What features would you guys wish to be implemented to future updates? I'll start with mine:
Since I Like making configs, I would love to:
Have a line of code in waveshapes that delays audio reactivity. Like a code that allows me to delay the pulse of for example, bass by 1ms, 2ms etc.
Have a line of code in waveshapes that makes it so that the waveshape itself only reacts to either the left audio channer or right audio channel. I imagine this to be like instead of writing just bass, mag(), or fft(), we could also have Lbass, Rbass, Lmag(), Rmag(), Lfft() and Rfft()
To let me be able to use the t,mag(),bass and fft() functions in flowfields. I want to have flowfields that are also audio reactive and more dynamic like, I wish we could have a flowfield that has moving swirls or a warp type flowfield that changes speed depending on the bass level that kinda thing.
Secondary waveshapes. These act like particles adding more effects to the overall visuals but unlike particles, these stick around indefinitely.
What features would you guys wish to be implemented to future updates? I'll start with mine:
Since I Like making configs, I would love to:
Have a line of code in waveshapes that delays audio reactivity. Like a code that allows me to delay the pulse of for example, bass by 1ms, 2ms etc.
Have a line of code in waveshapes that makes it so that the waveshape itself only reacts to either the left audio channer or right audio channel. I imagine this to be like instead of writing just bass, mag(), or fft(), we could also have Lbass, Rbass, Lmag(), Rmag(), Lfft() and Rfft()
To let me be able to use the t,mag(),bass and fft() functions in flowfields. I want to have flowfields that are also audio reactive and more dynamic like, I wish we could have a flowfield that has moving swirls or a warp type flowfield that changes speed depending on the bass level that kinda thing.
Secondary waveshapes. These act like particles adding more effects to the overall visuals but unlike particles, these stick around indefinitely.