 0.075)) "


X3=" 0.8 "
Y3="1-A0 * s * (fft( 0.1)) "


X4=" 0.75 "
Y4=" 1-A0 * s * (fft( 0.125)) "


X5=" 0.7 "
Y5=" 1-A0 * s * (fft( 0.15)) "


X6=" 0.65 "
Y6="1 -A0 * s * (fft( 0.175)) "


X7=" 0.6 "
Y7="1-A0 * s * (fft( 0.2)) "


X8=" 0.55 "
Y8=" 1-A0 * s * (fft( 0.225)) "


X9=" 0.5 "
Y9=" 1-A0 * s * (fft( 0.25)) "


X10=" 0.45 "
Y10=" 1-A0 * s * (fft ( 0.275)) "


X11=" 0.4 "
Y11=" 1-A0 * s * (fft ( 0.3)) "


X12=" 0.35 "
Y12=" 1-A0 * s * (fft ( 0.325)) "


X13=" 0.3 "
Y13=" 1-A0 * s * (fft ( 0.35)) "


X14=" 0.25 "
Y14=" 1-A0 * s * (fft ( 0.375)) "


X15=" 0.2 "
Y15=" 1-A0 * s * (fft ( 0.4)) "


X16=" 0.15 "
Y16="1-A0 * s * (fft ( 0.425)) "


X17=" 0.1 "
Y17=" 1-A0 * s * (fft ( 0.45)) "


X18=" 0.05 "
Y18=" 1-A0 * s * (fft ( 0.475)) "


X19=" 0.0 "
Y19=" 1-A0 * s * (fft ( 0.5)) "


X20="-0.05 "
Y20=" 1-A0 * s * (fft( 0.525)) "


X21="-0.1 "
Y21=" 1-A0 * s * (fft( 0.55)) "


X22=" -0.15 "
Y22=" 1-A0 * s * (fft( 0.575)) "


X23=" -0.2 "
Y23=" 1-A0 * s * (fft( 0.6)) "


X24=" -0.25 "
Y24=" 1-A0 * s * (fft( 0.625)) "


X25=" -0.3 "
Y25=" 1-A0 * s * (fft( 0.65)) "


X26=" -0.35 "
Y26=" 1-A0 * s * (fft( 0.675)) "


X27=" -0.4 "
Y27=" 1-A0 * s * (fft( 0.7)) "


X28=" -0.45 "
Y28=" 1-A0 * s * (fft( 0.725)) "


X29=" -0.5 "
Y29=" 1-A0 * s * (fft( 0.75)) "


X30=" -0.55 "
Y30=" 1-A0 * s * (fft ( 0.775)) "


X31=" -0.6 "
Y31=" 1-A0 * s * (fft ( 0.8)) "


X32=" -0.65 "
Y32=" 1-A0 * s * (fft ( 0.825)) "


X33=" -0.7 "
Y33=" 1-A0 * s * (fft ( 0.85)) "


X34=" -0.75 "
Y34=" 1-A0 * s * (fft ( 0.875)) "


X35=" -0.8 "
Y35=" 1-A0 * s * (fft (0.9)) "


X36=" -0.85 "
Y36=" 1-A0 * s * (fft ( 0.925)) "


X37=" -0.9 "
Y37=" 1-A0 * s * (fft ( 0.95)) "


X38=" -0.95 "
Y38=" 1-A0 * s * (fft ( 0.975)) "


X39=" -1.0 "
Y39=" 1-A0 * s * (fft ( 1)) "


LWdt=" A1 "

C0="s"

Pen=" C0 "

Meta="reactive=4 detail=4 density=4 morphable=4"

Vers=260
"God is syntax."

Linvincible
Posts: 95
Joined: Sat Sep 25, 2004 5:01 am

Post by Linvincible »

ah yes, very good idea to compensate the level in the height scale
I'll use that!
but I prefer it not upside down ;o)

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