Search found 10 matches

by aks
Sun Apr 09, 2006 12:47 am
Forum: G-Force General Discussion
Topic: i am new to this
Replies: 2
Views: 1941

In a script file use the StartTextOverlay() command. (This command may have been StartOverlayText() in older versions). The syntax used to be something like this. StartTextOverlay( "TheTextString", TextSize, Duration, FadeDuration, XPos, YPos ) TheTextString is a string in quotes with C style codes ...
by aks
Sun Apr 09, 2006 12:20 am
Forum: G-Force General Discussion
Topic: Back to 3.13 for me :-(
Replies: 22
Views: 14773

I discovered the hard way that the 3.5 version listed for OS X 10.4 was non functional on a 10.4.6 system (G3). It appears to be running without any output to the screen. The 3.5 infoed as Universal by the way. The 3.1.3 installer then refused to install, "nothing to install", even after manually re...
by aks
Sat Apr 08, 2006 10:36 pm
Forum: G-Force General Discussion
Topic: Please help on basic sprite pos. control as function of dt
Replies: 1
Views: 1477

The jumps still occur after switching to this better function;

X="(XPOS*dt^(1/(4*dt+0.0001))/0.7)+(sign(XPOS)*dt^(1/(4*dt+0.0001))/1.4)"

It seems as if XPOS or YPOS is reset by something or else its calculation is suspended.
by aks
Sat Apr 08, 2006 2:20 pm
Forum: G-Force General Discussion
Topic: Please help on basic sprite pos. control as function of dt
Replies: 1
Views: 1477

Please help on basic sprite pos. control as function of dt

I have jpg photo sprites that I want to come in at 0,0 and then trail off away from 0,0 to be closer to the screen edges for PDur. I am doing this via the sprites (Default).txt file. Using x="XPOS" and y="YPOS" has the undesirable affect of sometimes overlapping the photos. So I am trying things alo...
by aks
Thu Mar 10, 2005 11:10 pm
Forum: G-Force General Discussion
Topic: What is the script command to stop a script?
Replies: 2
Views: 1999

Thanks for the reply. I'll try it out but I am not sure it is going to work because our control script calls a number of other scripts. Apparently G-Force, to its great advantage, runs scripts simultaneously. So you can for example use script A to control colors while script B controls sprites and s...
by aks
Tue Mar 08, 2005 11:54 pm
Forum: G-Force General Discussion
Topic: Browser Menu to change configs
Replies: 4
Views: 3032

As mentioned before, almost all the pieces and parts necessary to affect a browser selector/external controller seem to be present in GForce by virtue of the way it reads external text files for its instructions. We, us users, can create our own applications that would run alongside GForce ( using A...
by aks
Sun Mar 06, 2005 7:58 pm
Forum: G-Force General Discussion
Topic: What is the script command to stop a script?
Replies: 2
Views: 1999

What is the script command to stop a script?

What is the script command to stop a running script? I'm running looping subscripts (they call themselves) from another control script by using the "Run( "<scriptname>" )" command. I want to be able to stop a subscript from within the control script. I've tried Quit, Stop, End and Kill with no luck....
by aks
Sun Mar 06, 2005 2:14 pm
Forum: G-Force General Discussion
Topic: List the current configs so they are always legible?
Replies: 2
Views: 2218

gforce does pretty good at trying to create contrast of text on display. but there are sometimes it is hard to read. See my post about config menus. There's gotta be a better way. Duane Perhaps there are limitations as to what an iTunes plugin is allowed to do, but certainly the standalone GForce a...
by aks
Sat Mar 05, 2005 8:49 pm
Forum: G-Force General Discussion
Topic: List the current configs so they are always legible?
Replies: 2
Views: 2218

List the current configs so they are always legible?

Is there a way to list the current configs on the console so that they are always legible no matter what is going on the screen? Switching the current colorfield is not a good solution. Perhaps there is an undocumented way to send the console messages to the OS X console?

tia,aks
by aks
Sat Mar 05, 2005 8:28 pm
Forum: G-Force General Discussion
Topic: Sprite mov is sometimes inverse
Replies: 0
Views: 2023

Sprite mov is sometimes inverse

I'm testing a sprite mov on a static color colorfield in a looping script. Most of the time the mov show up fine but sometimes it comes in as inverse. Is there a reason for this and can I force it to be normal in all instances?

tia,aks