images to big in standalone

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Tjitijman
Posts: 18
Joined: Mon Dec 19, 2011 1:04 pm

images to big in standalone

Post by Tjitijman »

Hello having a little problem. My visuals and images are working just fine but it doesn't matter if the image (jpeg) is 1024/768 or 510/510 or 2560/1920 When they come into my tv screen (running g-force 1920/1080) they all are slithly to big in my screen within standalone.I think the toolbar automaticly adjust the images for the screen so all the images are the same when seeing within g-froce visuals Thats good... but all just a litlle to big. Or the image is too close so it appears bigger result is the same haha Anyone same problem or a solution Thanks

jerohm
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Post by jerohm »

I "think" if you create an assoicated *.txt file (see astronaut.* and moon.* as examples - in ...\Sprites) which allows attributes to be defined, the size won't be expanded... I think something as simple as:

Code: Select all

X="0"
Y="0"


// This is how G-Force knows what to expect from this file (ie, what version it is)
Vers=100
should work ... maybe ( :? ). You "CAN" specify more complicated attributes.

Tjitijman
Posts: 18
Joined: Mon Dec 19, 2011 1:04 pm

Post by Tjitijman »

jerohm wrote:I "think" if you create an assoicated *.txt file (see astronaut.* and moon.* as examples - in ...\Sprites) which allows attributes to be defined, the size won't be expanded... I think something as simple as:

Code: Select all

X="0"
Y="0"


// This is how G-Force knows what to expect from this file (ie, what version it is)
Vers=100
should work ... maybe ( :? ). You "CAN" specify more complicated attributes.
Sorry i forgot to came back here for saying i found "that what you are discribing" But when i put a image in the spritismap and putting the ~ after its name ....i still don't see the text file for that image How do i get this text file for my image so i can change it's settings ...And by the way thanks for your first reply , man

jerohm
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Posts: 421
Joined: Fri Jan 09, 2009 5:19 pm

Post by jerohm »

forget the '~' thing ... THAT is for something else. For example, given an Image file, "..\Sprites\a.jpg", you should create a TEXT file "..\Sprites\a.txt" with the code segment listed above as its only contents. 'Moon.jpg' and 'Moon.txt' and 'Astronaut.jpg' and 'Astronaut.txt' are distributed in the current release (I believe), and should provide you examples

Tjitijman
Posts: 18
Joined: Mon Dec 19, 2011 1:04 pm

Post by Tjitijman »

jerohm wrote:forget the '~' thing ... THAT is for something else. For example, given an Image file, "..\Sprites\a.jpg", you should create a TEXT file "..\Sprites\a.txt" with the code segment listed above as its only contents. 'Moon.jpg' and 'Moon.txt' and 'Astronaut.jpg' and 'Astronaut.txt' are distributed in the current release (I believe), and should provide you examples
Thanks man ....so if my image is calles viking1...i just rename it in viking\Sprites|a.txt and voila a text file is created ? Going to try right now hihi...keep you posted man thanks

Tjitijman
Posts: 18
Joined: Mon Dec 19, 2011 1:04 pm

Post by Tjitijman »

Tjitijman wrote:
jerohm wrote:forget the '~' thing ... THAT is for something else. For example, given an Image file, "..\Sprites\a.jpg", you should create a TEXT file "..\Sprites\a.txt" with the code segment listed above as its only contents. 'Moon.jpg' and 'Moon.txt' and 'Astronaut.jpg' and 'Astronaut.txt' are distributed in the current release (I believe), and should provide you examples
Thanks man ....so if my image is calles viking1...i just rename it in viking\Sprites|a.txt and voila a text file is created ? Going to try right now hihi...keep you posted man thanks
Wait ..or do you mean i first create a text file in sprites then cal it viking1\a.txt and then do al the same setting ...like in moon*
You know what going to try then both whahah ..

jerohm
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Post by jerohm »

If you have an image file named 'viking.jpg', copy it to: "\Program Files\SoundSpectrum\G-Force\Sprites\viking.jpg" and CREATE a file "\Program Files\SoundSpectrum\G-Force\Sprites\viking.txt" with the text:

Code: Select all

X="0"
Y="0"

// This is how G-Force knows what to expect from this file (ie, what version it is)
Vers=100

Windows doesn't show the file extension (.jpg, .txt, ...) by default (which I can't stand). If you don't turn on the "Folder Option->view" to always SHOW extensions, you have to deal with file types... which is certainly doable, but kinda dumb... to me.

Tjitijman
Posts: 18
Joined: Mon Dec 19, 2011 1:04 pm

Post by Tjitijman »

jerohm wrote:If you have an image file named 'viking.jpg', copy it to: "\Program Files\SoundSpectrum\G-Force\Sprites\viking.jpg" and CREATE a file "\Program Files\SoundSpectrum\G-Force\Sprites\viking.txt" with the text:

Code: Select all

X="0"
Y="0"

// This is how G-Force knows what to expect from this file (ie, what version it is)
Vers=100

Windows doesn't show the file extention (.jpg, .txt, ...) by default (which I can't stand). If you don't turn on the option to always SHOW extentions, you have to deal with file types... which is certainly doable, but kinda dumb... to me.
i just tried creating a text file ...copied all the data from the moon.txt file into my new text file...i named it viking.txt and the when i wanted to place it in the sprites map ...he gave me some **** about not possible ..first the makers (think sound spectrum) have to approve haha ...but i'm going to try again...if do the same going to llook in some forum about that problem haha

EDIT:- Naughty word removed. BTT

Tjitijman
Posts: 18
Joined: Mon Dec 19, 2011 1:04 pm

Post by Tjitijman »

Sorry man my mistake i was opening and creating the wrong text file....what you said ...right mouse button ...create... text docu...named viking.txt ..and put it in sprites...thanks man ...how to create a text file for my image is solved ...the rest i'm going to look for my self ...nothing else to do ...haha ...when i'm stuc ...you will hear me again mate ..thanks for your effort and time !!

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BTT
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Post by BTT »

Tjitijman Posted: Tue Jan 17, 2012 11:54 pm Post subject: Having problem changing setting in my .jpg and .txt file

--------------------------------------------------------------------------------
Here i am again After 2 hours of trying toget my viking.jpg and viking.txt file in the sprites map and running on g-force ...it's finaly there hahah BUT it was way to smaal so i go back to the sprites map and wanting to change the setting in the text file ....so i begiin with the simple thing of making this X='AO' and Y='A1' to X='0' and Y='ó' but then when i going out of wordpad for the saving to...i get everytime a access deneid to save it in the map ...so i can't save this settings...already tried clicking of the "only to read "option the spritesmap options ( r-mouse button standing on the sprite smap) ...but still no lucky....any one please Oya same goes for the jpg file when i want to change the formation or something ...noThanks

Please do not start a new thread. BTT

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BTT
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Post by BTT »

Hello Tjitijman

You should be using Notepad for the text file.


Regards BTT

Tjitijman
Posts: 18
Joined: Mon Dec 19, 2011 1:04 pm

Post by Tjitijman »

BTT wrote:Hello Tjitijman

You should be using Notepad for the text file.


Regards BTT[/quote
I tryd that also but same problem ...acces denied when i want to save the changed settingsin the .txt to the spritesmap...for getting a text file into the map in first place i had also same problem...acces denied everytime ....so i copied the already excisting moon.txt file...and just changed the name to viking.txt ...and that worked...
.but now when i want to change setting ...same problem again

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BTT
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Post by BTT »

Hello Tjitijman

All you need to do is open Notepad and type in the following:-

X="0"
Y="0"

Vers=100

Then click File, then Save As and name it the same as the picture / photo or whatever you want to use and put the text file in the same folder as the pic..


Regards BTT

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