Search found 59 matches
- Tue Feb 20, 2024 12:02 am
- Forum: G-Force General Discussion
- Topic: Rise Up Ye Spectered Vizeretts. AI needs you.
- Replies: 0
- Views: 174
Rise Up Ye Spectered Vizeretts. AI needs you.
We beg your wandering wiggles To cover Chat's video masking Of the empty thoughts conceived by ...asking. We are the poor incapable. We are too busy monetizing The YouTube swamp of mesmerizing, Mindless as we plot ahead at render speed. Never mind the words. We have all of theirs. Never mind the voi...
- Fri Feb 22, 2019 8:29 pm
- Forum: G-Force General Discussion
- Topic: Pre purchase questions about functionality - laptop mic?
- Replies: 4
- Views: 1668
Technically, the answer to your question is “yes,†but BTT wants you to do the right thing and get a commercial license before proceeding.
Just to stretch the thought, video effects from G-Force have a distinctive look and can be easily identified, even when mixed with the graphic output from other software. There’s a new music video from Snarky Puppy at the following link, or you can just Google “Snarky Puppy Bad Kids To the Back Videoâ€:
https://www.jambase.com/article/snarky- ... back-video
Parts of the above video sure look like they were generated via G-Force. I’m speaking of the abstract graphics syncing in real time to musical ques. The G-Force generated effects, if indeed those are G-Force generated effects, were layered along with other effects from Adobe’s After Effects or some similar software. Of course the producers of that video would have the common sense to seek a commercial license from Sound Spectrum before such blatant usage...assuming.
Which is not the case with other software developers such as Adobe. If you rent a license to use After Effects, you do not have to then negotiate another license to use the imagery produced via After Effects in a commercial venture. In other words, Adobe has gone into the software rental game. They are simply a provider of tools, and you pay a monthly rental fee for continued or sporadic usage of their tools. Sound Spectrum’s approach is to sale the software (without the right to re-sale that software of course), and to maintain some kind of usage rights for the end product as well. This gives Sound Spectrum the ability to sell their product at $39.95 and the flexibility to make its own marketing alliances with different production facilities and organizations. It may be that Sound Spectrum had a blanket contract with the production studio that produced “Bad Kids,†allowing them to use the output of G-Force in any commercial venture. It’s a marketing strategy that has both pros and cons.
I am also familiar with setting a projector to operate in the Extended rather than Duplicate mode. Two years ago I ran into a model of a popular projector that allowed only the Duplicate mode, because the manufacturer had determined that’s what teachers really wanted in a classroom, and they wanted to simplify the setup and operation of the projector for that market. In other words, this particular model would override (or ignore) the OS commands (duplicate/extended) coming from the laptop. We spent hours and days trying to figure out what was wrong because we had never seen that kind of exception before. That little customization wasn’t clearly described in the manual, and the projector’s reps kept insisting we were doing something wrong. The end user, a theater in New York mixing projected images with live performers during a staged play, had just purchased a worthless device because they went after price and performance specs, and you can’t really blame them.
You’ll find making G-Force submit to your creativity a little more complicated than you describe. The rabbit hole is deep in this regard. My suggestion would be to build a script for each song rather than let G-Force call the config files on a random basis. That way you’ll generate a learning curve in determining which config files react more predictably during a live concert. In these beginning scripts I’d eliminate everything except WaveShapes and ColorMaps. You don’t want to introduce complications from Flow Fields, Particles and Images just yet. Once you’ve gained “reaction predictability†of Waveshapes, you can then learn how to recode those config files, introduce timed FlowFields and Particles (using the timing parameters embedded in a script), as well as modify other settings hidden in G-Force. The rabbit hole can be as deep as you want to go, but at least you won’t be lost.
Assuming your setup is as you describe and you use the mic built into your laptop, or even an external, unbalanced microphone on a stand some distance from your computer (which may introduce humm into your signal because the cord is too long and the configuration is unbalanced, all of which will end in a very unreliable mini-plug entering the mic port that feeds the sound card built into the motherboard of your computer), you’ll have little control isolating a particular audio event as the desired trigger to which G-Force should respond. For example, if you’re using a single mic to feed your laptop, and you’d like to have just the snare drum trigger the effect coded in a WaveShape config file, you’re going to be disappointed. Snark Puppy’s referenced video has such an event, and it was obviously accomplished in post-production. Although there are commands that can isolate frequencies and amplitude embedded in various Waveshape config files, during a live concert almost any noise will be capable of triggering the coded effects. The acoustic variables are just too complex in a live scenario without a more sophisticated set up involving multiple balanced mics, an audio mixer with balanced inputs, perhaps a video mixer, and even multiple computers, each running their own version of G-Force. At that point you’ll be ready to leave the rabbit hole.
But in theory, what you describe will work. And good luck.
Just to stretch the thought, video effects from G-Force have a distinctive look and can be easily identified, even when mixed with the graphic output from other software. There’s a new music video from Snarky Puppy at the following link, or you can just Google “Snarky Puppy Bad Kids To the Back Videoâ€:
https://www.jambase.com/article/snarky- ... back-video
Parts of the above video sure look like they were generated via G-Force. I’m speaking of the abstract graphics syncing in real time to musical ques. The G-Force generated effects, if indeed those are G-Force generated effects, were layered along with other effects from Adobe’s After Effects or some similar software. Of course the producers of that video would have the common sense to seek a commercial license from Sound Spectrum before such blatant usage...assuming.
Which is not the case with other software developers such as Adobe. If you rent a license to use After Effects, you do not have to then negotiate another license to use the imagery produced via After Effects in a commercial venture. In other words, Adobe has gone into the software rental game. They are simply a provider of tools, and you pay a monthly rental fee for continued or sporadic usage of their tools. Sound Spectrum’s approach is to sale the software (without the right to re-sale that software of course), and to maintain some kind of usage rights for the end product as well. This gives Sound Spectrum the ability to sell their product at $39.95 and the flexibility to make its own marketing alliances with different production facilities and organizations. It may be that Sound Spectrum had a blanket contract with the production studio that produced “Bad Kids,†allowing them to use the output of G-Force in any commercial venture. It’s a marketing strategy that has both pros and cons.
I am also familiar with setting a projector to operate in the Extended rather than Duplicate mode. Two years ago I ran into a model of a popular projector that allowed only the Duplicate mode, because the manufacturer had determined that’s what teachers really wanted in a classroom, and they wanted to simplify the setup and operation of the projector for that market. In other words, this particular model would override (or ignore) the OS commands (duplicate/extended) coming from the laptop. We spent hours and days trying to figure out what was wrong because we had never seen that kind of exception before. That little customization wasn’t clearly described in the manual, and the projector’s reps kept insisting we were doing something wrong. The end user, a theater in New York mixing projected images with live performers during a staged play, had just purchased a worthless device because they went after price and performance specs, and you can’t really blame them.
You’ll find making G-Force submit to your creativity a little more complicated than you describe. The rabbit hole is deep in this regard. My suggestion would be to build a script for each song rather than let G-Force call the config files on a random basis. That way you’ll generate a learning curve in determining which config files react more predictably during a live concert. In these beginning scripts I’d eliminate everything except WaveShapes and ColorMaps. You don’t want to introduce complications from Flow Fields, Particles and Images just yet. Once you’ve gained “reaction predictability†of Waveshapes, you can then learn how to recode those config files, introduce timed FlowFields and Particles (using the timing parameters embedded in a script), as well as modify other settings hidden in G-Force. The rabbit hole can be as deep as you want to go, but at least you won’t be lost.
Assuming your setup is as you describe and you use the mic built into your laptop, or even an external, unbalanced microphone on a stand some distance from your computer (which may introduce humm into your signal because the cord is too long and the configuration is unbalanced, all of which will end in a very unreliable mini-plug entering the mic port that feeds the sound card built into the motherboard of your computer), you’ll have little control isolating a particular audio event as the desired trigger to which G-Force should respond. For example, if you’re using a single mic to feed your laptop, and you’d like to have just the snare drum trigger the effect coded in a WaveShape config file, you’re going to be disappointed. Snark Puppy’s referenced video has such an event, and it was obviously accomplished in post-production. Although there are commands that can isolate frequencies and amplitude embedded in various Waveshape config files, during a live concert almost any noise will be capable of triggering the coded effects. The acoustic variables are just too complex in a live scenario without a more sophisticated set up involving multiple balanced mics, an audio mixer with balanced inputs, perhaps a video mixer, and even multiple computers, each running their own version of G-Force. At that point you’ll be ready to leave the rabbit hole.
But in theory, what you describe will work. And good luck.
- Wed Nov 21, 2018 2:50 pm
- Forum: G-Force General Discussion
- Topic: Midi Control of GForce is Possible
- Replies: 6
- Views: 3667
Midi Controlling GForce
I'm sorry I can't help you with this. I stopped updating my GForce when it switched to Python, which would have been Version 5 I believe. GForce changed the Control Menu (aka ToolBar) with the conversion to Python, and there was a big debate at that time over this switch. The new Control Menu under ...
- Mon Feb 08, 2016 12:18 pm
- Forum: G-Force General Discussion
- Topic: Superbowl and G-Force/Aeron? Coldplay Favorite?
- Replies: 1
- Views: 1198
Superbowl and G-Force/Aeron? Coldplay Favorite?
When I saw some promos for Coldplay's appearance at the superbowl, I couldn't help but think that SoundSpectrum had some part of the contract to provide the visuals. It's easy to spot graphics that are generated by standard video production technicques because the patterns don't respond to the audio...
- Tue Oct 06, 2015 5:27 pm
- Forum: G-Force General Discussion
- Topic: Newbie here
- Replies: 17
- Views: 6427
I can help with some general directions. I use Vegas and Adobe AfterEffects/Premier. Also have a bacground in classical music. Have done some of the things you're trying to do. I acutally ran 3 versions of GForce on three computers during a live concert where each version/computer was confined to ju...
- Fri Aug 02, 2013 6:59 pm
- Forum: G-Force General Discussion
- Topic: GF5 Script Notes...
- Replies: 5
- Views: 1512
Sorry. I have nothing to contribute to this thread. jerohm does us all a service by struggling through these anomalies. The least we could do is replenish his coffee supply. I have yet to upgrade to version 5 and won't until the bugs have been cleaned out... or at least identified. As I understood t...
- Wed Jul 31, 2013 9:53 pm
- Forum: G-Force General Discussion
- Topic: GF5 Script Notes...
- Replies: 5
- Views: 1512
- Sat Nov 17, 2012 8:04 pm
- Forum: G-Force General Discussion
- Topic: Writing (or coding) waveshapes
- Replies: 108
- Views: 51988
- Tue Sep 11, 2012 6:46 pm
- Forum: G-Force General Discussion
- Topic: Solution to Blocking Script Error Ver 4.3.2 - Script Changes
- Replies: 0
- Views: 1696
Solution to Blocking Script Error Ver 4.3.2 - Script Changes
I just want to make sure this change is easy to find via a search and that this solution to a new scripting problem will pop out for those who just scan the forum's new titles. The discussion and solution are posted under a topic that does not indicate this new change to scripting that occurs with V...
- Tue Sep 11, 2012 6:27 pm
- Forum: G-Force General Discussion
- Topic: Please Help - Running Video Sprites in G-Force
- Replies: 14
- Views: 7111
I just received a very promt reply from Paul Brower regarding the error flag: "warning --blocking script--aborted" mentioned above. The error flag appears when running Stand Alone on W7. Paul's response reads: Unfortunately, some media players we support started repurposing the "CTRL" to the point t...
- Sun Sep 09, 2012 11:03 am
- Forum: G-Force General Discussion
- Topic: Please Help - Running Video Sprites in G-Force
- Replies: 14
- Views: 7111
A workaround to the "blocking script" problem
Reference the "warning. encountered blocking script --- aborted" error. I just encountered the same problem using Version 4.3.2. on W7. About once every other year I get into writing scripts, and this is the first script with version 4.3.2. This definitely is a bug, or at least a variation to the pr...
- Tue Jun 19, 2012 11:58 pm
- Forum: G-Force General Discussion
- Topic: Writing (or coding) waveshapes
- Replies: 108
- Views: 51988
http://www.bnh.net/gforce/cyraglassblock4.png Jerohm, I've been playing with your gears WS and knocked one down to a .gif via the FRAPS program, only to find out that looped gifs this large do not stream well. Best to download the file. Here's the link: http://www.bnh.net/gforce/wave2viaFRAPS3.gif ...
- Sat Jun 16, 2012 10:30 pm
- Forum: G-Force General Discussion
- Topic: How can i extract photos from g-force?
- Replies: 19
- Views: 5354
I know that on some keyboards the "Screen Print" function just places the screen in RAM memory. You have to then open a program like Word or even a Paint program and Paste that memory into a page using either the Paste command or just CNTRL+V. See if that works. As an alternative, the SnagIt softwar...
- Fri May 11, 2012 8:15 pm
- Forum: G-Force General Discussion
- Topic: Video Visibility
- Replies: 4
- Views: 1850
You really can't expect GForce to act as a video mixer. Yes, you can get the GForce imagery to combine with .mov and .avi files, and in so doing you can determine a priority for placing the GForce imagery or the .mov files "on top," or even blending the two. To understand the programming techniques ...
- Fri May 11, 2012 6:30 pm
- Forum: G-Force General Discussion
- Topic: Thank you for updating the red/green/arrow problem in 4.3
- Replies: 0
- Views: 1379
Thank you for updating the red/green/arrow problem in 4.3
Just wanted to thank the programmers at SoundSpectrum for fixing that red/green/arrow/toggle-next problem in 4.3. Much appreciated. It makes programming scripts so much easier.