BTT wrote: ↑Sun Dec 01, 2024 11:52 am
Hello ShohS
Are you up for a bit of fun? If so try adding this line to your config.
Pen="mag(s)+.9"
Don't ask me how it works, it just does.
I love the effect but the color clipping icks me
good thing I found a fix for it:
By swapping the S and (ID/NUM) values, G-force renders them in a different order. That way it becomes more symmetrical.
Here's the fixed version:
Code: Select all
//Solid star by ShohS with pen mod by BTT
NUM = "60"
stps="6"
Aspc=1
A0="sin(rnd(pi))*rnd(6)"
A1="2 * pi"
A2="choice({0, 1, 2, 3, 4, 5})*.01"
A3="sin(rnd(pi))*rnd(6)"
B0=""
B1="1.1 * cos( t * A0 + A1)"
B2="1.1 * sin( t * A0 + A1)"
C0="((id/num)*(.08+A2))*bass*1.5"
C1="2*pi*s"
C2="c0 * cos( c1 )"
C3="c0 * sin( c1 )"
X0="(B1 * c2 - B2 * C3)"
Y0="(B1 * c3 + B2 * C2)"
LWdt="((1-(Id/num))*20)*bass*1.5"
ConB=0
Pen="mag(Id/num)+.9"
Meta="reactive=4 detail=4 density=5 morphable=4"
Vers=270
Here's another one with a more calmer pen effect giving it a glow effect:
Code: Select all
//Solid Star redux by ShohS
NUM = "60"
stps="6"
Aspc=1
A0="sin(rnd(pi))*rnd(6)"
A1="2 * pi"
A2="choice({0, 1, 2, 3, 4, 5})*.01"
A3="sin(rnd(pi))*rnd(6)"
B0=""
B1="1.1 * cos( t * A0 + A1)"
B2="1.1 * sin( t * A0 + A1)"
C0="((id/num)*(.08+A2))*bass*1.5"
C1="2*pi*s"
C2="c0 * cos( c1 )"
C3="c0 * sin( c1 )"
X0="(B1 * c2 - B2 * C3)"
Y0="(B1 * c3 + B2 * C2)"
LWdt="((1-(Id/num))*20)*bass*1.5"
ConB=0
pen="1-(Id/num)+bass*.2"
Meta="reactive=4 detail=4 density=5 morphable=4"
Vers=270