Search found 98 matches

by b.dwall
Sun Nov 20, 2016 11:10 am
Forum: SoundSpectrum General Discussion
Topic: Getting the Most Out of SoundSpectrum Visuals
Replies: 0
Views: 4954

Getting the Most Out of SoundSpectrum Visuals

I put together a few tips and links that will help you get the most out of G-Force, while also being able to adjust how the visuals react with your music. One of the quickest ways start maximizing your use of G-Force is reviewing and playing with the hotkeys list (press H to pull up the hotkeys menu...
by b.dwall
Tue Nov 15, 2016 7:17 pm
Forum: SoundSpectrum General Discussion
Topic: Helping Us Help You
Replies: 0
Views: 4704

Helping Us Help You

"My visuals are having problems running on my computer! What do I do?" If you are having a problem running our software on your computer, the first step to resolve it is getting some technical information about your computer to send to SoundSpectrum engineers. Our software contains functionality to ...
by b.dwall
Mon Oct 31, 2016 5:21 pm
Forum: SoundSpectrum General Discussion
Topic: UPDATED-Default Audio Input in the Standalone, Mac & Win
Replies: 4
Views: 5136

UPDATED-Default Audio Input in the Standalone, Mac & Win

The following "how-to" is intended for informational purposes, to assist our Platinum license holders with accessing the "default audio mix" for availability as an audio input source in the Standalone application.

Background: It is frequently pointed out that the default audio mix (the sound playing through your speakers) isn't available as an audio input source in the Standalone application. The question we normally get is "why can't I visualize the default audio?"... YOU CAN, but it does require a little extra effort for the time being. SoundSpectrum's Standalone app will display/operate with any sound source made available by your computer, sound-card, or other audio interface (including line-in audio, CD audio, microphone input, usb interface, etc). The "missing" computer default audio mix is an unfortunate result of OS manufacturers deliberately disabling (or not providing) functionality in their drivers and software by default (largely for DRM purposes, so you can't go making infinitely reproducible recordings of the audio playing through your computer). For Mac users, we have discovered a free and open source solution, with configuration instructions below. For Windows, we have finally been able to engineer a solution (SoundSpectrum Audio Cable) as an optional install that must be configured.

----------------- Windows / SoundSpectrum Audio Cable Driver -----------------

Option 1, Enable Stereo Mix (Win 7):
1. Open Control Panel > Hardware and Sound > Manage Audio Devices
2. In the "Playback" tab > keep your default audio device selected (audio should play normally)
3. Click the "Recording" tab > right click in the Recording window and select “Show Disabled Devices"
4. Select “Stereo Mixâ€￾. It should now be an option in the Recording Tab
5. Stereo Mix should now show up in G-Force

If you do not see an option to enable "Stereo Mix", then the newly supplied Virtual Audio Cable, may be the best alternative.

Option 2, Configuring the SoundSpectrum Audio Cable driver supplied in any Platinum install (Win 8/10): [/b]

Working with a very talented audio kernel engineer, and longtime SoundSpectrum user, we are now including a SoundSpectrum Audio Cable driver in each Platinum installer (thanks Anup!!). This audio loopback driver will enable the routing of your computer's audio signal to our Standalone applications on Windows, allowing you to visualize audio from any application (VLC, Media Players, Browsers, etc).

Here is the step by step procedure to set up the driver on your Windows computer:

- In Windows, open Control Panel > Sound (or search "Sound" in system settings)
- Select the Plackback tab
- Right click on Stereo In and select Set As Default Device
- Select the Recording tab
- Right click on Stereo Out and select Properties
- *Within the General Properties tab, select Use this device (enable)*
- Select the Listen tab
- *Check the box Listen to this device*
- *Under Playback through this device, select your desired playback device/speakers*
- Press the "OK" button (exiting the Properties window)
- Press the "OK" button (exiting the Sound window)
- Restart Standalone and change the audio source to Stereo In.

You should now be able to hear and visualize the default audio signal (what you hear through your speakers).

If you do not complete the starred steps, your configuration will fail. You can and should blame Windows for the overly involved and confusing set up procedures that are *required*. Mac users will have to rely on third party software for a similar solution, such as Loopback (by Rogue Amoeba) or LineIn + SoundFlower (older, but free / open source).

----------------- Mac / SoundFlower / LineIn -----------------

Mac Instructions: In order for your default audio to be made available in the Standalone app, you will need two additional (currently) open source applications. Here's what you will need to do:

1. Download and install "LineIn" by Rouge Ameba
2. Download and install "SoundFlower" a github project
3. Open System Preferences -> Sound and select the Output tab -> select "SoundFlower" as your sound output
4. Open "Line-In" application (this app must be kept running during use) -> Select Input From "SoundFlower -> Select Output to: Built-in Output
5. Open SoundSpectrum's Standalone application -> right click on the screen or go to 'Settings' -> "Audio Input Source" and select SoundFlower.

You should now be able to hear your default audio through speakers while also sending the same audio to the Standalone application! Keep in mind that this is not an endorsement for these applications, and we can not provide any official support for them.

Please feel free to discuss and provide comments/feedback on your experiences with this work around.
by b.dwall
Mon Oct 31, 2016 3:41 pm
Forum: G-Force General Discussion
Topic: Windows 10 update makes software unusable
Replies: 4
Views: 1583

Hi FalseLion, Very sorry you have been jaded by what you perceive to be a lack of information on the terms and conditions of use. As Jerohm points out, we provide updates and support for a one year term, at which time the license continues to be valid for any previous version of the software that yo...
by b.dwall
Thu Oct 27, 2016 3:54 pm
Forum: G-Force General Discussion
Topic: Still waiting for bug fixes.... since February
Replies: 2
Views: 1153

Development Timeline

Thanks for your detailed input and suggestions, they are valued and appreciated. I will definitely make a note of this case to ensure the issues you described are addressed. I have a meeting next week with our lead engineer (AOM) so we can provide some feedback on the development timeline, new iOS p...
by b.dwall
Tue Oct 25, 2016 3:07 pm
Forum: G-Force General Discussion
Topic: Will GForce create 4K renderings on a 4K video card/monitor?
Replies: 10
Views: 3224

DSR

Hi Alf, Thanks for writing in. As far as I know, SoundSpectrum software does not support DSR... but as I understand, DSR is primarily for high resolution applications [games], that can (in a manner of speaking) allow you to pull a little more resolution/detail/smoothness/etc. My initial reaction is ...
by b.dwall
Mon Oct 17, 2016 2:47 pm
Forum: G-Force General Discussion
Topic: Will GForce create 4K renderings on a 4K video card/monitor?
Replies: 10
Views: 3224

4k Resolution - Yes, but...

The question of 4K resolution in our visualizers has come up in both support and user forums, and it's a great question that deserves to be addressed. The answer is essentially a two part-er; here is a quick summation I received from Andy, Chief Engineer: "Yes, G-Force will see that high res for sur...
by b.dwall
Sun Oct 16, 2016 1:43 pm
Forum: G-Force General Discussion
Topic: Is Sound Spectrum still in Business?
Replies: 11
Views: 2859

SoundSpectrum - The Future

Hello to those tuned in to this forum! I just wanted to pop in on this thread and let you know that SoundSpectrum has a plan for the future, and it includes addressing concerns brought forth by our loyal and engaged supporters, as well as launching a new iOS product as soon as possible! While I unfo...