Seen these now Jussi. Yeah I like the waveshapes.

The flowfields I thought look a little samey to what has been in GF before, they were however write differently by you.
The FF I liked best was Sheared Rectangles. Although there a few thing that could be changed to be more fitting in GF.
If we take the following code
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Aspc=1
A0="4" // number of rectangles
A1="0.1" // sinus exponent
A2="0.01" // flow speed
NO it is common practice in GF to have as much variety as possible in a scene whilst keeping the original spirit of the config.
Often the parameters created at initialization made with random values. So keeping the above could become something like.
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Aspc=1
A0="2 + flor(rnd(4))" // number of rectangles, range 2 to 6 (whole numbers only) (therefore average of 4)
A1="0.05 + rnd(0.1)" // sinus exponent, range 0.05 to 0.15 (therefore average of 0.1)
A2="0.005 + rnd(0.01)" // flow speed, range 0.005 to 0.015 (therefore average of 0.01)
This should give the same feel of the config with additional variety. This is a technique I use more and more in throughout different visualization and one that you can use in R4 also when you do your scenes for that. Gordon doesn't do much of this in R4 but it is something I have been trying to encourage him to do more of. I key though is keep in the true spirit of the config.
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srcT="theta + 2*A2 * sgn( D0 ) * ( abs( D0 ) )^A1"
srcR="r + A2 * sgn( D1 ) * ( abs( D1 ) )^A1"
Also maybe have a look at the varying the multipler. e.g.
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srcT="theta + A3*A2 * sgn( D0 ) * ( abs( D0 ) )^A1"
srcR="r + A4*A2 * sgn( D1 ) * ( abs( D1 ) )^A1"
where A3 is of the range 1 to maybe 3 or 4 and A4 is also of the range 1 to 3 or 4. Not tried this out yet but I remember playing a little last night and I think combination of the multipliers made it more or less pixilated. Anyway have a play.