A few FlowFields, ColorMaps and WaveShapes

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Violet
Posts: 2
Joined: Sun Apr 03, 2005 4:39 am
Location: Turku, Finland

A few FlowFields, ColorMaps and WaveShapes

Post by Violet »

Here's some G-Force configs I have been working on lately.
http://www.violetindustries.com/G-Force ... onfigs.zip

Extract the zip into the Soundspectrum\G-Force directory and the files should go to correct subdirectories.

I like light colors, but there aren't many ColorMaps for that taste (Ted's "Soft" is my favourite), so I made the ones included to the zip.

The FlowFields aren't that special, whereas the WaveShapes are a result of my studies in spiral curves.

Hopefully you enjoy them 8)

Rovastar
Posts: 295
Joined: Wed May 05, 2004 9:25 am
Location: Derby/London, England

Post by Rovastar »

Hi there again. :)

I'll check these out later no GF here atm. The code for the waveforms looks interesting though. :)

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JayPro
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Joined: Sat May 01, 2004 10:51 pm
Location: Huntington Station, Long Island, New York

Post by JayPro »

The really interesting things here are the waveshapes, especially the one that looks like a pair of comets orbiting a rather interesting looking gadget.
Your Starfish design is a nice way of demonstrating how a sensitive wave can react well.
"God is syntax."

Rovastar
Posts: 295
Joined: Wed May 05, 2004 9:25 am
Location: Derby/London, England

Post by Rovastar »

Seen these now Jussi. Yeah I like the waveshapes. :) The flowfields I thought look a little samey to what has been in GF before, they were however write differently by you.

The FF I liked best was Sheared Rectangles. Although there a few thing that could be changed to be more fitting in GF.

If we take the following code

Code: Select all

Aspc=1
A0="4" // number of rectangles
A1="0.1" // sinus exponent
A2="0.01" // flow speed
NO it is common practice in GF to have as much variety as possible in a scene whilst keeping the original spirit of the config.

Often the parameters created at initialization made with random values. So keeping the above could become something like.

Code: Select all

Aspc=1
A0="2 + flor(rnd(4))" // number of rectangles, range 2 to 6 (whole numbers only) (therefore average of 4)
A1="0.05 + rnd(0.1)" // sinus exponent, range 0.05 to 0.15 (therefore average of 0.1)
A2="0.005 + rnd(0.01)" // flow speed, range 0.005 to 0.015 (therefore average of 0.01)
This should give the same feel of the config with additional variety. This is a technique I use more and more in throughout different visualization and one that you can use in R4 also when you do your scenes for that. Gordon doesn't do much of this in R4 but it is something I have been trying to encourage him to do more of. I key though is keep in the true spirit of the config.

Code: Select all

srcT="theta + 2*A2 * sgn( D0 ) * ( abs( D0 ) )^A1"
srcR="r     + A2 * sgn( D1 ) * ( abs( D1 ) )^A1"
Also maybe have a look at the varying the multipler. e.g.

Code: Select all

srcT="theta + A3*A2 * sgn( D0 ) * ( abs( D0 ) )^A1"
srcR="r     + A4*A2 * sgn( D1 ) * ( abs( D1 ) )^A1"
where A3 is of the range 1 to maybe 3 or 4 and A4 is also of the range 1 to 3 or 4. Not tried this out yet but I remember playing a little last night and I think combination of the multipliers made it more or less pixilated. Anyway have a play.

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markofkane
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Joined: Thu Feb 03, 2005 3:08 pm

Post by markofkane »

Thanks, Violet, I will try those out!!! :D

Edit: I have been doing it the hard way!!! I extracted all the other files in another directory, and "manually" put the flowfields into the G-Force "Flowfields" folder.(yesterday) I had no idea it would go into the correct folder by themselves!!! I learned something new!!!

But Violet, when you said it would do it automatically, I was skeptical.

You was right!!! :mrgreen:

Violet
Posts: 2
Joined: Sun Apr 03, 2005 4:39 am
Location: Turku, Finland

Post by Violet »

Hi boys :D
Thank you, JayPro, for your supporting comments :wink: I assume you mean the Spiral Composition? Yes, that's my favourite too of these ones.

And thank you, Rovastar, for your advice. In R4, I usually make some parameters to change slowly in time so that the scene keeps on changing if you long enough time with it. (However, you won't of course see it if you run the scenes with the 10s default fade interval.) But I should also try out the possibilities of randomly initializing parameters. Now that I think of it, it would bring much more variation to my MRCMs if the number of copies was chosen randomly in an appropriate interval.

I downloaded some of the extras configs last week and found some sweet palettes similar to mine. I wonder why they didn't make it to the release, they were so beautiful...

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